
Chopping/Effecting Breaks
Hi all,
I am so glad there's a "how do I make this sound?" flair because boy do I have a lot of questions along those lines.
I am just starting to teach myself electronic production/composition as a hobby. Within the genre I primarily listen to "IDM," stuff like Aphex Twin, Squarepusher, etc. but as a musician I predominantly play punk, hardcore, and metal, though I've also dabbled in rapping, beatmaking, and other genres. I bring this up to say that I have a slightly-above-beginner level of understanding of the basics of a DAW, but only slightly.
I understand that a large part of the sound of the songs I like is chopping up breaks, and I understand that at a basic level, but I am curious about how to get them to specifically sound a certain way present in a lot of tracks I like, where the edges have almost been sanded off and there's a really soft, ethereal, but still glitchy quality to them.
For example, I really love the song "Galope" by µ-Ziq. As best I can tell, the drums here are mostly just the Think Break, chopped up and sped up with a high-pass filter on them, and he's also got a four-on-the-floor 808-ish kick pattern going underneath (presumably so he can play with the rhythmic pulse and to compensate for the low end lost by the use of the HPF), but what else is being done?
A similar vibe is present, to my ears, in some of Aphex Twin's stuff (Heliosphan's use of the Apache Break drenched in reverb or S950tx16wasr10's pitch-shifted Amen break) and maybe some of Burial's, though I am less familiar with his catalog than the other artists mentioned here.
Anyway, I'm just wondering what's being done to these breaks other than the HPF to give them the sonic quality they have and make them sound the way they do, more as a texture than an actual percussion track. Hopefully the question makes sense.
Cheers!
EDIT: I am using Logic, if that matters.