u/Amazing-Jamo

S2 Dungeon Guide and Boss Timers Spreadsheet Midnight Mythic+  [OC] [I Made]
▲ 65 r/wow

S2 Dungeon Guide and Boss Timers Spreadsheet Midnight Mythic+ [OC] [I Made]

I made some resources and guides for s2 Midnight Mythic plus. There are two guide versions, one is just the boss overviews back to back (about 20-30s per boss). and the long version goes over a pull mechanic by mechanic (about 90s per boss).

I also have a Timer Spreadsheet for dungeons that I make every season.
BOSS TIMER SPREADSHEET https://docs.google.com/spreadsheets/d/1JcKLM5pt2o4xjr_hIBfrizeAcytfPPhE0wxrHvU-oKA/edit?usp=sharing

Boss Cheat Sheets I made
https://www.reddit.com/r/wow/comments/1vlzx1x/boss_cheat_sheet_for_m_dungeons/

LONG VERSION OF DUNGEON GUIDE (41 min)- https://youtu.be/HP20FYYNn88

SHORT VERSION (10 min) https://youtu.be/T1jyR9iu8Oc

IF YOU READ THIS FAR I LOVE YOU <3

u/Amazing-Jamo — 6 days ago
▲ 686 r/CompetitiveWoW+1 crossposts

Boss Cheat sheet for M+ Dungeons

Cheat sheets link (includes boss timers) -https://imgur.com/a/2xAMQyo

EVERY DUNGEON VIDEO thats why i made the cheat sheets -https://youtu.be/HP20FYYNn88

Timer Spreadsheet -https://docs.google.com/spreadsheets/d/1JcKLM5pt2o4xjr_hIBfrizeAcytfPPhE0wxrHvU-oKA/edit?usp=sharing

I made a boss cheat sheet for all the M+ Dungeons. I used the sheets as part of my video guide for healers. But i think the cheat sheets are useful on their own. The whole cheat sheet can be found at the imgur link.

Let me know if this helps or I need some edits or something is unclear so I can learn and get better for next time.

Resto druid, Holy Priest, Disc Priest, Holy Paladin, Resto Shaman, Mistweaver Monk, Preservation Druid M+ Timer guide

u/Amazing-Jamo — 4 days ago

S2 Healer Dungeon Guide and Boss Timers Spreadsheet Midnight Mythic+

I made some guides for s2 Midnight Mythic plus. They are geared towards healers: Holy Priest, Disc Priest, Mistweaver monk, holy paladin, Resto Druid, Restoration Shaman, Preservation Evoker.

I also have a Timer Spreadsheet for dungeons. Viserio is most likely not releasing a spreadsheet this time. He has a website now but I am unsure if he is supporting timers. As of now, there are no addons that support mythic plus ability timers. Reloe with Northern Sky Raid tools has no immediate plans to support mythic plus reminders. However, I have prepared my spreadsheet for the event he does enable this tool in his NSRT addon. I have changed the vlookup table to output in the NSRT addon format if it is turns out to support this feature. For the record, my speadsheet is based on Viserio's old spreadsheet, but I have made alterations to abilities, as well as the way the vlookups are handled.

BOSS TIMER SPREADSHEET - Please watch the Ultimate Dungeon Guide Video if you only came to use the sheet. It was a lot of work and I'd like it :)
https://docs.google.com/spreadsheets/d/1JcKLM5pt2o4xjr_hIBfrizeAcytfPPhE0wxrHvU-oKA/edit?usp=sharing

I hope more healers use these guides so that they don't nerf the healer checks this season. IF YOU READ THIS FAR I LOVE YOU <3

u/Amazing-Jamo — 9 days ago
▲ 98 r/wow

S2 Mythic Plus Dungeons Tier List Based on Fun

Mythic Plus Dungeons Tier List based on Fun

I have done heavy testing like every dungeon at least 4 times and on levels 12-18. I tried to hammer down on points i think are unfair and unfun. Maybe blizz will make them all great. Go on the forum and comment maybe they will read it.

https://us.forums.blizzard.com/en/wow/t/mythic-plus-dungeons-how-to-make-them-all-fun/2328078

S Tier

Murder Row

  • The RP could be 20-30% shorter for the mini game. Other than that I love this place.

A Tier

Altar of Fangs

  • Writhing Coil Boss having to click extra action button to activate the rope is dumb and will be super un fun for week 1 when pugs don’t understand it.
  • Ravi boss’s tank buster goes out at the same time the healer has a big 3 target heal check. Seems like one of the hardest to tank bosses.
  • Writhing coil has a 35s poison on all players. It makes having poision dispel basically mandatory and I'd like this to not be the case. I was tempted to put this in B for that reason.
  • Ruby Lifepools
  • The first boss trash door is locked so you cant pull anything onto it.

B Tier

Temple of Sethrallas

  • The Last Boss is a healer focused boss. I like it but I’m a healer
  • There are 3 Agitated Nimbus pulls in a row. One of them can be pulled through the wall to be fought on Merketha. I know that will be the meta strat until that tech is fixed, and if they fix that tech it will be an unfun section of trash. I would just remove that nimbus and it would make routing better too.
  • Voidscar Arena
  • On the way to 2nd boss trash, the watchful Harrower is a lame mob. I would like if there was only one of them on the way to the boss. Or if the 2nd one wasn’t blocking the door with truesight. What’s wrong with making it optional and moving the 2nd one so he can be gotten around?

C Tier

Blinding Vale -

FUN but WAY TOO MUCH trash density. Last boss trash has soo many mobs on the way that are very difficult to avoid pulling. I think last boss trash is the main issue. I imagine this will make pugging this very un fun and a perfect run is easily ruined by butt pulling things.

D Tier

Den of Nalorakk

  • First boss trash curse totem is criminally un fun. The curse totem should spawn closer to the group of mobs, and should have less health so it can be killed sooner an applies less of the % health debuff. if you want to keep the 15% hp nerf per stack. I think it should be 5% loss of hp per stack then curse dispel would still be good but not mandatory. I would like if you just removed one of those mobs that patrols so it would be more realistic to do fewer of them.
  • Last boss is just not fun. idk if its salvageable without remaking it but its not intuitive and seems very gimmicky. Idk really what to say about it.

F Tier

King’s Rest

  • You have to pull EVERY SINGLE MOB IN THE DUNGEON
  • There is a section where rp dictates you fight 2 mobs for FIVE PULLS IN A ROW
  • Last boss has an exceptional amount of movement where you move across 1/3 of the room every 30s. Just a bit too much stuff to dodge when compared to the rest of the season dungeons.
  • The Shaman trash mob totems spawn too much and will be very punishing for lower level players. I don’t think the high end will have that much issue with it.
  • I think it is the tightest timer based on PTR testing. TO FIX - remove the solo goliath on the bridge before 2nd boss. Make the king rp room have a gong to start fighting them. Increase the shaman healing tide totem cooldown like 10s longer or more.

I left this feedback on the wow forum on the dungeon testing thread. A blue post told me where they read feedback. So if you guys have ideas I think this link is where we leave them: https://us.forums.blizzard.com/en/wow/t/feedback-midnight-season-2-dungeon-test-july-14th-july-20th/2326860/8

reddit.com
u/Amazing-Jamo — 1 month ago