r/HoMM

I find it Haart to believe that this man is not secretly a Lich.
▲ 271 r/HoMM+1 crossposts

I find it Haart to believe that this man is not secretly a Lich.

u/guest_273 — 3 days ago
▲ 2 r/HoMM+1 crossposts

Fellow mapmakers - Is there a way to delay Pandora's Box reward?

The main idea is to debuff the hero on pickup and at the beginning of the next day give that hero a bonus.

I am aware of the "Variables" thing and how I can put event objects around the PB and just let the hero walk on it the next day. But I want to prevent cheesing the encounter with meta-gaming and/or teleporting out of the "reward zone" - DD and Fly are banned but ppl/AI can still use TP.

Ideally all would be made with Hero Events since the buff I want to give is stat-specific - as shown on the 2nd pic. Unless I can somehow assign the hero who picked up the PB to the event that will be stepped on the next day.

No, I can't assign a specific hero to the event since this is just a normal scenario where you can pick any color/faction you like and play it normally. All of this is just flavor and hints of story.

u/PectoManiac — 2 days ago
▲ 0 r/HoMM+1 crossposts

This is a win for necro btw XDD

The angel luck moraled in EVERY SINGLE turn. The game started with all wraiths and 20 dread knights dying, and guess what lil bro easily won with just spamming 25+ resurections on the warriors:D Anyone who protect this game or says the devs are not fanboying factions is a loser nerd.

u/rKnightArtorias — 3 days ago
▲ 41 r/HoMM

The Heroes IV Story That Would've Become Pluribus

Have you ever watched a movie or TV show and noticed surprising similarities to one of your favorite video games? I certainly have, and I doubt any of you have encountered one quite as striking as this. In this post, I'll explore an interesting parallel I found between the Heroes IV Academy campaign (The Price of Peace) and the Apple TV series Pluribus. Before we continue, be warned that there will be spoilers ahead for both The Price of Peace and Pluribus. But if you don't mind, keep reading!

In the campaign, King Gavin Magnus of Great Arcan builds a device called the Crystal Pendulum, activated by a crystal capable of enslaving the mind of any being to his will. Tired of constant war and mass destruction, he tries to bring world peace to Axeoth by stripping the whole population of their free will. Thanks to the efforts of his former genie servant Solmyr and Queen Emilia Nighthaven, the crystal is destroyed, freeing everyone under his control.

But what if Magnus had succeeded in his plan? What if the heroes weren't able to stop him and joined the rest of the world as his mindless slaves? Then Axeoth would end up in the same state as Earth in Pluribus, in which an alien virus has turned almost all of humanity into an invariably happy and peaceful hive mind, or the "Others" as they are called. The difference is that in Pluribus the Others share a consciousness and want the remaining population to join them, while in Heroes IV they are forced under Magnus' mind control. Though Magnus would rule the world with an iron fist, we can't rule out the possibility that one day someone might come to Axeoth and become the Carol Sturka of this story.

Both stories present the same question: is a world without conflict worth having if achieving it means giving up our freedom and individuality? Perhaps the real price of peace is not the absence of war, but the loss of our ability to choose whether to fight for it.

u/Cautious_Egg_9767 — 3 days ago
▲ 13 r/HoMM+2 crossposts

Building Masterpieces and Navigating Chaos: David Mullich Reflects on Heroes III, Bloodlines, and Four Decades in Game Dev

Interview with David Mullich regarding HOMAM III, IV, and his other games

sector.sk
u/AceSVK — 3 days ago
▲ 21 r/HoMM

I've never played a game in this series. Do you recommend OE as first game for a newcomer? Is it accessible?

reddit.com
u/LeoEB — 6 days ago
▲ 1 r/HoMM

Artefact month

Or artifact week. I suppose the idea of ​​respawning artifacts has been discussed. I came up with an idea through which this can be implemented without changing the spirit and intent of the game. And not to look artificial. And perhaps the most natural would be to have, for example, an artifact month, in which new dragons settle or give birth in utopias and their artifacts/artifacts that they keep/have/have collected.

reddit.com
u/Pleasant_You_8 — 5 days ago
▲ 8 r/HoMM

HoMM The Role Playing Game

I just received the HoMM role-playing game books, and I already have a ton of questions. Is there a specific subreddit or forum to discuss the rules?

reddit.com
u/poio_sm — 5 days ago
▲ 3 r/HoMM

Initiative vs speed

I'm having trouble figuring out the difference between initiative and speed. I thought initiative determined starting spots on the ATB bar, and then speed determined how frequently they were on the ATB bar. But after reading the manual I see initiative affects the ATB bar, however I did not see anything about speed in the manual. So what exactly does a creature's speed do?

reddit.com
u/International-Gur578 — 5 days ago
▲ 134 r/HoMM

A bit of Heroes of Might and Magic fun - Meme time

u/Liso111 — 8 days ago
▲ 214 r/HoMM

HoMM 3: "Did you know?" series - some random facts (valid for the Shadow of Death and Complete edition)

‘Did You Know?’ is a collection of small bits of information, interesting facts, and bugs from Heroes of Might and Magic III. All entries are valid for the Shadow of Death and Complete edition of the game.

u/Liso111 — 9 days ago
▲ 1.1k r/HoMM+1 crossposts

Master Gremlins are so OP early game

The Third Upgrades Mod makes them even more powerful.

u/Illustrious-Feed2664 — 11 days ago
▲ 58 r/HoMM

HOMM Rebuild Update - Quality of Life MOD menu demo

To preserve the original game for the purists, I made a mod menu and tucked it away in the control panel. You can:

  • Toggle spellcasting on or off during autobattle
  • Toggle the ability to split creature stacks within a garrison or a hero's army (2 stacks side by side vs forced into a single stack - some people think this is an unfair advantage)
  • Toggle alternate structure art for the hydra (from the 1994/95 CES DEMO)
  • Toggle an indicator on the castle that visualizes if you have already built a structure that turn
  • Toggle the battlefield hex grid view

I always find bugs when I make demonstration videos, I need to fix the Hydra art in the actual buy dialog window too!

I am currently working on a headless battle resolver - similar to what was done in fheroes2, and that will be another option, as well as some kind of trading post / marketplace - both will be toggles so that purists can turn them off.

u/firsthomm — 8 days ago
▲ 12 r/HoMM

HoMM V | Online multiplayer revival demo

My long-time hobby project of private server development for original online matchmaking, enjoy!

Still deep WIP

youtu.be
u/mim4k — 9 days ago