Secrets to good sound design
I’m wondering if anyone here has any secrets or tips that aren’t well known when it comes to implementing good sound design for footsteps in a game. For the moment, I run a code that randomizes a list of sound assets and then plays them at a random pitch. Standard, but i’m wondering if that’s really the best way to do it. Any settings or code i can tweak to really get a good sound? or is it really as simple as just getting higher quality sound assets?
I know there’s no dumb questions but as a new dev, everything I ask feels like a dumb question so sorry if this is kind of a silly question.
Thank you :)