








Karn, A 3D board game of architectural warfare
Karn
Looking for feedback
What is Karn:
Karn is an abstract strategy game I created where you build in 3D; the aim is to build as high as possible and have the most pieces at the highest level. You and your opponent should use strategies to both gain height while trying to stop each other. You can hinder your opponent by blocking them off; this can be done in many ways, and you must plan your structure to give yourself the most options and give your opponent the least.
The pieces:
This game has 3 pieces: blocks (15 per player), pillars (10 per player). These are building pieces, and platforms (20) are shared between both players.
How to play:
This is a turn-based game starting with white, then black. You start by placing a building block on the board, and then your opponent does the same; from there, you need to work out how to build up and block your opponent from doing the same.
Rule 1 – Blocks and Pillars may only be placed on the Board or on a Platform.
Rule 2 – A Platform may only be placed between a Block and a Pillar that are orthogonally adjacent and on the same level.
Rule 3 – You cannot place a building piece on the part of a Platform directly above a Block, unless your Platform is owned (see Rule 6); then a Pillar can be placed in that area.
Rule 4 – Your opponent’s pieces are inverted for you: their Blocks act as Pillars, and their Pillars act as Blocks.
Rule 5 – You cannot place a Pillar next to an opponent’s Block unless that Block has a Platform above it.
Rule 6 – A Platform is owned by you if both supporting pieces are yours, shared if one supporting piece is yours, and off-limits if neither supporting piece is yours. You cannot build on a Platform that is off-limits to you.
Rule 7 – A 2×1 tower may only continue directly upward for two Platforms. To build higher, the next Platform must connect from a different stack or direction.
Rule 8 – Running out of legal moves: If your move leaves you with no legal moves, your opponent gets one final turn, and then the game ends. If your move leaves your opponent with no legal moves, that move counts as the final turn and the game ends immediately.
Rule 9 – Scoring: When the game ends, find the highest occupied level, where a level encompasses all platforms at the same height and building blocks on them. On that level, Blocks score 1, Pillars score 2, and Platforms owned by you score 1.
Win: The player with the higher score on the highest occupied level wins.
Draw: If both players have the same score on the highest occupied level, the game is a draw.
Prototype image (last two images):
I have uploaded an image of a prototype Karn board after a game.
For the prototype, I borrowed draughts pieces to represent the Blocks and several differently sized Catan pieces to represent the pillar. Even though the Catan pieces are different sizes and shapes, they all represent the same pillar piece type in Karn.