r/wow

Mage Racial Archetypes: Race Specific Visual Customizations
▲ 335 r/wow+1 crossposts

Mage Racial Archetypes: Race Specific Visual Customizations

Warcraft lore is packed with Mage archetypes, but in game every Mage plays and looks almost the same regardless of race.

A racial archetype for every playable race, focusing on how we could distinguish them through race specific visuals (only visuals), unlockable through Glyphs, or a new customization option like a talent tree or something else. The outcome matters most, not the way of unlocking them.

This is a list combining lore and some of my ideas. Let me know if I missed some lore, or feel free to drop your own ideas. Or tell me it is a list of bllsht. For visual clarity, these customizations could be toggled off in rated PvP. Additionally players could choose to enable individual customization options rather than being forced into all of them at once.

Warning: because every playable race can be a mage this will be a long list ! !!

At the bottom of this post, you'll find links to my other race/class combinations, as well as a step by step breakdown of how I created these concepts.

Alliance

Human (Archmage)
Archmage Khadgar, Archmage Modera. A classical Kirin Tor inspired Mage. Nothing too much special about human mages, the visuals as they are now are very well suited for them.

  • Flying mount: If you mount your flying mount you will be transformed into a flying arcane raven
  • Barbershop: Great long beards for males or long hair types that stick out of your armour for females
  • Critical strikes: summon for a brief time a kirin tor magical eye above you, arcane, frost or fire variant according to the casted spell.

Dwarf (Mystic)

Tymor, Mystic Ward in Ironforge. A more titanic magic mage, because dwarves study and sometimes revere the Titans. Their cold homeland makes them great frost mages.

  • Frost spells: a more snow white colour
  • Fire spells: frostfire spells colourization
  • Arcane spells: more rectangular forms

 

Gnome (Mechano-Mage)

NPCs Gnomeregan Mechano-Mage, Gnome tech. A mix of a mage and an engineer (not a tinker). Also there is an official gnome organization called: Enlightened Assembly of Arcanology, Alchemy and Engineering Sciences

  • Frost spells: added small mechanical containers with blue liquid 
  • Fire spells: added small rockets into spells
  • Arcane spells: added small clockwork into spells

Night Elf (Shen’dralar)

Archmage Mordent Evenshade. A mage of highborne descent, influenced also by the moonguard order of night elves.

  • Frost spells: aquamarine moonwell colour 
  • Fire spells: silver/purple lunar flame colour
  • Arcane spells: added small arcane stars effect

Draenei (Augari)

NPCs Relaxing Augari. The draenei order of mages Augari made of the Wakeners and Consulate. Ancient powerful Eredar magic users.

  • Frost spells: the ground freezes beneath the spells for a brief time
  • Fire spells: powerful white fire swirls added (to not harm the surroundings)
  • Arcane spells: added small arkonite crystals

Worgen (Royal Archmage)

Royal Archmage Arugal. Gilneans have archmages and Arugal was one of their most famous ones. Arugal enchanted his items, so the royal archmages have also this ability, and they are very proud of their possessions. 

  • Barrier Spells (prismatic, blazing, ice): Instead of making a barrier around you, your armor gets enchanted by the respective school of magic, transforming it into fire/frost/arcane magical version of it
  • Critical Strikes: Your critical strikes transforms your weapon into a magical artifact of the respective school of magic
  • Time Warp: A big magical clock on a chain appears on your neck when the ability is active

Void Elf (Umbral Magister)

Magister Umbric. Void enhanced spells. because their mastery over void enables them to merge it with arcane.

  • frost spells: shadowfrost visuals
  • fire spells: shadowflame visuals
  • arcane spells: dark cosmic arcane
  • portals: look similar to void portals

Lightforged Draenei (Battlemage)

NPCs Lightforged Battlemage and Archmage Y'mera. Battle proven mages that fire spells from weapons.

  • Spell cast: instead of casting your spells from your hands, they will manifest from your weapon, your weapon glows with the particular magic school’s magic for a brief time,
  • Casting time: when you cast a spell you perform with your weapon a rotating battle movement, in the moment a projectile spell emits from your weapon, you point the weapon to the target.
  • Barrier spells: instead of a barrier a draenei inspired spectral shield of the particular magic school appears on the back of your forearm.

Dark Iron Dwarf (Pyromancer)

Sorcerer-Thane Thaurissan, Pyromancer Flamehearth. Like everything with dark irons, they are good with fire.

  • Fire spell criticals: If you land a critical with a fire spell you become slightly more transparent and red/yellow and a burning flame around you appears, the more criticals you land in a short time period the effect will become stronger visually, it then slowly dissipates after you stop to cast fire spells.
  • Frost spells: Frostfire visuals (in direct opposition to the bronzebeard dwarf mystic concept)
  • Arcane spells: Will get added arcane flame effect.

 

Kul Tiran (Hydromancer)

Zerx Hydromon WC3. Jaina Proudmoore (but she is not a hydromancer but is a Kul Tiran mage). I was considering the kul tiran tidesages but they are a mix of shaman/priest to me. So a kul tiran mage is an arcane spellcaster but their spells look more watery.

  • Frost Spells: Will get a sea green colour visual
  • Fire Spells: Will get a white burning steam visual
  • Arcane Orb and Arcane Explosion: Gets an arcane tidal wave(s) form (bigger orb, smaller explosion)
  • Arcane missiles and Arcane Barrage: Dripping arcane water drops form (bigger barrage, smaller missiles.

Mechagnome (Spellgunner)

None. Fully made up concept of mage that fires spells through magical guns.

  • Fire Spells: You cast your offensive fire spells through a deployable magical flamethrower that dissipates after a while you don't use a fire spell
  • Frost Spells: You cast your offensive  frost spells through a deployable magical cryo-gun that dissipates after a while you don't use a frost spell
  • Arcane Spells: You cast your offensive  arcane through deployable magical shoulder mounted cannons that dissipates after a while you don't use an arcane spell

Neutral

Pandaren (Omnia Mage)
Fei Li, NPCs Omnia Mage. The Shado-Pan group of Omnia has mages and priests. I am adding an influence from the Lorewalkers and some martial art movements.

  • Channeling spells: You perform them with an animation of reading of an ancient pandaren scroll
  • Instant cast offensive spells: Performed through a backflip kick, or a fast front kick if more instant cast spells follow each other.
  • Barrier Abilities: Taking on a form of swirling magical scrolls around you of the particular magical school.
  • Out of Combat casting spells (Teleport, Portals, Conjure Refreshment): You cast these spells while you meditate and hover.

Dracthyr (Thaumaturge)

NPCs Dracthyr Thaumaturge. The Dracthyr have all of the five dragonflights power, so blue dragonflight with their arcane mastery will be dominant for these Dracthyr. And also the chrono magic of the bronze dragonflight.

  • Spell casting: You cast your offensive spells out of your dracthyr mouth, casting time hand circling is replaced by a deep breath animation.
  • Arcane Spells: Gets a bronze chrono magic colourization
  • Fire Spells: Gets a blue arcane dragonfire visuals
  • Frost Spells: Will get added white crystalline effects

Earthen (Runic Archivist)

Archivist Frunhil. The archivists are a group of earthen that preserve memories and knowledge. This is only a speculative concept and a lore stretch, but maybe with their vast knowledge of the titanic order magic enables them to cast spells like a mage.

  • Spell casting: You cast your spells from your left hend while you read an earthen magical tome in your right hand.
  • Instant cast spells: Gets an animation of a strong closing of the magical tome
  • Barrier Spells: Take on a more rectangular titanic influenced shape
  • Ice Block: Is replaced by a magical stasis chamber

Haranir (Aln-Weaver)

No lore stated. This is again only a speculation, but some of the Haranir use Alndust which is a Azerite in particle form and Azerite is arcane in nature.

  • Arcane Spells: Take on a blue/gold Azerite colour visual
  • Frost Spells: Added blue crystalized Azerite to them
  • Fire Spells: Added gold Aln-dust effect

Horde

Orc (Arcweaver)
Arcweaver Kashra. The Kor’kron orcish mages that have been pardoned by Thrall for their crimes. Again only my speculation but their spells could be more rageful and raw than other mages.

  • Fire Spells: Black smoldering fire effect added
  • Frost Spells: Gets jagged ice elements added
  • Arcane spell criticals: If you land a critical strike with your arcane spells you perform a quick victory roar with your eyes glowing with purple arcane energy for a brief time.
  • Ice Block: if spec'd as fire it will get a molten rock visual, if spec’d as arcane it will get a rough arcane crystal appearance, for frost spec it will get more jagged ice elements.

Troll (Ritualist)

Uthel'nay. Totally made up, but I imagine a troll mage as an arcane wielder that is inspired by the loa.

  • Pyroblast: Have a spectral fire dragonhawk form (Jan’alai)
  • Arcane Barrage: Have a spectral arcane serpent form (Ksu’la)
  • Flurry: A flurry of small spectral sleek ice sharks (Gral)
  • Critical Strikes: a spectral tiki mask with the element according to your specialization float above you, the tiki mask will get more magical effect visuals the more critical strikes you land in a small time window.

Tauren (Runemaster)
Petunia Glimmerhoof. No particular lore, except a mention that tauren mages are runemasters, that see the ley lines as earth mothers veins. 

  • Projectile offensive spells: (Like frostbolt, pyroblast, arcane barrage etc.): These spells are casted through a mighty stomp of your hoof instead of casting them with your hands
  • Projectile offensive spells: (Like frostbolt, pyroblast, arcane barrage etc.): Instead of flying through air all time, these spells fly from the ground up firstly.
  • Defensive and Out of combat spells (Ice block, barriers, portals): Summon a magical rune of the particular school of magic on the ground beneath you for a brief time.
  • Critical strikes: Summon a magical rune of the particular school of magic on the ground beneath your target(s) for a brief time.

Undead (Dark Sorcerer)
Meryl Felstorm. The lore is that undead mages are what they were when they were humans. They however mostly prefer frost magic. There are also liches, but they are scourge beings and they use too much death magic in my opinion to be an mage archetype.

  • Frostbolt, Fireball, Arcane Barrage: takes on a form of a frost/fire/arcane skull projectile
  • Arcane Missiles, Flurry, Cinderstorm : takes on a form of small arcane/frost/fire skull projectiles
  • Ice Block: Have a magical frost coffin appearance

Blood Elf (Magister)

Grand Magister Rommath. The lore is strong for the classic blood elf mage archetype. Influenced by the spheres and phoenixes of a blood mage.

  • Icicles: Will have frost spheres visuals
  • Water Elemental: Will have a frost phoenix appearance
  • Arcane Familiar: Will have an arcane phoenix appearance
  • Arcane Intelect: Summons also arcane spheres
  • Pyroblast: Will have a great fast flying phoenix appearance
  • Fire Critical Strikes: Will summon fire spheres (atop of your sunfury spellfire spheres)

Goblin (Magician)

The Great Akazamzarak. I imagine a goblin mage as a comical mage, with card looking spells and a magical hat.

  • Spells: Thrown out of a summoned magical hat
  • Frostbolt, Fireball, Arcane Barrage: takes on a form of a frost/fire/arcane card projectile
  • Arcane Missiles, Flurry, Cinderstorm : takes on a form of small arcane/frost/fire card projectiles

Highmountain Tauren (Leywalker)

No lore. So I made up this: they recognize the arcane, the leylines as earth mothers veins, and they commune with it through shifting into the spirit realm, very similar but not the same as Spiritwalkers.

  • Spell Criticals: If you land a critical strike, you summon spectral highmountain tauren spirit empowered by the magic of school you landed a critical strike with. This spirit will accompany you for a brief time and mimic your casted spells. These spells have no damage or additional power and the spirits cannot be targeted. Max two spirits at a time.
  • Ice Block/Alter time/Invisibility: Shifts you into the spirit realm
  • Blink: You perform a fast bull rush through the spirit realm
  • Polymorph: You transfer the target into the spirit realm

Nightborne (Arcanist)
First Arcanist Thalyssra. Great lore and great mages, the best of arcane and chrono magic users.

  • Fire Spells: The burning effect of fire spells will get a purple spellfire visual
  • Frost Spells: The slowing effect of your frost spells look like a slowing chrono magic effect.
  • Casting a Spell: Makes you levitate a little
  • Portals: Will get a nightborne portal form
  • Channeled Spells: You are levitating in a beam of arcane magic
  • Mana: You get an arcane glow around you when you enter combat, the more mana you use the more your hands start to glow with arcane magic.

Mag’har Orc (Highmaul Arcweaver)

Taruka Flamehand. A mage that learned arcane arts from the Highmaul ogres in the alternate Draenor.

  • Spell Casting: Your casting spells animation looks like preparing for a punch with your hands and then releasing the punch.
  • Instant Casts: You perform a powerful clap of your palms 
  • Channeled Spells: Highmaul arcane runes appear before you when you channel a spell.
  • Time Warp: becomes an arcane bloodlust, when you are affected by it, a purple bloodlust icon appears above you.

Zandalari Troll (Arcanital)

Pakina. Arcanital Mara'kah. I decided between Illusionist and Arcanital, Illusionist sounds more interesting to me, but Arcanital won (on the second time).

  • Fire Spells: A more golden colour of fire
  • Frost Spells: A more grey colour of frost
  • Arcane Spells: A teal colour of arcane
  • Critical Strikes: Summons a spectral zandalari mask on your face for a brief time of the particular school of magic.

Vulpera (Conjurer)
Like everything with vulpera and their classes there is no lore at all. So I made up an archetype that a vulpera mage is fascinated by conjuring new things because they are so resourceful.

  • Conjure Refreshment: Your refreshment table takes various races feasts visuals
  • Offensive projectile spells (Pyroblast, Frostbolt, Arcane Barrage): Your spells can randomly be bigger, smaller or cast two of them at the same time, without any additional power.
  • Blizzard reverse: Shards come from the ground up
  • Flamestrike reverse: Falls from the sky down
  • Arcane Missiles: The Missiles hit the target from various angles.

Shamans:

https://www.reddit.com/r/wow/comments/1wckcml/comment/p97d72q/?context=1&screen_view_count=4&ext-referrer=DIRECT
Paladins: https://www.reddit.com/r/wow/comments/1wdt6g7/comment/p9dodcd/?screen_view_count=5&ext-referrer=EXTERNAL
Druids:
https://www.reddit.com/r/wow/comments/1wj2i7d/druid_archetypes_visual_customizations_according/
Priests: 
https://www.reddit.com/r/wow/comments/1wmaria/priest_archetypes_visual_customizations_according/
Hunters: 
https://www.reddit.com/r/wow/comments/1wsbvsk/hunter_archetypes_visual_customizations_according/

Warriors:

https://www.reddit.com/r/wow/comments/1wxgve8/warrior_racial_archetypes_race_specific_visual/ 

My concept: step by step:

First I need to find a name for the archetype, because I have been a wow player for a long time and a lore junkie, some of the archetypes, like a blood elf magister are simple to find out.

Then comes the race/class combinations that blizz have established very little or any lore at all. There I was searching for an NPC to give me an anchor to what to do next. The best sources I use are wowwiki and some reddit posts.

When there is no NPC or lore figure at all, I continue to make up a name according to the characteristics of the race, like a mechagnome are great engineers and have mechanical body parts, vulpera are resourceful scavengers etc.

When I get the names and NPCs/Lore figures for every race, I do a small description text to every race/class combination, to help me imagine what the archetype should look like.

The next part is the hardest, the visual customizations. And here in most cases I need to run my imagination wild. In this Mage concept, the majority of the visuals are pure speculation with some lore or made up lore by me, to back it up.

There are some visual customizations that are really lore wise accurate and are not present in the game, like a night elf priest using holy light with a moonlight appearance, or a worgen warrior using claws instead of weapons. 

My idea is that every race/class combination can have these visual customizations, the lore of wow is so rich that it's a shame that its not present in the game.

The last part is to make an image, only to see an overview of the archetypes. So I use MS paint with downloaded images from the internet. I know I could use photoshop or something better for the image, but I really don't have the skills to do that.

If you read the post to the bottom, the next race/class combination post will be for rogues, and also I am waiting for the 12.2. patch to do a second version of the paladin concept, with added undead, night elf and troll paladin archetypes.  

u/LooseCrow9082 — 7 days ago
▲ 768 r/wow

If we ever reach the point of seeing Anduin marry, who do you think would be decent candidates for the Queen of Stormwind?

A thought I had for a long time was Tess Greymane (I figured they’d do a split inheritance where one child becomes the ruler of Stormwind and the other the ruler of Gilneas), but now that Tess is officially the Queen of Gilneas thanks to Genn abdicating the throne and the Gilneans reclaiming their kingdom, I don’t think such a match is likely anymore. Admittedly Anduin’s got a lot larger priorities on his mind right now, but if we ever see it happening (assuming they don’t just introduce a new character), who could it be?

u/Solitaire-06 — 11 days ago
▲ 3.0k r/wow

South Park S10E8 “Make Love, Not Warcraft” aired on October 4th, 2006

Happy twentieth anniversary to the classic episode. 👴

u/WCWRingMatSound — 11 days ago
▲ 2.7k r/wow

I have a confession to make

20 years ago I committed fraud on WoW.

There is a wrapping paper item that allows you to wrap non stackable items as a present. Sending someone a Christmas present!

Well, when I was a kid I was on a family vacation, naturally instead of being by the pool I was in the one area with wifi playing WoW on my laptop. I decided to make some money.

On my level 20 mage I bought a bunch of Blacksmiths hammers and wrapped them up. I then /who’ed everyone in Stormwind who was level 60. I sent them the present, CoD for a gold, saying that there was a raffle going on. In the message was a list of a large variety of items you could win. Freezing Bands, Edgemaster Handguards, Titanium Leggings, you name it. For 1 gold you had a chance of getting some of the best BoE’s!

But there were no BoE’s, it was all Blacksmith Hammers.

For a pre-teen who never got a character past level 40 back then, the amount of gold I made was astronomical. Along with the amount of tells asking me what this was.

“It’s a random giveaway!”

I transferred the gold to my main and deleted the character a few days later.

I’ve lived with this guilt for two decades. Everything unfortunate in my life I’ve attributed to the bad karma from this event. I needed to get this off my chest. The guilt has eaten me for too long.

Don’t accept random presents with a CoD on them. They’re just hammers.

reddit.com
u/fateofmorality — 11 days ago
▲ 462 r/wow

This season killed my guild

Before I say anything I want it to be understood that this is constructive criticism for the devs. I understand that my individual experience cannot be extrapolated to the broader player base. Having said that, I've got some feels right now. I love my guild, and raiding with the homies is a huge part of my week to week entertainment. I actively look forward to it. For the last several years we have actively raided two nights a week until damn near the end of the season. We usually take 2-3 weeks at the end for people to focus on M+ or refresh themselves for the grind that follows. We aren't very good, and that doesn't matter to us. We're a bunch of beer dads that have fun on the weekends and make as much progress as we can.

Historically we have cleared AOTC in the first month or so of the season and then progressed into mythic. This season we got AOTC this week, and the entire time felt like a slog. I'm sure there are metrics to prove or disprove how I personally feel, but to us this season was beyond enjoyably hard. We had a few die-hard players that went and got AOTC in the first week or two with pugs or other communities, but to us as a group it was rough.

Normally our next step after getting AOTC would be to start working through Mythic. We usually get 4-5 bosses down by the end of the season and then go into the next season thinking "This is going to be the one! We're going for CE." Not so much this time around. I can pinpoint a few reasons in particular why the interest in raiding has completely dried up for my guild and I think they might be helpful for the devs to understand; After all, this season came with a slew of major changes to gearing and progression so it's not unusual that some players or entire guilds might react negatively to them.

First, the gearing system this season felt awful to us. Usually on days when my guild isn't raiding there are multiple M+ groups running concurrently. That was not the case this season. After the first week or two there was no gear that was useful from M+ at all, and because of the incentive to take bonus rolls from the vault there was no reason to even fish for the few items that may be minor upgrades with slightly better stats because taking those from your vault would be a giant mistake. What had consistently been an active community outside of raid nights rapidly evaporated as people realized they could just do their t1 delves and get basically the same rewards as people who spent orders of magnitude more time farming keys. Sure, they didn't get the crests that they would have gotten from M+, but they had no use for them because they were hoarding their bonus rolls for the last 2 bosses so it didn't matter. This paradigm essentially meant that my guild was for all intents and purposes as geared as we would get for our progression at the end of week 1 because we got 3 healer trinkets to drop right out of the gate. Spending more than a month feeling "gear capped" absolutely sucks, and with hindsight I can say definitively that we made absolutely the right call. We were never stuck on a boss because we lacked the gear for it, we were stuck on bosses because of mechanics that gear would have made no difference in. I'm ending my season as an AOTC raider with an unused bonus roll and I am very confident that if you gave my guild 10 free bonus rolls each we would have cleared the raid within one week of when we did. For us, gear didn't matter. What mattered was spending 1000 wipes learning how to dodge waves, place circles, soak hula hoops, drop puddles, click boxes, and taunt adds.

Second, the rewards from heroic with bonus rolls made mythic completely redundant for us. We all took one look at this raid through the lens of RTWF and came to the conclusion that we were never going to touch the last couple bosses on mythic. Yes, I know that nobody else in the world will ever experience the RTWF version of those fights, but the psychological damage was done. Fourteen nerfs don't actually matter if some players see it on week one and think Hell, we BARELY hung on long enough to kill them on heroic... Without M+ to keep us engaged with WoW on a day-to-day basis everyone found new stuff to play. I picked up Wardogs with a couple of my buddies, some people found other MMO's, a few guys ran a bunch of Diablo, etc. All of a sudden the thought process shifted from "If we kill this boss this week I have a chance at clearing that 17 that I almost timed last week." to "If we kill this boss this week I can go back to playing that other game that I'm having fun with sooner." We got mythic gear from heroic but because of the nature of the raid and the lack of a serious M+ season there was really nothing to do with it. If I had a single piece of advice that I could give a dev it would be that bonus rolls are sweet. Don't throw the baby out with the bath water. Just get rid of the 13/14 items from M+ that nobody wants and add a few more chase items to M+ so there is a reason to do it. M+ scales well with difficulty and the current level of personal responsibility that people are looking for. It gives rewards from 10's when you're dog tired and can't think straight and for 21's when your kids are on a sleepover, your wife is on a work trip, and you really want to game and push IO. The raid scales like shit. Rather than 20+ difficulties to choose from when you log in, you get 2. The next point naturally follows:

The raid was too hard for us. I get it, we're bad. We have always had fun with the game and to us that's what matters. However, in the past, when we have hit a brick wall in the raid the expectation was always that we would eventually out-gear the encounter. We could rely on our handful of really good players to hold seeds for us while the dudes that had a rough week drunkenly stood in fire. This time around that wasn't the case. Making a heroic boss where you wipe to a single dude making a mistake in phase 1 is a miserable experience for players that aren't very good at the game. WoW has always been fun because it's been a game where people who aren't very good at it could still excel. I've been playing since vanilla and I can say from first hand experience that WoW was always way more fun that CoD or LoL because it was significantly more forgiving. You didn't have to be turned on 100% of the time. It was an escape from the stress of reality, not something that cranked the stress of reality up to 11.

I completely understand the appeal of incredibly difficult boss fights. In my experience there has never been a game that brought as much communal joy as what is felt when a tight-knit guild downs a tough boss, but the cathartic release of victory is defiled immediately when you know you're now 5/18 for the season. That is just too much for normal sane people to give a shit about. In previous seasons heroic raids were fun. They didn't offer much in the way of rewards aside from a few chase trinkets, but they were interesting and rewarding enough to keep us engaged for the first month or so. This season the heroic raid just wasn't fun...and the mythic version looks even worse.

At the end of our season there wasn't a single person in my guild that killed Ulatek and wanted to continue into Mythic. Every single person decided on their own that they were done. It was a huge relief to us officers when someone broke the seal and announced that they were calling it for the season because none of us wanted to play anymore either. We had all found new games. Maybe Forever will bring us back again, or maybe we'll all wake up on the next major patch day with the same fervor we had this time, but in my heart I know that won't be the case. We had a really good run. One month between now and Forever is already a long time in gamer years, and 4-5 months before the next raid in retail is basically the next ice age. Our best players will find new guilds, our worst players will find new games, all of our players will be sad that it's over.

-An anonymous raider

reddit.com
u/External-Vanilla2801 — 11 days ago
▲ 786 r/wow

I'd rather not have .5 and .7 patches than get the low effort invasion garbage and recycled content we're about to get (again)

Ever since the war within they've committed to their "super fast 8 week content" bullshit and it's starting to get really tiring. Siren isle? just a recycled island expedition. Nightfall? legion invasions. Void assaults? legion invasions and less than half of a delve. heroic world tier? increased aggro range and hp on recycled legion worlds. next patch? legion invasions, again.

The worst part about these isn't even that it's the same type of content over and over, it's that they aren't even worth doing for alts anymore. It only takes like 3 weeks of delves in a season (we're about to be at week 8) to get hero track gear to show up on a vendor at the end. Almost every time they add one of these little garbage events you get free champion gear (which is already free, ESPECIALLY this season) and maybe 1 hero piece a week. What about cosmetics? All recolors and maybe a shitty purple filter if you're lucky. Out of all of the invasions they've added recently you can just afk in them too, making them a slog to complete if you're actually playing since speed the bar fills up is based on how many people are in the area. Nobody except the most hardcore collectors are doing this low effort content after the first week unless you have 500 alts and REALLY hate delves.

So i have to ask, what's the point? Why do we keep adding this stuff when it's clear that no effort goes into it and nobody actively playing gets anything from it? I'd rather go back to 12-16 week waits for "decent" content than another world event where i fill a bar for a recolored mount every 2 months

reddit.com
u/zharkos — 11 days ago
▲ 301 r/wow

Downfall of gearing system from S1 to S2

Season 1: multiple BIS trinkets from earlier bosses, some BIS trinkets in m+, shorter mini raids (chimmy + sporefall), no 9/6 BS, great vault is relevant, bonus rolls feel good

Season 2: exclusive 9/6 FOMO gear, last two bosses have giga bis everything, raid or quit, m+ is useless after 2 weeks, m+ has no good trinkets, bonus roll cringe

I just don’t understand how they managed to make essentially everything worse gearing wise in the span of 1 season

Season 1 was one of the best seasons for me gearing wise. Time gating felt good, could target farm pieces, alt friendly because split raids, bonus rolls helped. This season genuinely feels horrible in comparison.

reddit.com
u/Gwapsm — 11 days ago
▲ 440 r/wow

Worrying Development in Add-on Monetization?

What do you think about practices like this? The addon now checks whether it's running under the Bnet account it was purchased for and the profile is only functional for one month.

EDIT:
To clear a couple things up:

The addon "Naowh Smart Reminders" provides Reminders that plan and map your defensive cooldowns or other abilities, such as CC, to specific dungeon or raid mechanics from bosses or trash mobs. It hooks into BigWigs/DBM for boss mechanics and ExBoss for trash mob abilities.

The addon itself is free; however, all of the configuration data ~the profile... has to be paid for. To give some context as to how much configuration is needed, the profile currently contains 216 spec priority lists, 40 active preset choices, 50 callout lines, 1,570 custom reminders, 1,125 abilities, 1 raid reminder, and 3,226 trash and debuff rules. So these are the things you would have to build yourself in order to use the base addon (which does nothing without configuration) without paying.

The monetized part is the profile and configuration, not the addon itself. This is apparently how addon monetization in general is kept "within the ToS." I'm no expert though... that's just my understanding of how it works.

u/Hold_my_Goblin — 11 days ago
▲ 129 r/wow

Do WoW players not read quests or care about lore?

Returning player here, last time I played was WoTLK and I've been doing a lot of catch up on lore since then. I've also read every quest so I can understand the story, even the side quests. I noticed most wow players don't care about story or lore they just take the quest, do the thing and turn it in.

Is this a thing or just my limited observation?

Do you guys find yourself not caring about quests dialogue and lore?

reddit.com
u/Disco-Prime — 11 days ago
▲ 214 r/wow

How has heroic ula'tek not gotten any meaningful nerfs yet?

My guild is one that usually does aotc and then the first 2-3 mythic bosses and that's it. I'm not claiming to be hardcore nor should anyone assume that were are, but we can usually get aotc in the first 2 weeks and then farm. For the first patch ever, our guild is still stuck on the final boss almost 2 months later and many of our core has called it for the season. For a heroic boss, ula'tek is insanely demanding and leaves almost no room for error on p3 on top of really good dps. Our dps is just about there, but there is SO much shit and damage going on between the second and third platform breaks that we can never make it. Usually this wouldn't be a problem, wait a few weeks and outgear it, but we can't do that either because ALL of our remaining upgrades are off of the boss we can't actually kill. And pugging? forget it. Unless you already have aotc or are willing to spend 5+ hours on tuesday, it's borderline impossible for pugs to see past phase 2 let alone platform breaks. World first race has been over for weeks at this point and the .5 patch is already coming, but no nerfs in sight. What happened?

reddit.com
u/zharkos — 11 days ago
▲ 106 r/wow

Not playing Forever until full release?

I'm a retail player through and through but will definitely be making some time to play Forever. I feel like literally everyone is playing on beta getting g ready to get characters wiped when beta is over.

I would rather just start fresh when full launch drops as I don't get a lot of time to play due to kids and work, I also don't often replay content. Unless it's great stuff.

Am I the only one?

reddit.com
u/Talnoch66 — 11 days ago
▲ 89 r/wow+1 crossposts

My Vrykul Worgen, Siggurd Drakkenvandr, by Taebear

My Vrykul-Worgen, Siggurd Drakkenvandr. She hails from Northrend and practices frost magic in Grizzly Hills with her husband, Malor Drakkenvandr. She occasionally travels to Stormwind to sell various Vrykul goods and books, and is often accompanied by her trained Worg, Skaldir.

Art by Taebear: https://www.palehorntea.com

u/Texasworgen91 — 8 days ago
▲ 554 r/wow

GnomeLevelUp - A fancy new immersive level-up screen for WoW: Forever, inspired by older RPGs.

Hey all, I just got done working on the release version of my first ever addon. A week or so ago a few people were talking about really wanting this to be a feature and that gave me the kick to finally give making one a try.

Features:

  • Stat gains: Shows your old and new values for stats that increased.
  • Trainer abilities: Displays unlearned abilities as spell icons with tooltips.
  • Weapon skills: Lists unlearned Forever weapon proficiencies on a separate, smaller line. Can be disabled in the options.
  • Customizable appearance: Change fonts, text colours, background opacity, scale, portrait style, and animation speed. Drag the popup to reposition it.
  • Sound options: Choose a built-in sound or use your own sound file.

Visit your class trainer once so the addon can save its ability list. Weapon skills use a built-in list and do not require a trainer visit.

Some basic support for Retail is already in progress but I haven't fully tested it yet, I'll be adding full support in the future.

You can check it out on CurseForge here, still in the process of adding it to other websites :3 I'd really love to get feedback on it!

https://www.curseforge.com/wow/addons/gnomelevelup

AI Usage Disclaimer:

^(I am still very new to LUA and used AI as a training tool and to help me debug and to suggest ways to build certain functions, AI was primarily initially used to help me write and understand the functions that allow for spell book caching.)

^(Any area of code in which AI was used I made sure to try and learn what the AI was doing and why, then quizzed myself on the functions later. A lot of it's suggestions were outright thrown out as I tried to find my own way.)
^(I've no desire to be sneaky about this, as it stands the addon is about 80/20 my code/AI code. My goal isn't to just throw out vibe coded slop, just to get a cool addon out that was above my level of understanding at the start while learning along the way. I hope to get to a point where I do not need to fall back on it in the future)

Edit:

Kind of overwhelmed with the response this has gotten so far, I thought I'd maybe get a couple downloads but we're already almost up to 400. I really appreciate all the feedback you guys have given so far. I'm going to be pushing a new update tonight that includes some of the commonly requested features/fixes a few bugs:

  • Added optional trainer skill costs
  • Added an option to show only skills that unlock at the player's current level.
  • Added trainer-cache migration so 1.1 data is rescanned for skill costs after updating. Should be future proof if I need to change the database again.
  • Added an option to show time played upon level-up. Added a first-boot setup reminder. Set the default level-up frame strata to High to fix the tooltips drawing under the level-up panel.
  • Fixed level-up sound suppression so the level-up sound does not play twice when using the default Blizzard level-up sound.

Edit 2:

One last update being pushed for the day with a few more requested features:

  • Added optional LibSharedMedia support for fonts and sounds.
  • Added a toggle to hide the level-up panel's text glow.
  • Added an option to close the level-up panel with a right-click.
  • Improved custom sound registration and menu handling including better instructions on how to use a custom sound.
  • Added a temporary controller-mode workaround for WoW: Forever's gamepad UI.

Should hopefully be live on Curse soon!

u/TaleOfDash — 11 days ago
▲ 992 r/wow

Logged back into a different game

I managed to regain access to my old account (thanks, Blizz!!) due to the excitement I have for Forever. Part of me was just saying don’t worry about it, get a new account and just enjoy. But I pushed through and managed to find the original box and game key! Logged in, full of excitement, and….l don’t recognize much of anything, lol.

Seemed to be a level downscale (which is totally fine!), a few of my characters have different names (or I need to change them), and one is somehow even a different race? I don’t remember changing it.

Either way, outside of the game being vastly different (what tf is this one-button rotation thing!?), it brought back so many fond memories. I’m looking forward to this adventure!

u/LegitlySmashed — 12 days ago
▲ 751 r/wow+1 crossposts

The Black Knight

Posted this a while ago but as a png but made a gif of it now.

u/mastswe — 11 days ago
▲ 813 r/wow

Happy birthday to my Paladin - he turned one year old today

u/gdalam — 11 days ago