r/HoMM

Image 1 — Nicolai, uh, fell into the sea??
Image 2 — Nicolai, uh, fell into the sea??
▲ 46 r/HoMM

Nicolai, uh, fell into the sea??

Last chapter of the elf campaign, hours later finally made it to the other side of the map and, um... Nicolai tried taking himself out, apparently.

Can't seem to access him in any way, tried the teleport spell, there are no ships. No idea how long has he been there since it's taken me several IRL hours to even get to this area. Is there anything I can do or am I just SOL??

Game version 1.6

u/Nabesimart — 4 hours ago
▲ 151 r/HoMM

Found this in a box of old stuff today

Back when games still came with cool extras!

u/Positive-Risk143 — 1 day ago
▲ 27 r/HoMM

fheroes2 (Heroes of Might and Magic 2 game engine) has been updated to 1.1.17 version

Dear Heroes of Might and Magic II players and the fheroes2 project supporters!

Today we are bringing you a new version of the fheroes2 engine - 1.1.17 (https://github.com/ihhub/fheroes2/releases/tag/1.1.17)! This release touches nearly every aspect of the game and introduces a truly unique feature.

Let's start with the highlight of this release - the Auto Playtest feature for the Editor. Map makers can now automatically test their maps for balance, observe AI behavior, or simply watch the gameplay of their own creations without any interruptions. Here's how the feature looks (default hotkey: A in the Editor):

https://preview.redd.it/1vn2pwqh4xah1.png?width=640&format=png&auto=webp&s=91a5b40471a8d42454b453c79555bd5758a35369

https://preview.redd.it/ggpvwa7i4xah1.png?width=640&format=png&auto=webp&s=0f26bc05690606629b7d9484a4c5e26c100622d0

Moreover, scrolling among all objects in a group using the mouse wheel was added as well in the Editor.

Our next major improvement is the AI. Heroes now make better decisions on the Adventure Map by staying in castles to gain a movement bonus, handle opponents with mirrored monsters more effectively during battles, and correctly use the Teleport spell on monsters affected by Berserk. Moreover, AI turns have become even faster without affecting their gameplay logic.

The team also made several UI improvements and overall optimizations. Battle Only mode received multiple fixes and minor UI enhancements. The Adventure Map now supports smooth scrolling. The Random Map Generator was improved to prevent invalid object placement, and Android devices can now extract all game assets directly from the GOG installer. In addition, we reduced startup times (especially noticeable on very low-end devices) and further optimized the engine's RAM usage. In total, the team closed over 30 issues since the last release.

https://preview.redd.it/yrmk9yej4xah1.png?width=640&format=png&auto=webp&s=9e44d37d891e5ccb84742b868714ed761d7ef767

We hope you enjoy the game, and thank you very much for your continued support of the project!

You can also support the project at https://www.patreon.com/fheroes2

reddit.com
u/fheroes2 — 3 days ago
▲ 199 r/HoMM

Heroes 5 Arch Devil (Fan-made model for 3D printing)

As I have an Archangel model, I've decided it would be logical to make it's hellish counterpart !

u/SignificantSearch263 — 5 days ago
▲ 87 r/HoMM+1 crossposts

[Unfrozen] PvE Custom Map Questionnaire

Hello everyone!

I am the new "Level Designer" recently arrived in the Unfrozen team (and author of the map "The Mysterious Island" inspired by Jules Verne's novel).

We'd love to hear from you about your favorite PvE "classic" and/or "custom" maps and what makes them hit that spot in the back of your mind!

The following form will ask you a wide range of questions that will help us determine what direction Olden Era maps will take in the future, including some favorites you'd like to see return.

5 to 10 minutes of your time is all we need!

Thanks!

docs.google.com
u/Francois_Papyjama — 5 days ago
▲ 114 r/HoMM

Heroes V has been crowned as the game with the best skilled system, and Heroes IV has won the second place! Now let's discuss which part of the HoMM series has the best town mechanics(how fun is it to upgrade your average town, how good are the interactiond between towns and the global map, etc)

Olden era and Heroes VII were also mentioned in the comments of my initial post. And I decided to show second place on the picture. Thanks for your responds, noble lords and ladies(as well as wizards, witches, warlocks, barbarians, etc)

u/No-Review9738 — 7 days ago
▲ 20 r/HoMM+1 crossposts

What do you guys think about the OE so far?

Me and my Heroes fan friend is done with our first pvp in OE. I love the game sm so far but I only play with the HOMM 5 from the oldest games and he plays with all titles and he says OE is not a Heroes game. Hes favourite title is the fifth one. I think OE is really similar to 5 so I don't understand why he is disappointed. Am I blind? (Help me i don't want to be a rude misunderstanding GF who didn't see why the two games are not similar even if I see the differences Im still stupid for this XDDD)

reddit.com
u/Recent-Magician-7502 — 7 days ago
▲ 19 r/HoMM+1 crossposts

HoMM III and Halloween III logos are very similar

I’ve just stumbled upon a poster of the Halloween 3: Season of the Witch movie in a random instagram reel. The logo there instantly reminded me of HoMM 3 logo in almost every aspect: fonts, composition, colors. Interestingly enough, the movie came out in 1982, while the game was released in 1999.

Moreover, HoMM 2 (released in 1996) had a similar logo proportionally and text-placement speaking, while the font was more heraldic- or medieval-looking.

Does anyone know the history behind the design of any of those logos?

u/yasper_mcglott — 6 days ago
▲ 12 r/HoMM

Coming back

Hello community i have regained an interest for the games, but am a little conflicted on what to play.

I played heroes III as a kid 20 years ago and love also really hooked on heroes V and heroes VII for a short while until last pc crashed.

I got a new nice setup and cant decide on where to go. Please come your personal favourites and why that is. Also a couple of noob tips to get a good start would be greatly appreciated.

Thanks in advance guys!

reddit.com
u/nordicsaint — 7 days ago
▲ 44 r/HoMM

Let's discuss what HoMM games have done these things the best. Starting with the skill system. In which part levelling up is more fun?

u/No-Review9738 — 8 days ago
▲ 0 r/HoMM+1 crossposts

Heroes of Might and Magic III in the style of Heroes V

I would like to see all official Heroes III campaigns remade with Heroes V graphics, style, and mechanics - all Heroes III towns and units to be brought into the Heroes V visual style,

I would also love to see improved cutscenes, more polished units, and more lively town screens from Heroes V.

Maybe someone out there would be up for taking on such a challenge..

If a game like this were released, would you buy it? Would you sign a petition to the developers to make it happen? What other ideas do you have on this topic? Share your thoughts!

reddit.com
u/RadiantAssignment723 — 6 days ago
▲ 5 r/HoMM

I'm looking for a game and I'm not sure if this is the one, most things are pointing this way.

I have very limited memories but I do remember it being 2D top down and going round there was fantasy creatures and I'm sure we recruited as we went round, some even seem familiar such as the Nomad character. I would of being only 8 or 9 playing it on my dad's PC so probably one of the bargain bin games from the supermarkets and I can barely remember anything except enjoying it.

The only thing that's bugging me is I swear I have a distinct memory of a pink 2d sprite drake called just "Drake"

I've scoured the bestiarys for all 3 games and can not see this creature anywhere despite alot of others feeling familiar.

Sorry if wrong place to post but was there any games very similar in the acquiring new creatures in a kind of overworld and fighting (I don't even remember the combat style. I could also swear they may of followed you it doesn't look like the case on this game.

This screenshot and style of play comes up in my head at least once a year and it's driving me crazy now.

reddit.com
u/ShinraJosh1991 — 6 days ago
▲ 22 r/HoMM+1 crossposts

Vcmi made it easier for me to explore homm3

Lots of things that made me bounce of original h3 and even hota, I found a fix or I could vibe code away.

  1. I need wasd. I added it and the hot key system they recently added means I can remap keys. Just 1 level of frustration removed. Like why is there no cycle towns and open them button? I added that too.

  2. 2 clicks to move heroes, is a rsi annoyance for me. Luckily there is a 'remove heroes path display' option in vcmi for this.

  3. I'm new and being able to right click stacks and see a strength label is really useful to learn the game. Ie it tells you if you are stronger or evenly matched. No wandering up to some t7 units and exploding because I don't know the game yet.

So far it has allowed me to discover the nice music of the game and less intimidating to try it.

If you wanted to try h3 but bounced of it, now might be a good time to dip your toes in the pool. ​​

reddit.com
u/PrizeCompetitive1186 — 8 days ago
▲ 404 r/HoMM

Heroes 5 is the Best rated Heroes on Steam

Base H5 and Hammers of fate would be #2 and #3, but i decided to just put them into one game.

I played H6 long time ago and never played H7. Are they really not that good?

u/SvatyFini — 10 days ago
▲ 8 r/HoMM

Epic battle against an army of 4 million creatures in HOMM 4

https://www.youtube.com/watch?v=qQcE0Z80sDU

Map: The Unforgiving (Sealed Edition) https://www.maps4heroes.com/forum/opinions.php?map_id=825&game=4

This is one of the endgame encounters of this campaign. The enemy has an army of 4 million tier 4 creatures and three god tier heroes lead them into the battle. They are lvl 70, their stats are huge and they wear the best equipment which, among other things, protects their units from my nastiest spells. My team consists of seven lvl 70 heroes who are very powerful but their stats (attack, defense, speed, mana) are horribly drained during this fight. Yet miraculously it is still possible to win.

u/LordL567 — 6 days ago