▲ 1 r/HoMM

"Exodus Alliance" - A 2v2 PvP Template Proposal

Hey everyone, LwRadichetta here,

I’ve been grinding the Single Hero mode (currently ~1700 ELO) and absolutely love the friction-free design of the Exodus template. However, as a board game designer (founder of Super Noob Games) and a veteran since HoMM 3, my friends and I deeply miss the co-op/alliance feeling that a lot of the community has been asking for.

We came up with a 2v2 map concept called Exodus Alliance to bridge this gap. Here is the TL;DR of how it would work:

Map Topology (128x128): The 4 players spawn in completely isolated, impermeable quarters just like standard Exodus.

  • Spawn: 2 base castles, plus an easy 3rd castle you can grab along the path before hitting the first break zone.
  • Break Zone: 2 extra castles guarded by stronger neutrals.
  • Center Desert: 1 extra castle per player, plus a connector portal leading to a Late-Game zone packed with Epic artifacts, massive treasures, and Arborcopies.
  • Mobility: Just like standard Exodus, every hero starts with a Town Portal spell they can cast once a day for 0 mana.

The Tournament Loop (First to 2 Victory Points): Using the deterministic 10-day tournament loop (tournamentAnnounceDays and tournamentDays), here is how the rounds play out:

  • Round 1 (Day 10): Simultaneous 1v1s (Team 1's Player A vs Team 2's Player C, and B vs D). If a team wins both duels, they get 1 VP.
  • The Tiebreaker (Survival Mode): If the duels tie (e.g., A and D win), a 3rd tiebreaker duel triggers immediately. The twist? The two winners face off using exclusively their surviving troops and leftover mana/Focus points from their first battle. All 4 players spectate this final fight. It forces insane tactical depth—you can't just win your initial duel; you have to conserve resources for the tiebreaker.
  • Round 2 (Day 20): Matchups swap (A vs D, B vs C). Same tiebreaker rules apply. If a team reaches 2 VPs, they win the match.
  • Round 3 (Day 30): If the score is tied 1-1, matchups revert to Day 10 for the ultimate final showdown.

Would love to hear what other Exodus players think about this format! Do you think the survival tiebreaker would change how we manage Focus and mana in the early game?

reddit.com
u/Aibel88 — 3 days ago

"Exodus Alliance" - A 2v2 PvP Template Proposal

Hey everyone, LwRadichetta here,

I’ve been grinding the Single Hero mode (currently ~1700 ELO) and absolutely love the friction-free design of the Exodus template. However, as a board game designer (founder of Super Noob Games) and a veteran since HoMM 3, my friends and I deeply miss the co-op/alliance feeling that a lot of the community has been asking for.

We came up with a 2v2 map concept called Exodus Alliance to bridge this gap. Here is the TL;DR of how it would work:

Map Topology (128x128): The 4 players spawn in completely isolated, impermeable quarters just like standard Exodus.

  • Spawn: 2 base castles, plus an easy 3rd castle you can grab along the path before hitting the first break zone.
  • Break Zone: 2 extra castles guarded by stronger neutrals.
  • Center Desert: 1 extra castle per player, plus a connector portal leading to a Late-Game zone packed with Epic artifacts, massive treasures, and Arborcopies.
  • Mobility: Just like standard Exodus, every hero starts with a Town Portal spell they can cast once a day for 0 mana.

The Tournament Loop (First to 2 Victory Points): Using the deterministic 10-day tournament loop (tournamentAnnounceDays and tournamentDays), here is how the rounds play out:

  • Round 1 (Day 10): Simultaneous 1v1s (Team 1's Player A vs Team 2's Player C, and B vs D). If a team wins both duels, they get 1 VP.
  • The Tiebreaker (Survival Mode): If the duels tie (e.g., A and D win), a 3rd tiebreaker duel triggers immediately. The twist? The two winners face off using exclusively their surviving troops and leftover mana/Focus points from their first battle. All 4 players spectate this final fight. It forces insane tactical depth—you can't just win your initial duel; you have to conserve resources for the tiebreaker.
  • Round 2 (Day 20): Matchups swap (A vs D, B vs C). Same tiebreaker rules apply. If a team reaches 2 VPs, they win the match.
  • Round 3 (Day 30): If the score is tied 1-1, matchups revert to Day 10 for the ultimate final showdown.

Would love to hear what other Exodus players think about this format! Do you think the survival tiebreaker would change how we manage Focus and mana in the early game?

reddit.com
u/Aibel88 — 3 days ago

Wtf just happened

i was in a exo match against Adahn (necro) and he raised wights during battle when killing my unit stacks. how is that possible?
PD: i skip explore map, don´t know why.

reddit.com
u/Aibel88 — 2 months ago

Solicitar Testamento

Buenos días. Lamentablemente hace 16 días falleció mi padre en BsAs CABA , esto trajo varias discusiones entre mis hermanos a causa de querer interpretar las intenciones de mi viejo de que era para quien. Por lo que me encuentro en la búsqueda de si dejó antes de irse algún testamento que clarifique el problema. Tengo entendido que pasados los 15 días de fallecido se puede solicitar en la Escuela de Abogados. Quería saber si alguien me puede orientar un poco en el tema.

reddit.com
u/Aibel88 — 3 months ago