
One Must Fall: 2097
Just the hammer pounding on metal and lightning sounds made this game worth playing for hundreds of hours.

Just the hammer pounding on metal and lightning sounds made this game worth playing for hundreds of hours.
Ive used 1.0 for many years and have become accustomed to the workflow. I tried using the Canva version and found a couple things:
The toolbar is always grayscale with no color option? I think the icons look too similar to get used to where everything is.
Some things were just NOT working. My normal workflow would be: select layer. Select clone brush. Define origin, start cloning.
Multiple times I couldnt figure out in the Canva version why it wouldnt do normal tasks like Clone brush. Checked layer type, checked layer was indeed selected - nothing. Ended up re-downloading 1.0 on the new PC and continue using that instead.
Any ideas for these things I came across? Im not sure if it is a technical issue but I couldnt find answers to these.
~5Mm apart from each other! They were so close I accidentally scanned the ring while looking for exo on B 3 A.
A few months ago we asked Stiles to help us figure out our old/obsolete material with the data from their Intellistore log. They were able to tell us what percentage of our board stock was older than 1 year but no specific details with their existing info.
I built a system using batch script / python / javascript that updates a Google sheet once per hour and tells us low stock / current allocations / most recent date for each board in stock. It can also email someone when stock gets below a certain amount.
The best part of Google Sheets is everyone can open it read-only at the same time to forecast purchasing and production needs. Blanked out material details for privacy but this is a fully automated system with no upkeep - just open it and use normal excel searching/filtering to gather info or download a copy and do further studies. Many more features than TLF Reporting tool and even walking to the Intellistore interface doesn't give you this much info.
Yeah, ok. Even on easy, the NPC pilots all of a sudden know what they are doing and zipping sideways in Kestrels and knocking my shields down within 20 seconds of engagement. Im not complaining about having to get better at the game but it's almost like high rez npcs are at level 3 skill and operations npcs are at an 8. No in between even on easy mode ?
You can spend hours in High Rez basically until you run out of ammo but approach an operations station and your skills are at noob level compared to the npcs.
As a side note - I pulled one NPC Python2 15-20km away from the station and he just... gave up shooting me? He stayed red but stopped flying and shooting and floated. I turned around and shot him about 10-20 times as well as crashing into him. He finally woke up and returned fire. Could be a bug.
Could be a way to solo an entire hard mission with spending time doing this to aggro one ship at a time and engage 1v1 instead of a swarm.
I have been to a point in the game where reward vs time is heavily weighed. I would not stop at planets unless they have the 95mil stratum. Here is my very first landing with the Nomad on a planet that I would typically get the stratum and leave, ignoring the frutexa (annoying to find and land), tussock (only 16mil so not worth the time), and the bacteria (5 mil? get outta here!).
Here is a screenshot of my log, making ~120mil in less than 20 minutes. Even bacteria can be worth the time since headache of finding and constant landings is now eliminated. This thing is QUICK! I smash it down on the ground like a pyrex bowl.
I stopped by several famous points of interest, I learned that Beagle Point has NO stations aside from carriers, Sag A is worth a visit for everyone, and that Kepler's Crest is a pit of despair.
Trying to save time not doubling back to finish the trip once I reached Xibalba , there are NO neutron stars in this area and I had to manufacture FSD injections and manually chart my course one jump at a time by measuring distances on the map to make sure I can make it through without hitting a dead end. Felt like a real explorer with that goal set.
The trip from The Abyss to The Void was incredibly slow because even with the seldom neutron star it did find, it seemed to be an incredibly long leg of the entire trip.
I ended up too close to a neutron star in my Caspian. It seemed like it would take forever to get far away enough to turn on my Friendship drive and get away. Every time I tried, I started overheating and I had to cancel.
So I deployed my Nomad which can fly about twice as fast. I dismissed my Caspian and it disappeared. I boosted a bunch away from the Neutron Star in the Nomad and then recalled the Caspian when I was away far enough. No more overheating, went right into supercruise no problem.
Edit: Does that mean you can jump into your Nomad and dismiss your ship while under attack? Almost like an escape pod that can fly faster to get away?
Greetings fellow Cutriters! I built a software bridge between CutRite and WhatsApp which, for our standard processes, reduces about 16 steps of opening files / copying / optimizing / QC / sending to saw to a 2x copy+pastes.
A chatbot (NOT Artificial Intelligence) watches a specific group chat and sends commands to CutRite and replies with status and board summaries. If it sees keywords like "Date", it clones a file and names it with today's date suffix to identify recurring Parts Lists per our preferred standard procedures.
If something does NOT optimize as in parts expected / parts actually cut, it flags an error for you to dive into and investigate material shortages or other reasons.
Now we can also optimize and send from our smartphones running WhatsApp as well. Ever send a file to the saw from your parked car or home without logging into the office CutRite software? We can.
Demo:
...for science.
SHROGEAU GG-Y E119
So you buy the box set but have to either look up or print out an episode list. Super annoying!