Its Tough Targetting Low ECPM Countries
▲ 1 r/admob

Its Tough Targetting Low ECPM Countries

Slowly shifting my focus to target high ecpm countries. Losing interest in The tier 1

u/SocietyGrouchy6160 — 1 day ago

Are the screenshots for my game that good?

Are these App Store screenshots strong enough for a new puzzle game? Looking for ASO feedback

I recently launched Juicy Blast Match, a fruit-matching puzzle game on iOS, and I'm trying to improve the App Store product page.

These are the screenshots I'm currently using. I tried to make the first few communicate the main selling points quickly:

  • Actual gameplay
  • Combos and power-ups
  • Fruit-matching mechanic
  • Obstacles
  • Daily streaks/rewards

I'm mainly wondering:

  1. Do these screenshots immediately communicate what the game is?
  2. Are they too busy/colorful, or do they work for this genre?
  3. Is the text readable enough when viewed at normal App Store size?
  4. Would you change the order of the screenshots?
  5. Which screenshot would you remove or redesign first?
  6. Does the first screenshot do enough to convince someone to keep scrolling?

The game is still fairly new, so I'm currently experimenting with the product page and trying to improve conversion rather than just downloads.

I'd especially appreciate feedback from anyone who has worked on ASO for mobile games.

https://apps.apple.com/us/app/juicy-blast-match/id6793485420

Platform: iOS
Category: Puzzle
Game: Juicy Blast Match

u/SocietyGrouchy6160 — 4 days ago
▲ 1 r/admob

Low ECPM Contries

Many developers ask what AdMob performance looks like in low eCPM countries, so I thought I'd share some real numbers from my apps.

Last 7 days:
• Revenue: €11.83
• Ad Requests: 106K
• Impressions: 16.4K
• Match Rate: 72.13%
• eCPM: €0.72

I'm using AdMob Mediation, with AdMob Network and Meta Audience Network serving most of the traffic.

The majority of my users are from lower eCPM regions, so these figures are expected, but it's still interesting to see how mediation impacts fill rates and overall revenue.

Sharing for transparency and to give newer mobile developers a realistic view of monetization outside Tier 1 countries. We keep pushing anyway!

u/SocietyGrouchy6160 — 2 months ago

1,000+ installs gained in just one month 🚀

From April 18 to May 18, Estudy Secondary grew from about 8.4K installs to 9.5K+ installs on Google Play.

No major advertising push — just consistency, continuous improvements, and better ASO over time. Small improvements really compound.

Still building and improving 🙌

u/SocietyGrouchy6160 — 3 months ago
▲ 1 r/admob

Hey everyone, I just published a simple Android game called Photo Difference Hunter. It’s been live for 2 days and I’ve made my first €0.15 from ads yesterday (Just woke up) 😄
Not huge, but it feels like a big milestone. Would love feedback or tips on improving retention/monetization!

reddit.com
u/SocietyGrouchy6160 — 4 months ago