u/Al-Cohol0802

▲ 10 r/augmentedreality+1 crossposts

AR tower defense on my bed. The towers come from scanning real objects in the room

I've been building an AR tower defense prototype for Android

(Unity + AR Foundation). The core mechanic is the part I'm least

sure about, so I'd rather show it than describe it.

You anchor a battlefield on a real surface, then point the camera

at any physical object nearby. A vision model classifies what the

object actually does in the real world, and that classification

becomes the tower:

- what the object is for decides the combat payload

- the object's overall silhouette decides how it delivers it

- colour and material affect appearance only, no stats

So scissors come out as a focused blade tower. A cup becomes

something that holds and launches a payload. A plant becomes

something organic.

(And yes, the demo is on my bed. It's the flattest surface with

decent lighting in my apartment.)

Still a prototype. Not released, nothing to download, and the UI

is Traditional Chinese only right now.

The thing I keep going back and forth on: does deriving gameplay

from what's physically in the room actually add anything, or is it

a gimmick that wears off once you've scanned everything on your

desk? Has anyone here built something that reads the environment

for content rather than just for placement?

u/Al-Cohol0802 — 3 days ago