u/Adventurous-Pen-3894

How do i make custom texture in simpleplanes 2

hey guys im recently making another fictional vintage car now that there is gear bay tool im using gear bay tool for hood,trunk,doors and i wanna make a racing variants,but if im using decals the decals wont show in gear bay,and texture might work but did simpleplanes 2 allow me to make a custom texture?if so how do i import?

thanks for help.

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u/Adventurous-Pen-3894 — 11 days ago

How to fix this?

Hey im having trouble about loading a mod in 1.20.1 forge minecraft,i want tk make a 1920s-50s japanese-ish fictional country but i got this error,guys what do i need to download or do to prevent this

Here is the error and the mod list i have

Thank you

(Pleaaaasssseeee upvote)

u/Adventurous-Pen-3894 — 2 months ago

How did you guys scale thing down in sp2

Hey im about to make a fictional car but i want a realistic detail but i want to shrunk the grip handle,seat and spehere

How do i do that

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u/Adventurous-Pen-3894 — 3 months ago

How do i make h pattern stick shifter in simpleplanes

I’m trying to make a realistic H-pattern stick shifter in SimplePlanes 2 using a joystick base, but I keep failing.

What I want:

Neutral in the middle

Left/right movement selects gear columns

Forward/back selects the gear

Example:

Left + forward = 1st

Left + back = 2nd

Middle + forward = 3rd

Midle + backward = 4h

etc.

I tried using Funky Trees stuff like:

clamp01(Yaw, 0, 1)

and variables/comparisons, but either:

The stick dont even move

Or the stick move but only move on its own like a wiper instead.

I’m using a joystickbase for the physical shifter movement.

Things I’m struggling with:

Separating X/Y movement into gear positions

Does anyone know a clean way to structure the variables or Funky Trees logic for this?

Even pseudocode/examples would help a lot.

Pleeeeeeaaaaase upvote

reddit.com
u/Adventurous-Pen-3894 — 3 months ago

How do i make h pattern stick shifter in simpleplanes 2

I’m trying to make a realistic H-pattern stick shifter in SimplePlanes 2 using a joystick base, but I keep failing.

What I want:

Neutral in the middle

Left/right movement selects gear columns

Forward/back selects the gear

Example:

Left + forward = 1st

Left + back = 2nd

Middle + forward = 3rd

Midle + backward = 4h

etc.

I tried using Funky Trees stuff like:

clamp01(Yaw, 0, 1)

and variables/comparisons, but either:

The stick dont even move

Or the stick move but only move on its own like a wiper instead.

I’m using a joystickbase for the physical shifter movement.

Things I’m struggling with:

Separating X/Y movement into gear positions

Does anyone know a clean way to structure the variables or Funky Trees logic for this?

Even pseudocode/examples would help a lot.

Pleeeeeeaaaaase upvote

reddit.com
u/Adventurous-Pen-3894 — 3 months ago

Hi im worling on a my new fictional classic car in simpleplanes,so i made it with details,like chassis,engine,openable doors,but i have problems with doors.

How do you guys create a door to be computer friendly,

Wich one is more compute friendly? Alot of sections and using "cut tools" or using less section and using "bay tools?

And how do i deactivate the collision of the part?

How do i set the blueprint to be right size?

(Please upvote,pleeeeeeaaaaaase!!!!)

reddit.com
u/Adventurous-Pen-3894 — 4 months ago