r/admob

▲ 150 r/admob+62 crossposts

I developed Weather World because I wanted a simpler, more helpful way to stay ahead of the forecast. I truly believe that a weather app should be a tool that makes your life easier, not a source of distraction with ads and confusing menus.

How it helps you: The core of the app is all about visual clarity. I’ve focused on creating intuitive graphs that let you see temperature shifts and precipitation trends at a single glance. Instead of reading through long lists of numbers, you can visualize exactly how your day will unfold. It’s minimalist, lightweight, and built for speed—perfect for anyone who values a clean Android experience.

I’d love your support! Please give it a try and see if it helps your daily routine. If you find it useful, please recommend it to your friends! As a solo developer, your support and word-of-mouth are what help me improve and grow.

In compliance with the community rules, I’ve shared the link via IndieAppCircle. Check it out there and let me know what you think!

Find it here: https://play.google.com/store/apps/details?id=com.danie.pocasisveta

u/Tough_Deer_3756 — 18 hours ago
▲ 3 r/admob

AdMob keeps serving fake virus / malware scare ads in my app. Users think my app is malware. What can I do?

I’m using AdMob interstitials only, with no mediation.

Over the past months I’ve received multiple complaints from users saying my app is showing malware/phishing ads. Some users uninstall the app, leave bad feedback, or assume that my app itself is malware.

The ads are the classic fake Android/Google warning scams:

----

“Your Google Play account will be suspended today”
“We found 61 viruses attacking your system”
“Your Android is severely damaged by junk files”
“Click OK to install an app and fix it”
“Photos deleted 3 years ago were found on your device”

----

These are app-install ads that redirect users to Google Play. Users often think the warning comes from my app, not from the ad, so I get angry emails, uninstalls, and bad reviews.

I’ve been trying to handle this manually by:

  • Blocking individual apps in AdMob
  • Blocking advertiser URLs
  • Reporting the ads

But it feels like whack-a-mole. New apps and creatives keep appearing with the same scareware format.

What frustrates me is that this seems like a clear Google/AdMob failure. These ads are not subtle policy edge cases. The text is obvious spam/scareware: fake virus counts, fake Google warnings, fake Android damage alerts, and instructions to install another app. It is hard to understand how this passes ad review or why Google can’t automatically filter creatives with this kind of wording before they are served to users.

Is there a more effective way to stop these ads in AdMob?

I’ll attach screenshots of the ads and user complaints. Any advice from other publishers would be appreciated.

u/eduardo_coelho — 17 hours ago
▲ 2 r/admob

Admob ad inspector blank screen

Hi everyone..does anyone know what's the solution for Admob ad inspector blank screen?. No matter what I choose shake or click always return blank.

reddit.com
u/Rich_Wolverine1135 — 20 hours ago
▲ 4 r/admob

My app got 7k installs in 3 weeks, ads restricted invalid traffic concerns

Anyone know what to do in this case? Most of the traffic is from reddit so I'm not sure if it tripped up their system? Pretty frustrating! Do I just wait it out?

reddit.com
u/EggVentures — 1 day ago
▲ 8 r/admob

iOS tools

I've developed an iOS tool, and this is the third month since I added ads. I'm not sure if there's still room for improvement. Do iOS users like or dislike ads? If they don't mind them too much, I could add more ads.

u/Little-Guest-4150 — 1 day ago
▲ 1 r/admob+1 crossposts

My app floattext making 0.1$ a day ad revenue if I make 100 apps like this who make just 0.1$ a day it will be 10$ a day should I do this ?

I have an idea 💡 🤔 which feels useless but I want to know any consequences and if it really possible

I created app who generation only 0.1$ a day my question is if I make 100 app and list into play store with same devloper account and all avrage generate 0.1$ per day it will be 10$ a day

Will this idea work or it is waste of time ? Guide me

reddit.com
u/New-Big5947 — 2 days ago
▲ 7 r/admob

No idea

No idea what I’m doing with admob, integrated it mid last month but it’s slowly creeping up.

Main reason for adding it was to bug users into making an in app purchase to remove adverts and at this point it’s working. All premium features are still hidden behind a paywall, the only difference is, free users now generate me a small revenue.

u/BoroBornTrue — 1 day ago
▲ 5 r/admob

Locked out of Gmail business account -> Lost Google Play Console, AdMob, app updates, and monetization

I'm in a really bad situation and hoping someone has been through this or has advice.

I got logged out of my Gmail business account and I can't get back in. This account is the owner of my Google Play Console and AdMob account.

The strange part is that I know the correct password and I can successfully complete 2FA using my Google Authenticator app. However, on the final verification step, where Google is supposed to send an SMS verification code, I immediately get the error: "Too many failed attempts. Try again later."

The error appears before an SMS is even sent, so I never have a chance to enter the code. I've waited and tried again later, but the same thing keeps happening.

This has had a huge impact on my business. My app has over 10,000 registered users, and because I can't access the account:

  • I can't access the Google Play Console.
  • I can't publish app updates or bug fixes.
  • Google Sign-In in my app has stopped working.
  • In-app purchases no longer work.
  • Ads have stopped serving because I lost access to AdMob.

Has anyone experienced this specific "Too many failed attempts" error even after entering the correct password and Authenticator code? Is there any way to get past it or contact Google about this? If the account can't be recovered, is there any way to regain access to the Play Console or transfer ownership?

At this point, I'm unable to maintain or monetize my app, and my users are affected as well. Any advice or shared experiences would be greatly appreciated.

reddit.com
u/Top-Nectarine-2738 — 1 day ago
▲ 1 r/admob

AdMob Bidding with Unity Ad

quick technical question about mediation.

I have an app set up with AdMob Mediation using Unity Ads via Bidding (no waterfall). When Unity Ads wins an auction and shows an ad, where are the earnings and impressions recorded? Do they show up in my AdMob dashboard reports, or do they show up in the Unity Ads dashboard?

reddit.com
u/OpinionAnxious4381 — 2 days ago
▲ 4 r/admob

Don't try Liftoff

I have created an account on Liftoff to use trough Admob mediation, was working ok, not big deal but fine.

After some days, they closed my account without any warning, so I tried to contact they on almost every medium (Web, mail, Linkedin) and after 10 days, they sent an automated reply saying they will not open the account again because bla bla bla.

I work with Admob for more than 10 years without any problem and now this little know ad network said my traffic it's bad (all organic from Google Play). Luckily the money goes to Admob so they can't cancel the payment.

So based on my experience I recommend you don't try this network.

reddit.com
u/Conexur — 2 days ago
▲ 1 r/admob

App lovin

Hey guys i have an app on Playstore and someone suggested me to use applovin mediation on Admob. I have 2.1k+ downloads in just one month after launch and more than 1k+ active users. But Applovin is not Approving my account. Is there any minimum requirement to get approved?

reddit.com
u/rajveersinh-rathod — 3 days ago
▲ 30 r/admob

I want to give up

Hey folks,

I launched a trivia app back in March. Since then, I've gotten 2 in-app purchases, but ad revenue is moving at a snail's pace.

I know apps usually take time to gain traction, but it's hard not to wonder whether I'm being patient or just wasting time.

For those who've launched apps before, how long did it take before you started seeing meaningful revenue or growth? Should I keep pushing and give it more time, or is this usually a sign that something needs to change?

Would love to hear your honest thoughts.

u/Hot_Memory_7330 — 4 days ago
▲ 4 r/admob+1 crossposts

1k+ DAU but averaging only $0.30/day. eCPM dropping — what should I do?

Hey everyone, I launched my app about a month ago and I’m looking for some advice on my AdMob performance. The growth has been solid, but the revenue isn't matching up.

Here are my current stats:

  • Time since launch: 1 Month
  • Total Downloads: 2,000+
  • Daily Active Users (DAU): 1,000+

The Issue: Right now, my AdMob is only making an average of about $0.30 a day. A few weeks ago, I had a nice little streak where it hit $1/day for 3 days in a row, but over the last few days, it has dropped back down. My eCPM has also dropped significantly and is currently sitting around $0.36.

(For context, the app is built with Flutter, in case there are any specific package or implementation quirks I should know about).

reddit.com
u/rajveersinh-rathod — 4 days ago
▲ 1 r/admob

Does AdMob SDK version affect ad revenue?

I feel like my AdMob revenue decreases every time I update the AdMob SDK version.

Do others also feel that revenue changes depending on the SDK version? Or am I the only one who feels this way?

I know revenue can be affected by many factors, but I’m curious if anyone has noticed a similar pattern after updating the SDK.

reddit.com
u/Medical_Nose1784 — 4 days ago
▲ 6 r/admob

My Ad revenue from 2 Games

Here is my revenue form 2 games. One has been published in 2023 and has only admob banner and Reward ads.

Second I released in mid March this year. I spent little on Meta ads for second one too. Things are not going so great it seems.

u/EveningPrimerose_12 — 4 days ago
▲ 5 r/admob

I have acquired users! Roas is less than 1, we have updated the game! How should we proceed? Does a <1 roas ever turn >1 roas 👀

u/Realistic_Spare1707 — 5 days ago