
My game is having such low admob ecpm
My tiny arcade game is finally starting to get real players, but AdMob is humbling me badly 😅
I’m seeing decent engagement from some countries and even managed to keep a few players around for months, but the eCPM swings are brutal right now.
Sometimes I’ll see decent spikes, then suddenly it drops again and makes me question everything about my monetization setup.
Still trying to figure out the balance between:
- keeping the gameplay clean
- not annoying players with ads
- and actually making enough revenue to keep developing the game long term
Indie mobile devs who survived this phase, how long did it take before your ad revenue started stabilizing?