












Finally time for highways
I still didn't have a chance to grow my regional play - was tweaking and improving my existing cities - focused on:
- education.
- transportation (trains, buses and subway).
- neighbouring deals (that was tricky for one of my cities, as it grows on four islands and I don't want to run the power lines across the water (the existing ones are temporary) - I would have four different power deals for each island from four neighbouring cities).
- environment - getting rid of dirty industry (not so easy actually).
- aesthetics - the road placement, symmetry and organic look.
- power - got a hydrogen power plant as a reward, but it's too expensive for my cities - will come back to it when high-zoning the residential neighbourhoods.
I am pretty happy with how it unfolds so far. I am usually scraping the whole thing altogether and starting over, but with this one looks good - organic and with very little of a boring grid. Also I decided to place water pipes underneath the roads - got inspired from the real world example, where a road was closed for good three months because of the pipeworks.
Now - highways and more subways - focus on transporation effectiveness - the most fun part.
Wish me luck! :)