u/AimlabsOfficial

🎥 New Video: Aim Mistakes That Are Quietly Killing Your Aim 🎯
▲ 23 r/aimlab

🎥 New Video: Aim Mistakes That Are Quietly Killing Your Aim 🎯

Something we see constantly: a player grinds for months, feels like they're putting in the reps, and their aim barely moves. Almost always it's not effort. It's a handful of habits they can't see themselves doing.

We put together a full breakdown of the ones that quietly hold people back. A few that come up the most:

Flick inefficiency. Your crosshair curves or hesitates on the way to a target instead of going straight there. You can literally see the line you're drawing in Line Trace, and once you see it you can't unsee it.

Tension creep. Squeezing the mouse harder feels like control, especially in a stressful fight, but it burns your arm out faster and your corrections get shaky right when you need them. It also stacks over a session, so by the third round your arm is already cooked before you even peek.

Dragging instead of flicking. If you don't fully trust your flicks yet, you steer the crosshair slowly onto the target. It feels safer, it's slower, and it's a hard habit to break. Burst Flick punishes it because dragging counts as a miss.

Training with no plan. Opening Aimlabs and playing whatever's popular is better than nothing, but it doesn't transfer well to your actual games. If you don't know where to start, run Benchmarks first so you can see where you actually stand instead of guessing.

The full video covers all of these plus the niche ones (reaction time, off-center discomfort, practicing with no real pressure) and the exact scenario to train for each fix:

👉 https://youtu.be/ypOrKWh6IU0

If you've got a habit you had to break that isn't on this list, drop it in the comments. Good chance someone else is doing the same thing and doesn't realize it.

u/AimlabsOfficial — 15 days ago
▲ 6 r/aimlab

Share your Aimlabs success stories! (Ranks, Benchmarks, Routines & Setup)

Hey everyone,

We love seeing all the progress people are making on Aimlabs, whether it is that you just bumped your rank up a tier, hit a massive benchmark milestone, or completely transformed your aim in your main game, we want to see it all!

Would love to highlight your journeys and feature some of your progress! If Aimlabs has helped you improve, drop your story in the comments below. Feel free to drop a link to your Twitch, YouTube, or socials as well so we can shout you out if we showcase your story.

To make it as easy as possible to share, you can copy, paste, and fill out the template below:

  • Main Game:
    • Main Game Before vs After Rank (if applicable):
  • Aimlabs Benchmarks Rank:
    • Benchmarks Before vs After screenshot (if applicable):
  • Total Playtime in Aimlabs:
  • Daily Playtime:
  • Favorite Tasks / Routines Used:
  • Game Sensitivity & DPI (or cm/360):
  • Peripherals (Mouse, Mousepad, Keyboard):
  • Monitor Refresh Rate:
  • One tip for players starting out:
  • Your Channel / Socials (Optional):
  • Clip or Highlight Link (Optional):
  • Score Screenshot Link (Optional):

Whether you’ve only just started training or been at it for for a long time, we’d love to read your stories. Looking forward to checking out your replies!

reddit.com
u/AimlabsOfficial — 29 days ago
▲ 9 r/aimlab

Introducing the NEW GameSir G7 Pro Aimlabs Edition for XBOX

GameSir G7 Pro Aimlabs Edition for XBOX

While the G7 Pro 8K PC Aimlabs Edition was limited to the PC, this new G7 Pro Aimlabs Edition breaks those boundaries, bringing elite-level calibration to both PC and XBOX. Experience the perfect harmony of responsiveness and control anywhere.

  • Designed for XBOX
  • 1000Hz polling rate
  • GameSir Mag-Res™ TMR Sticks
  • Micro Switch D-pad and Optical Micro Switch ABXY
  • Dual-mode triggers - Micro Switch or Hall Effect Analog
  • 4 Remappable Macro Buttons Built-In Gyroscope

Order now & Learn more
On GameSir's website: https://gamesir.com/collections/all-products-1/products/gamesir-g7-pro-aimlabs-edition-xbox-wired-pc-mobile-wireless-controller
On Amazon: https://www.amazon.com/dp/B0H2VNBXKJ

reddit.com
u/AimlabsOfficial — 1 month ago
▲ 11 r/aimlab

Aimlabs PC and Console Patch Notes for June/July 2026

Hey everyone, just wanted to throw together some patch notes for some of the patches we've rolled out over the last couple of weeks!

ALL (PC, Xbox, PS5):

  • Logitech G PLAYDAYS x Aimlabs Summer '26 Event is Live
    • 3 new tasks, Superflick, Supetrack, and Superswitch
    • New unlockable rewards
  • Miscellaneous bug fixes
  • Localization updates

PC:

  • Deadlock Game Profile added

Xbox and PS5:

  • New Playlists added
    • Roblox Rivals Aim Basics Routine
    • Apex Legends Aim Basics Routine
    • Sniper Projectile Training Playlist
    • Kinetic Beginner Benchmarks S1
    • Kinetic Intermediate Benchmarks S1
    • Kinetic Advanced Benchmarks S1
    • Stellar - Speedclicking Benchmarks Season 2
    • Ranked Season 1 Playlist
    • Ranked Season 2 Playlist
    • Ranked Season 3 Playlist
    • Ranked Season 4 Playlist
  • New Tasks Added
    • All tasks from the above playlists in addition to the following:
      • Tile Frenzy
      • Piano Tiles
      • VCT Haven Wallpeek
      • VCT Split Wallpeek
      • Deepflick Entry Pokeball
      • Deepflick Intermediate Pokeball
      • Deepflick Elite Pokeball
      • IATC WW4TS Pokeball
  • Hotfixes
    • Fixed Supertrack launching Supershot task
reddit.com
u/AimlabsOfficial — 1 month ago
▲ 18 r/aimlab

Calm aim isn't slow aim. It's efficient aim. Here's the exact routine we use to train it.

There's a misconception that "calm aim" means being slow and taking your time. It's the opposite. Calm aimers just make fewer mistakes and end fights in their first shot, which makes them look slow. In VALORANT, being accurate means nothing if the enemy tags your head first, so speed is part of the package, not the enemy of it.

We broke the whole thing down in a video, but here's the framework for anyone who'd rather read it.

Calm aim comes down to three traits: clean, calm, and confident.

Clean aim is two skills:

  • Stability. No shakiness when you clear corners or track. Any tension pulls your crosshair off target and tires your hand out fast, so track with a relaxed grip.
  • Accuracy and timing. Clean flicks with no over- or under-aiming, plus landing your first shot when an enemy swings so you never have to reset and re-aim.

Staying calm is the middle ground: not panicking or rushing your shots, but not so slow the enemy kills you first. It's reflex work, making only the right mouse movements between shots.

Confidence is just a higher baseline. That "every shot lands" flow-state feeling happens more often when your stability, accuracy, timing, and composure are all trained up. You don't chase flow, you raise the floor.

But here's the part most people miss: calm aim isn't only aim. What looks like calm aim is actually three mechanics stacked together:

  1. The raw aiming skills above.
  2. Good movement that reduces how much you have to flick and micro-adjust in the first place.
  3. Crosshair placement that eliminates the need to aim at all.

A drill worth stealing for the movement side: go to the range, back far off the targets, and aim using only your keyboard (strafes), using the mouse just to click. It forces your movement to do the micro-adjusting and you start feeling how a small step closes the gap instead of correcting with your mouse. That awareness carries straight into real games.

Watch the full video here ➡️ https://youtu.be/yQ7EDnqGkLg

If you just want to play the playlist, here's the deeplink: https://go.aimlab.gg/v1/redirects?link=aimlab%3A%2F%2Fworkshop%3Fid%3D3751004590%26source%3D41588DCEB9E7DA8C&link=steam%3A%2F%2Frungameid%2F714010

u/AimlabsOfficial — 2 months ago
▲ 19 r/aimlab

🎥 New YouTube Video: Complete Controller Guide For Any FPS Game

Most controller players never actually set up their controller properly.

They copy someone's sensitivity, leave the deadzone at default, and then wonder why their aim feels inconsistent no matter how much they train. The settings are the problem, not the hours.

This video covers everything that actually matters for controller aim in FPS games. Settings, technique, aim assist mechanics, and the hardware differences that quietly cap your ceiling regardless of how good you get.

What's inside:

  • Why your deadzone is probably adding latency to every input and how to fix it
  • How response curve affects your entire range of motion, not just the edges
  • Why sensitivity matters less than you think, and why retuning every session is resetting your progress
  • Aim assist actually does two separate things, most players only know about one of them
  • Why rotational aim assist turns off completely when you stop moving
  • Why hipfire and ADS sensitivity need to be tuned separately
  • The live zone and why pushing to the edge of the stick is making your aim harder
  • Thumb positioning and how the natural lift gives you feedback you aren't using
  • Why standard potentiometer sticks wear down and what TMR sticks do differently
  • Hall Effect triggers and why faster registration matters in close gunfights
  • Hand health for anyone running consistent aim training sessions

The biggest mistake controller players make is treating sensitivity as the main variable. Deadzone, response curve, and stick technique are doing more work underneath your aim than the sensitivity number ever could. Get those right first, then train on top of a foundation that's actually solid.

If your controller aim has felt inconsistent or your settings have never fully clicked, this guide covers all of it from the ground up.

Watch here 👉 https://youtu.be/w5KKYf4OKos

u/AimlabsOfficial — 2 months ago
▲ 16 r/Voltaic+1 crossposts

Apply for Early Access to the Aimlabs API

Hi all!

We are putting together a private cohort of developers to test out the Aimlabs API before the official public launch.

If you get in, you will get direct, real time access to our dev team, help shape the future of the API, and get a massive head start on building your projects.

Spaces are limited because we want to work closely with everyone in this initial wave. If you have a concrete project in mind like a discord bot, a stat tracker, or a community tool, we would love to have you.

↗ Apply here for Early API Access

u/AimlabsOfficial — 3 months ago
▲ 6 r/aimlab

Benchmarks Monday #2 - Share Your Progress from May!

Benchmarks Monday is back!

Once a month, we're opening up this thread for you to share your Aimlabs Official Benchmarks progress, get feedback from the community, and pick up some free Aim Credits just for participating.

Whether you're sitting in Iron working through your first full run, pushing through Platinum, or grinding your way into Intermediate and beyond, this thread is for everyone. Post your scorecard, tell us what games you play, and let the community help you figure out what to work on next.

How to share your Benchmarks screenshot:

On PC, open your Benchmarks screen, click the share icon next to your rank name, and hit Copy Image. You can then paste it directly into your reply or upload it to imgbb.com to get a shareable link. On Xbox or PS5, check out our full guide here for how to capture and share your scorecard.

To participate, format your reply like this:

Aimlabs Username:
Aimlabs Platform (PC / Xbox / PS5):
Main Game(s):
Benchmarks Screenshot:

Everyone who posts their Benchmarks by Monday 11:59pm PST gets 100 Aim Credits on the platform they play on, just for showing up. If you missed the Monday window, you should still post your Benchmarks progress, as you can still get feedback or advice throughout the week!

Show us your progress!

reddit.com
u/AimlabsOfficial — 3 months ago
▲ 12 r/aimlab

Aimlabs Community Tournament on Saturday, May 30th! Here are the details 💙

We're hosting a community aim tournament on Saturday, May 30th and anyone can come watch.

Here's the rundown:

16 invited players competing in a single elimination bracket. The prize is $250 cash, an Insta360 Link 2 Pro webcam, and bragging rights.

Matches kick off at 5PM EST / 11PM CET.

Format: players won't know the tasks ahead of time. Each round has 3 possible Aimlabs tasks. The higher seeded player bans first, the lower seeded player bans second, and whatever's left is what gets played. Each player gets a 5 minute warmup, then 3 attempts. No restarts. Highest score advances.

Come hang and watch some insane aim.

Join our Discord: https://discord.com/invite/aimlab

Who ya got? 👇

u/AimlabsOfficial — 3 months ago
▲ 9 r/aimlab

🎥 New YouTube Video: The Only Controller That Climbs High Radiant

Most controllers disappear the higher you climb in VALORANT.

At top Radiant across every major region, controller representation falls off hard. Most controllers rely heavily on team coordination, safe utility usage, and staying alive to provide value. But Clove breaks those rules completely.

This video explains why Clove is the only controller that consistently survives at high Radiant, how their kit enables aggressive carry playstyles, and how top players maximize every part of their utility to climb.

What’s inside:

• Why controllers disappear at high Radiant
• Why 70% of Radiants main Duelist and what that tells us about ranked
• Why Clove works differently from every other controller
• How to play Clove aggressively without trolling
• Complete breakdowns of Pick-Me-Up, Not Dead Yet, Ruse, and Meddle
• Advanced Clove mechanics, timings, and positioning tips
• How to get more value from heals, smokes, ult timing, and decay utility
• Why Clove’s kit rewards self-sufficient carry players

The biggest mistake players make on Clove is treating them like a traditional controller.

Clove succeeds because the kit lets you stay close to fights, trade aggressively, recover HP, re-enter rounds after death, and keep pressure high without relying entirely on teammates. That flexibility is why Clove survives where other controllers stagger.

If you’ve been trying to climb on controller or want to understand why Clove dominates high ranked play, this guide breaks everything down.

Watch here 👉 https://youtu.be/QbaMRzINRkI

u/AimlabsOfficial — 3 months ago
▲ 13 r/aimlab

We're analyzing all the top players in Aimlabs to learn exactly what it is that makes their aim so good*.*

Is it how many hours they've spent training, the mouse/controller they use, the Tasks/Playlists they frequent, or even the sensitivities they use the most? Maybe something else entirely?

It's time to figure it out once and for all, but we're curious what YOU want to know about the top Aimlabs players.

Help us out by replying to the thread below with anything and everything you wish you knew about the best aimers, and we'll see if we can find the answers!

Examples of what you could ask:

  • What mice/keyboards/controllers do the best players in Aimlabs use?
  • How often do the best aimers aim train in a day/week/month?
  • How long on average are the best players' aim training sessions?
  • Which Tasks/Playlists do the top aimers train with the most?
  • What in-Task visual settings do the top players use most often?

Ask your questions in the replies!

reddit.com
u/AimlabsOfficial — 4 months ago
▲ 8 r/aimlab

It's Benchmarks Monday! Once a month, we're opening up this thread for you to share your Aimlabs Official Benchmarks progress, get feedback from the community, and pick up some free Aim Credits just for participating.

Whether you're sitting in Iron working through your first full run, pushing through Platinum, or grinding your way into Intermediate and beyond, this thread is for everyone. Post your scorecard, tell us what games you play, and let the community help you figure out what to work on next.

How to share your Benchmarks screenshot:

On PC, open your Benchmarks screen, click the share icon next to your rank name, and hit Copy Image. You can then paste it directly into your reply or upload it to imgbb.com to get a shareable link. On Xbox or PS5, check out our full guide here for how to capture and share your scorecard.

To participate, format your reply like this:

Aimlabs Username:
Aimlabs Platform (PC / Xbox / PS5):
Main Game(s):
Benchmarks Screenshot:

Everyone who posts their Benchmarks by Monday 11:59pm PST gets 100 Aim Credits on the platform they play on, just for showing up. If you missed the Monday window, you should still post your Benchmarks progress, as you can still get feedback or advice throughout the week!

Let’s see that progress!

reddit.com
u/AimlabsOfficial — 4 months ago