How did you guys scale thing down in sp2
Hey im about to make a fictional car but i want a realistic detail but i want to shrunk the grip handle,seat and spehere
How do i do that
Hey im about to make a fictional car but i want a realistic detail but i want to shrunk the grip handle,seat and spehere
How do i do that
I’m trying to make a realistic H-pattern stick shifter in SimplePlanes 2 using a joystick base, but I keep failing.
What I want:
Neutral in the middle
Left/right movement selects gear columns
Forward/back selects the gear
Example:
Left + forward = 1st
Left + back = 2nd
Middle + forward = 3rd
Midle + backward = 4h
etc.
I tried using Funky Trees stuff like:
clamp01(Yaw, 0, 1)
and variables/comparisons, but either:
The stick dont even move
Or the stick move but only move on its own like a wiper instead.
I’m using a joystickbase for the physical shifter movement.
Things I’m struggling with:
Separating X/Y movement into gear positions
Does anyone know a clean way to structure the variables or Funky Trees logic for this?
Even pseudocode/examples would help a lot.
Pleeeeeeaaaaase upvote
I’m trying to make a realistic H-pattern stick shifter in SimplePlanes 2 using a joystick base, but I keep failing.
What I want:
Neutral in the middle
Left/right movement selects gear columns
Forward/back selects the gear
Example:
Left + forward = 1st
Left + back = 2nd
Middle + forward = 3rd
Midle + backward = 4h
etc.
I tried using Funky Trees stuff like:
clamp01(Yaw, 0, 1)
and variables/comparisons, but either:
The stick dont even move
Or the stick move but only move on its own like a wiper instead.
I’m using a joystickbase for the physical shifter movement.
Things I’m struggling with:
Separating X/Y movement into gear positions
Does anyone know a clean way to structure the variables or Funky Trees logic for this?
Even pseudocode/examples would help a lot.
Pleeeeeeaaaaase upvote
Hi im worling on a my new fictional classic car in simpleplanes,so i made it with details,like chassis,engine,openable doors,but i have problems with doors.
How do you guys create a door to be computer friendly,
Wich one is more compute friendly? Alot of sections and using "cut tools" or using less section and using "bay tools?
And how do i deactivate the collision of the part?
How do i set the blueprint to be right size?
(Please upvote,pleeeeeeaaaaaase!!!!)