ERA Spells mod v0.3

Toxeos new combat magic spells for Heroes of Might and Magic III ERA: area and delayed damage, stack control, protective effects and summons.

New Combat spells

 

  • Blizzard — Damages the target and stacks on adjacent hexes, reducing Speed by 2. The slow lasts 2/4/6 rounds according to mastery; Speed cannot fall below 2.
  • Deep Freeze — Damages and freezes a stack, preventing it from acting or retaliating. The first damaging hit breaks the ice. Physical damage is amplified; Fire damage is increased and damage from other schools is reduced.
  • Heavenly Wrath — Strikes a selected stack with a powerful discharge. A surviving target that has not acted loses its turn in the current round.
  • Cataclysm — Damages ground creatures in both armies, leaving flying creatures unharmed. It can also make stacks that have not acted lose their current turn.
  • Dragon Wrath — Increases a friendly stack’s Defense and makes it a preferred target for enemy AI.
  • Inspiration — Brings a friendly stack’s next activation forward. Eligible creature levels depend on magic-school mastery.
  • Heavenly Shield — Protects against physical damage, but not magical damage. It ends after its duration or hit limit is reached; limits depend on mastery.
  • Rampage — Doubles a friendly stack’s direct damage for two activations. Retaliation is also amplified and does not consume an activation of the effect.
  • Summon Phoenix — Summons one Phoenix whose stats scale with hero level, Spell Power and Fire Magic. It flies, attacks three targets without retaliation and has Fire Shield. On death or replacement it releases Inferno. Recasting replaces the previous Phoenix.
  • Earth Bonds — Creates an impassable barrier of roots. Attacks and spells can destroy it; durability and lifetime depend on mastery.
  • Incineration — Deals half its damage immediately and the remainder at the start of the next three rounds. Recasting replaces the remaining effect.
  • Telekinesis — Moves an enemy stack within 6 hexes, bypassing walls and obstacles. Eligible creature levels depend on mastery.
  • Confusion — Prevents enemy retaliation. Expert mastery affects all eligible enemy stacks. Duration equals the hero’s Spell Power.
  • Restoration — Restores machines and golems.
  • Wasp Swarm — Deals half its damage immediately and the other half at the start of the next round, then ends.
  • Tsunami — Damages all enemy stacks without harming friendly troops.
  • Ice Dragon — Summons a non-living, two-hex Ice Dragon protected against Water and Mind magic. Durability is measured in hits. Base cost: 25 mana. Available only through manual assignment, not random guilds or shrines.
  • Fury of the Elements — Unleashes the power of all four elements against a selected enemy stack. A rare spell that is not granted by elemental books.
  • Invisibility — Hides a friendly stack and lowers its targeting priority for enemy AI. Movement or an incoming or outgoing attack removes it; waiting and defending do not. Duration equals the hero’s Spell Power.
u/Liso111 — 7 days ago

Snow Covered Grotto - Creature bank

30% chance for a fight with 10 Iron Golems and 40 Master Gremlins for 500 gold and 15 ore

30% chance for a fight with 12 Iron Golems and 60 Master Gremlins for 500 gold and 20 ore

30% chance for a fight with 14 Iron Golems and 80 Master Gremlins for 500 gold and 30 ore

10% chance for a fight with 16 Iron Golems and 100 Master Gremlins for 1000 gold and 40 ore

u/Liso111 — 9 days ago

Heroes 3 WoG Graphics fix mod update v2.29

WoG Graphics Fix mod is remake/artistic rework of WoG add-on graphics (objects on the adventure map, interface, modified unit sprites, etc.), fixes for graphical flaws in both WoG and the original game. Addition of over 500 new objects to the game, available in random map generation and in the map editor.

Download + changelog: https://heroes3wog.net/heroes-3-wog-graphics-fix-mod-update-v2-29/

u/Liso111 — 14 days ago

Heroes 3: Sanctuary town Work in Progress

The Sanctuary faction from Heroes VI. This mod’s state is WORK IN PROGRESS. The creature animations and siege screen are currently missing and are using placeholder assets. These will be removed and switched out as soon as possible.

More: https://heroes3wog.net/sanctuary-town-download/

u/Liso111 — 15 days ago

Heroes 3 Miniatures Contest 2026 – Results

Dear Heroes, the contest has officially come to an end! In the 4th edition, we competed in 5 categories, and you submitted an impressive 47 Heroes III miniatures in total. Thank you to everyone who took part, and a special congratulations to all the winners! You can view of all the Heroes III miniatures submitted to the contest in gallery.

Read more: https://heroes3wog.net/heroes-3-miniatures-contest-2026-results/

u/Liso111 — 17 days ago

Bounty Hunter mod

The Bounty Hunter Mod creates a new weekly hunt. A specific creature becomes the current bounty, and every defeated target contributes to your reward. Return to town to collect your payment and any additional rewards you earned.

u/Liso111 — 21 days ago

Heroes 3: Bounty Hunter mod update v1.2

The Bounty Hunter Mod creates a new weekly hunt. A specific creature becomes the current bounty, and every defeated target contributes to your reward. Return to town to collect your payment and any additional rewards you earned.

How it works + download: https://heroes3wog.net/bounty-hunter-mod-how-it-works/

u/Liso111 — 21 days ago

Improved Objects mod v1.2

In addition to their original effect, Taverns, Sanctuaries and Den of Thives become visitable objects.

  • When visiting a Tavern you will learn 2 new spells level 2-4 based on your Wisdom level. The spells are unique to each hero.
  • When visiting a Sanctuary you will be offered a choice between 2 new secondary skills, for the price of 2000 gold. The offered skills are unique to each hero.
  • When visiting a Den of Thives you will be offered a choice of improving between 2 existing secondary skills, for the price of 2000 gold. Improving Basic skills is always prioritized over Advanced skills.

Download: https://heroes3wog.net/improved-objects-mod-download/

u/Liso111 — 28 days ago

Neutral Heroes mod v1.18

Mod creates neutral heroes class called Drifter. Drifter can be hired in Tavers, but can't chosen as starting heroes.

The Drifter is might affinity neutral hero class. The purpose of making the new neutral class is to introduce new heroes who have specialties in neutral creatures. Drifters (8 new heroes) can be hired only in Taverns (in town and on adventure map) and freed from Prisons.

Download: https://heroes3wog.net/neutral-heroes-v1-02-vcmi/

u/Liso111 — 1 month ago

Fishing Well - My favorite Heroes 3 WoG Script

This script adds a new function to the Magic Well that allows any hero to go fishing there for treasure. Fishing in the well uses up all the hero’s remaining movement points for the day. The fishing hero may snag a handful of gold coins or may reel in a chest filled with valuable resources, an artifact or even a deadly trap.

More: https://heroes3wog.net/fishing-well-script-07-wog/

u/Liso111 — 1 month ago
▲ 16 r/heroes3mods+1 crossposts

Heroes 3: ERA Project – Mod Browser essential mods

Today’s article is aimed mainly at beginners who have just installed the ERA Project through Heroes Launcher. If you have no idea what I’m talking about, check out my installation guide first, because today we’re going to take a look at the Mod Browser.

The ERA Project installed through Heroes Launcher comes with a built-in Mod Browser that allows you to install a huge number of mods with just a single click. As of today, there are 51 mods available!

I’ll introduce you to a list of mods that I personally recommend. They are compatible with each other and work without any major issues. I’ve selected mods that enhance the classic Heroes 3 experience, and I’ll also include a list of recommended mods that add new creatures, artifacts, and other content.

https://preview.redd.it/rqv9jy780poh1.jpg?width=1013&format=pjpg&auto=webp&s=45cf4f680e9cff5939c5b1c6eff012f136af0460

Heroes 3: ERA Project – Essential Mods

JackSlater JS Mods

These are four different mods created by the same author: New Objects, Main Module, New Terrains, and Map Generation Fixes.

These four mods significantly enrich randomly generated maps. They add new objects and terrain, fix issues with map generation, and introduce many other useful little improvements.

WoG Graphics Fix

This mod further improves randomly generated maps by adding new graphics for icons and old WoG objects, as well as more than 500 new objects. These objects can also be used in the Map Editor.

More Battlefields

A graphics mod that adds more than 100 new combat backgrounds. To use it, make sure that script 068 – New Battlefields is enabled in WoG Options.

https://preview.redd.it/z2o3hfm20poh1.jpg?width=1024&format=pjpg&auto=webp&s=b1cd6650712286896f29b574d502058519f7b14c

ShimmY Improved Objects

A simple mod that gives three objects on the adventure map: Tavern, Sanctuary, and Den of Thieves additional functionality.

H3Landscape

Another graphical mod for combat fields. It adapts the battlefield visually according to the terrain where the battle takes place.

For example, if you are playing as Inferno and your castle is located on the Fiery Fields magical terrain, the entire battlefield will be on fire.

Blizzard Spell

A newer mod that replaces the water spell Remove Obstacle with the AoE offensive spell Blizzard.

Besides dealing damage, Blizzard also permanently slows down the affected creatures.

https://preview.redd.it/0f7zket40poh1.jpg?width=768&format=pjpg&auto=webp&s=10841cbb6c7ebe9341e0de79ba0d521a8d7c3a18

Darkened Players

A simple graphical mod that changes the game’s interface to darker colors.

10 Secondary Skills Mod

(must be enabled through Mod Manager)

Heroes can learn 10 secondary skills instead of the classic 8. The mod also changes the Hero Screen so that all 10 skills can be displayed properly.

Mixed Neutrals Mod

(must be enabled through Mod Manager)

Neutral creatures on the adventure map will have allies helping them in battle. Usually, these will be creatures from the same faction. So, for example, if you attack a group of weak Imps on the adventure map, you can be sure that Gogs will join them in battle.

https://preview.redd.it/ystfu8muzooh1.png?width=1229&format=png&auto=webp&s=a1914e8825dad7e3f9c6c07521cf2eb7a8688414

Activating the Mods

There is one more important step: mods downloaded through the Mod Browser still need to be activated through the Mod Manager. Fortunately, this is also just a single click.

Open Mod Manager. All the mods you have downloaded will be listed in the lower section of the window.

Select the mod you want to use and click the Enable button in the top-left corner. After activating all the mods you have selected, I recommend clicking the Sort button in the bottom-left corner, just to make sure everything is in the correct order.

I’m also attaching a screenshot showing what my Mod Manager looks like:

https://preview.redd.it/7288sxmnzooh1.png?width=1224&format=png&auto=webp&s=6c06e7374f4f555c951267f888f4782446a16e38

On the screenshot of my Mod Manager, you can also see other mods such as ERA Scripts, TrainerX, WoG Scripts, GEM, Unleashed Editor,  Battle Queue, Spells Descriptions, Easy Cheats, ERA ERM Framework and In the Wake of Gods.

These mods are already included in the standard ERA Project installation, so leave them enabled. These are the essential mods from my point of view.

So, this is my list of essential mods. In the next part, we’ll take a look at my recommended mods.  These will start changing the gameplay a little more and, most importantly, will add a huge amount of new content and gameplay possibilities.

u/Liso111 — 1 month ago
▲ 50 r/heroes3mods+1 crossposts

Prague All Animal Studio is behind cinematic sequences for Heroes 3 Remake

Following Ubisoft’s official Gamescom reveal of Heroes of Might and Magic III: Remake, CGI animation studio All Animal Studio has unveiled its role as the creative agency behind the Restoration of Erathia campaign’s cinematic sequences.

Comprising 10 narrative scenes as visions from past events and combining into a 3-minute 42-second cinematic reimagining the iconic 1990s franchise lore through a modern, realistic CGI lens. The project marks a major milestone for the Prague-based studio, which brought classic universe icons to life from the ground up. Fans got a first glimpse of the cinematic and the updated look of Queen Catherine during the official announcement event at Gamescom 2026.

Read more: https://heroes3wog.net/all-animal-studio-is-behind-cinematic-sequences-for-heroes-3-remake/

u/Liso111 — 1 month ago