

Banana
At first, I wanted to create an animation with HoMM 1–3 swordsmen slipping on bananas, but in HoMM2 upgraded swordsman's don't have a full helmet, and HoMM1 has no falling animations.


At first, I wanted to create an animation with HoMM 1–3 swordsmen slipping on bananas, but in HoMM2 upgraded swordsman's don't have a full helmet, and HoMM1 has no falling animations.
Hey everyone,
Just wanted to invite people to try a Heroes 2 Online based on FHeroes2 that is browser based with some QoL improvements for the UI. Let me know what you think.
Play fully in browser offline, mobile or desktop. Offline has hot seat and bots including a no cheat AI with three levels of difficulty. Tabbed games for multiple games at once.
Online adds:
- ranked/unranked multiplayer
- acheivements
- map sharing
- friends/chat/invites
Please support FHeroes2, they are they ones that did the engine H2O uses.
Hi,
I am coming from HOMM3 but I have red here very often that the HOMM4 campaigns are amazing. I recently was trying out the one with Lysander but tbh I am not yet convinced... Which one would you recommend to have a look at?
Hi, I have a question about the late game. I keep seeing players on YouTube who, in the later stages, only use Tier 7 units and ignore all the others. Is that the most efficient way to play?
Hello, what the caption says. :)
I was wondering if there is a way to have the benefits of H:M&M 5.5 mod like skill wheel, better specializations, and faster AI.
I like the mod but I play Heroes 5 very ocassionaly, I am quite good at 3 but nowhere at a pro level. But I like 5 almost as much as 3 mainly for the music, art style and character. But I feel like some balance stuff and changes in creature skills (minotaurs) are weird for me. Also I feel like it is slow and quite hard for a casual player.
Or is there a way to make the game quicker and easier with regular 5.5? I am just asking if there is such thing. Otherwise I am gonna play Vanilla for now and 5.5 later, I am tired of it now.
Thank you and have a good one!
It was my frist try on HoMM and I decided to play HoMM 5. But the first campaign of queen I am stuck on this quest Assamble 25 footman I tried this and that to complete the quest but it won't complete. I even remover them and brought only 25 footman but it still won't complete.
#Art Style
The game really needs different kind of art for environment and troops and they failed at it. Some clean and distinguishable silhouettes for troops to stand out. The establishment art design principles appear to be neglected. Needs less ugly weather and particle effects. It's really cluttered. Even pixel art games can do better than this.
The 3D lighting really looks awful at certain areas. They really need a talented art director and guidance.
Even with Ai, it looks really awful. Far from honest good work. They would be better off cultivating their Ai for their use case. Ai works better, if it stays within the provided framework.
The lava terrain on the adventure map having an outstanding glow and being surrounded by bright textures is ridiculous.
#UI
I assume that the most overlooked part of the Heroes 3 remake is the UI. The size of most UI elements looks great, but the aesthetics are underwhelming.
The hero inventory looks bad. Too many square shaped boxes. The hero portrait is at the middle and it's distracting from the gameplay flow. Parts of the UI with the same functionality shouldn't be broken up into pieces.
There are multiple parts of the game with resource management and management simulation. Most of them needs to function smoothly and support fast decision making.
#Perspective
I don't mind it as much, that they switched to full 3D graphics, but let's not forget about the simpler alternatives.
Having a well implemented fixed camera requires less work, less system requirements and it's less distraction for the players. In case a fixed camera creates more distraction than the closest alternatives, than it's just a worse implementation.
Film makers could know it better that a camera is really useful for directing the attention of the audience and provide a unified experience with less unnecessary details. Having a focused experience with a fixed camera have a certain charm and involves less uncertainty.
A smooth gameplay flow can be a lot more important, then immersion.
#Outside positive examples
Visual clearity is pretty important. Some boardgame and magazine designs are superior, compared to 3D graphics bloated with effects.
Some colorblind settings make visual clearity better for everyone.