
Is this good? No mediation.
is this good or i can do more? :p (app released not even a month ago).

is this good or i can do more? :p (app released not even a month ago).
I create apps -> I use admob to monetize them -> I publish them on playstore -> I got no idea how to market them -> I stay broke
I built **TestNest** 🧪📱
A reciprocal app testing platform made for indie developers.
Instead of searching manually for testers on Reddit/Telegram, TestNest helps developers support each other 🤝
✨ Features:
✅ 14-day testing timeline
✅ Daily proof uploads 📸
✅ Real-time progress tracking 📊
✅ In-app chat 💬
✅ Tester swap system 🔄
✅ Community-driven testing 👨💻👩💻
🔥 TestNest is currently in CLOSED TESTING and I’m looking for early users + honest feedback.
👥 Join Testing Group:
https://groups.google.com/g/sstechnologies-test
📲 Play Store:
https://play.google.com/store/apps/details?id=com.ss.TestNest
Would really appreciate:
💡 Feature suggestions
🎨 UI/UX feedback
🐞 Bug reports
❤️ General support from fellow developers
I just got this email now, as always google don't actually tell you the exact issue instead it links you some their policies for you to read:
I don't use adsence for website monetization i only use admob to monetize my published android apps on the play store, I did have some policy violation but i fixed them, but they stay of past versions of the apps:
What should i do now ? and thanks in advance ...
This is one app with one banner ad and this is the lowest daily I have in the past 6 months. I'm still trying to figure out why. It seems like it's mainly the match rate. DAU is about the same. Anyone else seeing the same? Any tips on what to look futrther?
Update: I’ve identified the primary cause. When I analyze the AdMob report, it’s evident that Brazil’s sudden and significant decline in both match rate and eCPM is the culprit. Brazil accounts for approximately 40-45% of my user base. Despite this, I still fail to comprehend the reason behind this unexpected dip.
I’m a solo developer from İtaly and for the last months I’ve been building an app called OneBag — a travel packing assistant designed to make packing less stressful and more organized.
The idea came from my own trips where I constantly forgot important things like chargers, passports, medication, adapters, or ended up overpacking things I never used.
So I built OneBag with features like:
Smart packing checklists
Trip countdowns
Luggage weight tracking
Essential item reminders
Travel document storage
Offline support
Simple minimal UI focused on fast packing
The app is live now on both iOS and Android and I’d genuinely love real feedback from frequent travelers, backpackers, digital nomads, or anyone who travels occasionally.
What feels useful?
What feels unnecessary?
What would make you actually keep using an app like this?
I’m trying to improve it continuously as an indie/solo project, so every opinion honestly helps a lot.
It started off at around 1€ the first couple weeks but since over a month it climbed up to where it’s sitting now ever since.
I‘m just curious how I can make sure I keep it there or if it’s possible to make it climb even higher?
It mainly comes from one interstitial.
And it’s mostly iPad users.
Any advice or feedback is appreciated.
This is the second time I've achieved the highest eCPM, which was IDR 2,610,000 (equivalent to $147++).
Is that a common for rewarded ad with this number?
Hey fellow Redditors!
Super excited to share that my whatsapp Status Saver app hit 1,000 downloads in just 1 week! Got this traction with 5 social media posts using trending hashtags or tagging popular brands or names
Curious to see how far it can go! I would be happy if you check it out and give me the feedback https://play.google.com/store/apps/details?id=com.statusapp.myapp
My tiny arcade game is finally starting to get real players, but AdMob is humbling me badly 😅
I’m seeing decent engagement from some countries and even managed to keep a few players around for months, but the eCPM swings are brutal right now.
Sometimes I’ll see decent spikes, then suddenly it drops again and makes me question everything about my monetization setup.
Still trying to figure out the balance between:
- keeping the gameplay clean
- not annoying players with ads
- and actually making enough revenue to keep developing the game long term
Indie mobile devs who survived this phase, how long did it take before your ad revenue started stabilizing?
Hey everyone, I recently published a small Android timing game called 7 Seconds.
It’s still very early and has low downloads. I’m trying to figure out when it actually makes sense to add AdMob.
I don’t want to annoy players or hurt retention by adding ads too early. My idea was to avoid interstitial ads and maybe only use rewarded ads later, like:
- Watch an ad for one extra Daily Challenge attempt
- Watch an ad to reveal the target after a run
For people who have published small mobile games:
At what point did AdMob become worth adding?
Did you wait for a certain number of downloads or daily active users?
Did rewarded ads work better than interstitial ads?
Would you add ads before having strong retention?
Any advice would help.
I keep hearing people say “downloads don’t matter... niche matters” when it comes to AdMob revenue 😅
Some apps get millions of installs and still make almost nothing...
while other apps with smaller audiences somehow get crazy high eCPMs.
So now I’m curious...
Which app niche gives the highest AdMob eCPM right now?
I’ve heard stuff like:
usually pay better than gaming or meme apps.
But I’d love hearing real experiences from people actually running apps right now.
What niche are you in...
and what kind of eCPM are you seeing these days? 👀
Lunched my app 30 days ago , currently have 500 downloads, with DAU 60-70 , how to fix the match rate and gets higher eCPM? I'm using Unity Levelplay mediation with unity ads - admob - liftoff - chartboost
Hi,
I have some apps with admob ads.
I want to know if I show my own banner when app is not connected to internet and admob can not show any banner ads, does it breach admob policy?
Posting again due To low Imaeg Quality is Last Post.
Hey everyone,
I’m a student developer and I just published my very first own app.
Before this, I mostly worked on client projects where I didn’t use AdMob, but this is the first app I built and published completely for myself. I integrated Google AdMob and shared it only in my friend circle around 15 hours ago, and these are the early results.
For me, this feels like a huge milestone.
I want advice from developers who’ve already gone through the early growth phase.
I see many people here talking about AdMob Mediation.
Right now I’m only using standard AdMob ads and honestly don’t know much about mediation yet.
So I wanted to ask:
Would really appreciate advice from experienced developers here.
My EPCM has fallen by more than $3 in the last 3 days.
I noticed that a lot of task/reminder apps have become overloaded with features, subscriptions, popups, and complicated menus.
I’m especially interested in feedback from busy workers, parents, students, or anyone who uses reminders daily.
Android app:
To Do List & Task Manager App
I mainly wanted something simple where people can quickly:
So I built a small Android app focused more on everyday usability than “productivity hype.”
I’d genuinely appreciate honest feedback from real users:
Thanks to anyone willing to test it — even critical feedback helps a lot.
Hey guys i have an OTT platform . Where i use to earn around 10 dollar per day on admob while having 2 to 3k active user daily . I doubt myself . Im earning less? Can someone guide me with proper estimations and tell me about more best platforms for india?