
Its Tough Targetting Low ECPM Countries
Slowly shifting my focus to target high ecpm countries. Losing interest in The tier 1

Slowly shifting my focus to target high ecpm countries. Losing interest in The tier 1
Why is this popping up?
Are these App Store screenshots strong enough for a new puzzle game? Looking for ASO feedback
I recently launched Juicy Blast Match, a fruit-matching puzzle game on iOS, and I'm trying to improve the App Store product page.
These are the screenshots I'm currently using. I tried to make the first few communicate the main selling points quickly:
I'm mainly wondering:
The game is still fairly new, so I'm currently experimenting with the product page and trying to improve conversion rather than just downloads.
I'd especially appreciate feedback from anyone who has worked on ASO for mobile games.
https://apps.apple.com/us/app/juicy-blast-match/id6793485420
Platform: iOS
Category: Puzzle
Game: Juicy Blast Match
Hehe woke up to this ecpm for my 1 week old game
Many developers ask what AdMob performance looks like in low eCPM countries, so I thought I'd share some real numbers from my apps.
Last 7 days:
• Revenue: €11.83
• Ad Requests: 106K
• Impressions: 16.4K
• Match Rate: 72.13%
• eCPM: €0.72
I'm using AdMob Mediation, with AdMob Network and Meta Audience Network serving most of the traffic.
The majority of my users are from lower eCPM regions, so these figures are expected, but it's still interesting to see how mediation impacts fill rates and overall revenue.
Sharing for transparency and to give newer mobile developers a realistic view of monetization outside Tier 1 countries. We keep pushing anyway!
🚀 Excited to share that my new game Chroma Orbit has officially been approved and is now live on Google Play! 🎉
A fast-paced arcade game where timing, reflexes, and color-matching skills are put to the test across multiple unique game modes.
I'd love your support and feedback!
🎮 Play now: https://play.google.com/store/apps/details?id=com.chromaorbit.game&hl=en
From April 18 to May 18, Estudy Secondary grew from about 8.4K installs to 9.5K+ installs on Google Play.
No major advertising push — just consistency, continuous improvements, and better ASO over time. Small improvements really compound.
Still building and improving 🙌
It’s a relaxing spot-the-difference game with over 1000+ handcrafted levels and tons of variety. I put a lot of effort into making it fun and visually appealing — I’d really appreciate it if you could check it out and share your honest feedback or leave a review!
https://play.google.com/store/apps/details?id=com.photodifferencehunter.game
Hey everyone, I just published a simple Android game called Photo Difference Hunter. It’s been live for 2 days and I’ve made my first €0.15 from ads yesterday (Just woke up) 😄
Not huge, but it feels like a big milestone. Would love feedback or tips on improving retention/monetization!