r/HoMM

I realized why Magic heroes feel much stronger in Olden Era: The ATK/DEF formula is much weaker here, and only Magic heroes get to cast twice!
▲ 25 r/HoMM+1 crossposts

I realized why Magic heroes feel much stronger in Olden Era: The ATK/DEF formula is much weaker here, and only Magic heroes get to cast twice!

Two very large buffs to magic heroes:

  1. They can cast twice (as Thaumaturgy is exclusive to magic heroes)
  2. The damage scaling via stats has diminishing returns in Olden Era

Higher number of ATK/DEF don't do as much as lower numbers of ATK/DEF

https://preview.redd.it/6687q8y1sh2h1.png?width=741&format=png&auto=webp&s=4af0fca1ee675e238db9b879b8114984ad6fcf25

Older heroes games stats never lost their power as you went up, and might heroes always felt MIGHTY.

This means we are finally playing our first iteration of Heroes of Magic and Might!

reddit.com
u/loopuleasa — 7 hours ago
▲ 36 r/HoMM

[WIP] I don't plan to stop - Hierophant alternative texture

Original vs Modded

So I'll probably go faction by faction, but I have some other units ready too :P
Stay tuned!

u/Hellmanor1 — 11 hours ago
▲ 16 r/HoMM

Very important for HoMM veterans coming to Olden Era: The ATK/DEF formula is different here! It's not all about the difference!

u/loopuleasa — 10 hours ago
▲ 15 r/HoMM+1 crossposts

Unused models of Inquisitor | Upgrade Inquisitor

u/Hellmanor1 — 8 hours ago
▲ 3 r/HoMM

Mods, where to start?

I’m just getting back into HOMM, mostly 3, after a few years away. I’ve never played with any mods, but would like to try a few out. But I have no idea where to start. I saw mods that introduce a second (and 3rd) upgrade to units, that is very interesting ash’s maybe a good place to start. I’m really interested in new factions. I’d eventually like to try them all, but l’d like to ease into them. Any recommendations on where to start? What mods work together? Im a bit overwhelmed looking at it all.

Thanks in advance

reddit.com
u/sjbfujcfjm — 16 hours ago
▲ 19 r/HoMM

What kingdoms people think should be added to Olden era?

like in my opinion they have to add more kingdoms, which makes sense since its still early access with only 6 kingdoms. Like id love if they added for example stronghold, with the old behemoths etc. but id love to hear what kingdoms others would like to have, feel free to describe how you would like to have it and if its any spesific units you would like to add to it.

reddit.com
u/Straxei — 1 day ago
▲ 45 r/HoMM+1 crossposts

VCMI 1.7.4 released - some bug fixes and smaller features for this open source HOMM3 engine

New update, version 1.7.4 is now available. This is one more update to 1.7 series, and if everything goes well - final 1.7.X release

You can find the download links as usual at: https://vcmi.eu/download/

Most notable feature in this release is addition of in-game wiki, that allows you to see information on all content present in game - towns, creatures, artifacts, and more. It covers all content from Heroes 3, as well as any content added by mods. Wiki can be accessed in multiple ways - by pressing F1, by opening adventure options menu, or by clicking/tapping on icon of creature, hero, or town that you want to know about. Check video from here to see it in action: https://streamable.com/tafl1k

Other than that, VCMI 1.7.4 comes with:

  • Fixes for numerous crashes
  • Adventure options window now also provides access to newly added wiki, game statistics and map search, allowing players on mobile systems to easily access those.
  • VCMI now has better interface for Spell Research (HotA) and Stack Experience (WoG)
  • Fixed bug causing Launcher to re-enable previously disable submods during mod update

... as well as numerous smaller fixes and improvements. Full changelog with complete list of changes can be found as usual on our website here: https://github.com/vcmi/vcmi/blob/master/ChangeLog.md

If no major issues are found with 1.7.4 release, our next release will be VCMI 1.8, which is currently planned for December. One of features currently planned for version 1.8 is basic support for scripting in Lua language.

reddit.com
u/dydzio — 1 day ago
▲ 64 r/HoMM

[MOD] Custom Basic Temple Units

Heey gang,

after several posts with comparisons and exchanging opinions I decided to release first version of the mod-packs.

You can check it out here:
https://www.nexusmods.com/heroesofmightandmagicoldenera/mods/45?tab=description

Some units have variants, so please read the description to use the mod to the fullest.

I'm open and would appreciate any feedback or suggestions, especially if you spot anything that needs tweaking.

Enjoy!

u/Hellmanor1 — 2 days ago
▲ 55 r/HoMM

Olden age rocks I'm just thankful

Yup just posting. I feel really glad this exists. Was skeptical at first even given the reviews but it be how i wanted. Peak.

Confused on how to pick multilayer maps though. Are there no official or curated maps for multiplayer?

reddit.com
u/KingPeuche — 3 days ago
▲ 337 r/HoMM+1 crossposts

Most people don't know that pressing Wait prevents your units from gaining morale

u/loopuleasa — 4 days ago
▲ 2.5k r/HoMM+1 crossposts

Guys I am from the future (2029). And this is what our atlas map looks like in version 3.0

u/No_Guarantee1399 — 5 days ago
▲ 37 r/HoMM

fheroes2 1.1.16 release with huge Editor changes is here!

Dear fans of the fheroes2 project!

After a month of development, we are happy to release a new version of the fheroes2 engine - 1.1.16. This release is heavily focused on the Editor, based on feedback from our community map makers, to help them perfect their creations.

First of all, the Editor now supports drag-to-draw functionality for Roads and Streams. This greatly improves usability compared to the previous click-to-place approach and is especially useful on touchscreen devices.

https://preview.redd.it/97i749ahjz1h1.png?width=976&format=png&auto=webp&s=823557c9d838910b920b56bd1f9bd89fd4be5d38

Secondly, map makers can now move individual objects on the map. This was a highly requested feature that was missing even in the original Editor. It allows quick adjustments to existing landscapes without having to rebuild them from scratch. In addition, the Editor now supports object copying, making it easier to reuse action object setups and avoid repeatedly searching for objects in the Editor.

https://preview.redd.it/z63773eijz1h1.png?width=976&format=png&auto=webp&s=2029ccfc997c9e464bef95feeccccc3896c8f24f

The Editor and the game now also allow objects to be placed beyond the edges of the map, enabling more unique landscapes and creating the feeling that the map is part of a much larger world.

https://preview.redd.it/402pyhbjjz1h1.png?width=693&format=png&auto=webp&s=d772017b142aa86312da434d3a024c5e42084c61

Also, map makers can now choose which ultimate artifact to bury:

https://preview.redd.it/9zg2ugzjjz1h1.png?width=976&format=png&auto=webp&s=fbfa97b4c154e1fa144d6191baafc60a0d231a4f

Besides the Editor improvements, the team sped up application startup time, added Esperanto language support, fixed hero turning animation speed, updated multiple translations, and closed over 20 issues since the last release.

Thank you very much for your continued support, and we hope you enjoy the updated version of the engine!

You can also visit the official website.

reddit.com
u/fheroes2 — 3 days ago
▲ 70 r/HoMM

Naga queen

Let me know how she is looking so far. Tell me what you like, and what's messed up. The six swords get crowded pretty fast.

u/DesignerBicycle3480 — 4 days ago
▲ 1 r/HoMM

Hot take: Cover of Darkness is kind of terrible if you enjoy “painting the map.”

I always liked the idea of slowly taking over the adventure map, flagging mines, exploring and building this satisfying sense of control over the region. But then Necropolis drops Cover of Darkness and suddenly the map you “painted” just… disappears again.

I mean, I get it. It fits Necropolis thematically, and denying vision can be powerful. But from a map-completion satisfaction perspective, it feels awful. Instead of feeling like I’m conquering the map, I feel like I’m fighting the interface.

It’s useful in multiplayer, but in campaign play it mostly made me think: “Great, now I can’t enjoy the map I just explored and have to go again.”

Anyone else irrationally annoyed by this building?

reddit.com
u/nurielkun — 4 days ago