Quick thanks to this sub + a small tool for tracking free Play Store games

Hey everyone,

Just wanted to drop a quick thank you to this community—I've found so many great Android games and hidden deals through posts here over time.

It actually inspired me to build a small, simple app called GamesBolt to track temporary 100% off promos and giveaways on Google Play (plus PC platforms like Steam and Epic) so they don't get missed before expiring.

Curious how you all usually keep track of limited-time Play Store price drops? Appreciate all the awesome recommendations posted in this sub!

reddit.com
u/Arslanchaudhry — 2 days ago

GamesBolt — A free Android app to track limited-time free claims (including itch.io games) before they expire ⚡🎮

I wanted to share a small Android utility app I built called GamesBolt. It collects paid games and indie projects that are temporarily 100% free to claim/keep, putting them into one live feed with countdown timers for each deal.

https://play.google.com/store/apps/details?id=com.auragames.gamesbolt

Try my app and your FeedBack is Welcome

u/Arslanchaudhry — 8 days ago

What I'd tell myself before submitting: notes from a Play Console launch that took 7 attempts

Just got GamesBolt live after 7 submissions. Writing down what actually held it up, because I couldn't find clear answers on any of it while I was stuck.

Context: the app lists games that are temporarily free across Steam, Epic, GOG, itch.io and the mobile stores, and links out to the storefront to claim. Ads, plus an optional subscription that removes them. That combination — third-party brand names, outbound links, and a subscription — is apparently a lot of surface area for review.

1. [Brand and trademark references.] The listing names Steam, Epic, GOG, PlayStation, Xbox and Switch. [Describe what happened — did it get flagged, did you add the disclaimer pre-emptively?] What I ended up with is an explicit non-affiliation line at the bottom of the description and no store logos anywhere in the graphics. [Adjust to what you actually did.]

2. [Subscription disclosure.] Anything with a free trial and auto-renew has to state the price, the renewal terms and how to cancel, in the listing itself and in the app before purchase. [What did you get pulled up on, if anything?]

3. [Data safety form.] [Which declarations tripped you up — account creation, device IDs for ads, location?] This one is easy to fill in wrong without realising, and it fails quietly.

What I'd do differently: [one honest thing].

Live now if you want to see how the listing ended up: https://play.google.com/store/apps/details?id=com.auragames.gamesbolt

Happy to answer anything about the review process for apps that link out to other stores — that seems to be the part with the least written about it.

u/Arslanchaudhry — 9 days ago

What I'd tell myself before submitting: notes from a Play Console launch that took 7 attempts

Just got GamesBolt live after 7 submissions. Writing down what actually held it up, because I couldn't find clear answers on any of it while I was stuck.

Context: the app lists games that are temporarily free across Steam, Epic, GOG, itch.io and the mobile stores, and links out to the storefront to claim. Ads, plus an optional subscription that removes them. That combination — third-party brand names, outbound links, and a subscription — is apparently a lot of surface area for review.

1. [Brand and trademark references.] The listing names Steam, Epic, GOG, PlayStation, Xbox and Switch. [Describe what happened — did it get flagged, did you add the disclaimer pre-emptively?] What I ended up with is an explicit non-affiliation line at the bottom of the description and no store logos anywhere in the graphics. [Adjust to what you actually did.]

2. [Subscription disclosure.] Anything with a free trial and auto-renew has to state the price, the renewal terms and how to cancel, in the listing itself and in the app before purchase. [What did you get pulled up on, if anything?]

3. [Data safety form.] [Which declarations tripped you up — account creation, device IDs for ads, location?] This one is easy to fill in wrong without realising, and it fails quietly.

What I'd do differently: [one honest thing].

Live now if you want to see how the listing ended up: https://play.google.com/store/apps/details?id=com.auragames.gamesbolt

Happy to answer anything about the review process for apps that link out to other stores — that seems to be the part with the least written about it.

reddit.com
u/Arslanchaudhry — 9 days ago
▲ 4 r/googleplay+4 crossposts

Lessons from building a deal-aggregator app: expiring content is a harder cache problem than I expected

Native Android, Kotlin. The app aggregates time-limited free-game offers from a bunch of storefronts. Sounds like a simple list screen. The expiry semantics are what made it interesting.

A few things I got wrong first time:

Stale data is worse than no data here. A normal feed can be five minutes behind and nobody dies. In this app, a five-minute-stale card means someone taps through to an offer that just closed and concludes the app is broken. I ended up [describe your approach — server-side refresh cadence, TTL, invalidation on open].

Countdowns and lifecycle. Every card renders a live countdown. Naively that's one ticker per visible row and the list stutters. I moved to [single ticker driving state / whatever you did] and made sure it stops on onStop so it isn't burning cycles in the background.

Device clock lies. People's clocks are wrong, sometimes by hours, and timezones make "2 days left" ambiguous. Everything is stored as UTC instants and I [compute offsets against a server timestamp / etc.] rather than trusting local time.

Sorting by expiry means the list reorders under the user's thumb. Genuinely annoying if you don't handle it. I [describe: stable keys, no resort while scrolling, etc.].

Offline. The list has to render from cache the moment it opens, then reconcile. Room + [your setup].

Happy to go deeper on any of it. The app is GamesBolt if you want to see the result: https://play.google.com/store/apps/details?id=com.auragames.gamesbolt

If anyone's solved the "list that reorders itself while you're reading it" problem more elegantly, I'd like to hear it.

u/Arslanchaudhry — 8 hours ago

Anyone still into virtual pet games? Dropping my old puppy sim that never really got marketed

Hey,

So I released this game a while back called My Virtual Puppy and honestly never pushed it much. It’s a simple 3D virtual pet where you raise a puppy — feed it, clean it, train it, take it on walks, do little quests, that kind of thing.

Nothing groundbreaking, just a chill pet care game. Graphics are decent for what it is. Free on Play Store.

Link if anyone wants to check it out:
https://play.google.com/store/apps/details?id=com.auragames.pet.puppy.dog.Simulator

Curious if people still play these or if the genre is pretty dead now. Any feedback is welcome.

u/Arslanchaudhry — 15 days ago

Dark Web Simulator — Cyber HUD GUI Kit (210+ Vector Elements) | Ready-to-Ship Hacker/Sci-Fi UI

Hey everyone,
I just released a new UI asset pack on itch.io that I thought some of you might find useful.
Dark Web Simulator — Cyber HUD GUI Kit
A complete, ready-to-ship interface kit designed for hacker, cyber-thriller, sci-fi, and spy games.
What’s included:
• 210+ elements organized in 17 clean folders
• 100% vector SVG (export PNGs at any resolution, fully transparent)
• Filter-free neon glow (layered strokes — runs fast in every engine)
• Full button states: normal / hover / pressed / disabled
• Generator source included — tweak once and regenerate everything
Pre-built screens:
• Main Menu
• Gameplay HUD
• Radial Pause Menu
• Level Complete
• Black Market
• Settings
Style highlights:
Teal matrix-code panels, glowing cyan tick rings, neon hexagonal text buttons, gray circuit-texture buttons, gear discs, terminal log windows, HUD gauges, health/signal bars, bitcoin counters, ACCESS GRANTED/DENIED stamps, map pins, circuit d-pads, target reticle, sliders, toggles, and more.
It’s built to drop into a project quickly so you can focus on gameplay instead of spending weeks on UI.
Link:
https://auragamestudio.itch.io/dark-web-simulator-cyber-hud-gui-kit-200-elements
Name Your Own Price (demo available).
Would love any feedback — happy to answer questions!

u/Arslanchaudhry — 18 days ago

👋 Welcome to r/Gamewalay - Introduce Yourself and Read First!

Hey everyone, and welcome to Gamewalay!

Whether you are dropping your latest indie title, hunting for the perfect 16-bit sprite sheets for your next project, or just looking for a place to talk about your favorite games and mods, you have found your new home.

This community was built to be a dedicated space where players and creators can connect, share, and grow together.

🕹️ What We Do Here

Devlogs & Behind the Scenes: Show us what you are building! Share your coding journeys, design processes, and game updates. We love seeing how things are made.
Showcase & Promotions: Just launched a new mobile game or an asset kit on itch.io? We want to see it! (Just make sure to use the right flair and give us some context in the post).
Resources & Assets: Share and discover UI kits, pixel art, scripts, and tools to level up your development.
Gaming Discussions: From classic regional card games to heavily modded survival runs, let's talk about what we are actually playing.

📜 The Ground Rules

To keep this community professional, valuable, and fun for everyone, we have a few simple guidelines:

  1. Add Value to Your Promos: If you are promoting your game or assets, include a description, a mini-tutorial, or a devlog. Tell us the story behind it rather than just dropping a link.
  2. Constructive Feedback Only: We are here to help each other improve. Be respectful and helpful when critiquing someone's work.
  3. Flair Your Posts: Please use the proper tags (Discussion, Showcase, Devlog, Assets) so everyone can easily filter and find what they are looking for.

👋 Introduce Yourself!

To kick things off, drop a comment below and let us know:

What are you currently playing?
Are you working on any games, apps, or asset packs right now?

Grab your controllers, get comfortable, and welcome to the community!

reddit.com
u/Arslanchaudhry — 18 days ago

✨ Level Up Your Kids & Casual Games UI instantly! 🍭🏥

Hey Gamewalay family! 👋

If you are working on casual, kids, hospital, or candy-style mobile games, design shouldn't slow down your dev build. We just dropped our production-ready UI kit to help you launch faster with high-polished graphics!

🎨 Children Hospital — Candy GUI Kit (180+ Elements)

Here is what’s packed inside this asset kit:

  • 🍬 180+ High-Quality Vector Assets (Glossy mint & candy pink theme)
  • 🔘 Buttons & Panels: Glossy vector circle buttons, gold-textured accents, bars, pins & icons
  • 📱 Ready Mockups: Popups, HUD elements, shop panels, and settings menus pre-configured for kids & hospital themes
  • 📐 100% Scalable: High-res vector graphics ready for high DPI mobile & tablet screens
  • 💼 Royalty-Free: Commercial license included for all your indie or client projects!

Give your game that slick, professional studio look without spending weeks drafting assets from scratch. 🚀

👉 Check out the full pack on itch.io:https://auragamestudio.itch.io/children-hospital-candy-gui-kit-180-elements

Feedback and support from the Gamewalay community are always welcome! Drop a comment and let us know what UI theme we should build next. 👇✨

u/Arslanchaudhry — 18 days ago
▲ 4 r/Unity2D+1 crossposts

Just dropped a full Dark Tech GUI pack for stickman / superhero games (209 elements)

Hey everyone!
Just released a new GUI kit focused on dark tech / stickman / superhero vibes:
Stickman Spider — Dark Tech GUI Kit
209 elements across 17 folders, including:
• Glossy steel circle buttons + gold cracked text buttons
• Red-glow angular panels with web textures
• Full HUD pieces (health, web fluid, coins, nitro)
• Controls (D-pad, joystick, steering wheel, pedals)
• Level select, map pins, rewards, notifications, hero medallions, vehicle tiles
• 6 ready-made example screens (Main Menu, Gameplay HUD, Pause, Level Complete, Vehicle Select, Settings)
All 100% vector SVG → export at any size, fully transparent.
Button states included (normal/hover/pressed/disabled).
Easy to recolor and comes with a generator source.
Price: $4.99
Demo available.
Link: https://auragamestudio.itch.io/stickman-spider-dark-tech-gui-kit-200-elements
Would love any feedback!

u/Arslanchaudhry — 20 days ago
▲ 1 r/admob

Integration of admob

Is it a good idea to add admob on juat publish game or wait until get more then 10000 downloads . Because in these days i see it is very hard to get good download in google play after launching game on it .

reddit.com
u/Arslanchaudhry — 23 days ago
▲ 1 r/itchio

New itch.io shop getting zero views after a few months — is this an indexing issue?

Hey all — I set up my shop (AuraSoft) a few months back, uploaded several game asset packs and a card game, and I’m getting basically no organic traffic at all. Not just low sales — literally no views.

I searched site:auragamestudio.itch.io on Google and only one of my pages shows up, none of my asset listings. My page is public, nothing’s in draft, and I haven’t touched any visibility settings.

I emailed itch.io support about it (ticket #381459) but haven’t heard back in a couple weeks.

Has anyone else run into this? Curious if:

**•**	new stores get throttled/delayed before showing up in search  
**•**	there’s something specific I should check in my page settings  
**•**	Google Search Console verification actually helps for itch.io subdomains

Any pointers appreciated — happy to share more details if useful.

u/Arslanchaudhry — 28 days ago

[Feedback Request] First indie launch — built an online card game on weekends. Honest UX feedback wanted

Three-person indie team, first commercial-ish release. Built an online South Asian trick-taking card game on weekends over 3 months. Just launched on Play Store last month, \~50 installs so far from friends and seeding.

What I'm looking for from r/IndieDev: an honest gut-check on the first-time-user experience. Specifically:

  1. Onboarding — does the tutorial actually teach the rules to someone who has never played? Or does it assume too much?

  2. First impression — when you open the game cold, what do you notice first? What feels off?

  3. Multiplayer flow — creating/joining a room with a code: clear or confusing?

Stack: \[Unity3d\], multiplayer, \~3 months of evening work.

Free. Android only right now. No real money, virtual coins only. Anonymous accounts.

Link in comments (per sub etiquette). Genuinely just want feedback — happy to return the favor on any indie game you're working on, drop your link in your reply.

reddit.com
u/Arslanchaudhry — 3 months ago

Twin cities waalon, weekend mein time-pass ke liye kya karte ho? (Sharing what's working for me)

Genuine question — yahan twin cities mein weekend activities kafi limited lagti hain. Eating out + Faisal Mosque walks + occasional Margalla hike — yehi cycle hai.

Picha jab cousins gathering hoti thi, hours nikal jate the just sitting around playing Bhabhi/Thulla. Now everyone's busy or scattered.

Question: tum log kya karte ho weekends pe jab koi specific plan na ho?

Side note: meri team ne online Bhabhi game banai hai because of exactly this problem — group bana ke khelo regardless of who's in which city. Free, no real-money stuff, link in comments if anyone wants to try. But genuinely curious about other weekend ideas — kaafi twin cities residents yahan parhte hain.

reddit.com
u/Arslanchaudhry — 3 months ago

Lahore mein bachpan ki sabse common indoor activity kya thi? (Mere ghar mein Bhabhi/Thulla tha)

Outsider angle here — Karachi mein bara hua, but Lahori dost batate hain ke unke ghar mein activities kafi different theen. Karachi cousins ke pas hours of Bhabhi/Thulla card game tha — Lahore mein ye game popular thi?

Curious specifically:

- Lahore mein card games khelne ka culture kaisa hai/tha?

- Family gatherings mein kya signature activity hoti hai?

- Koi alag naam se ye game khelte ho ya same Bhabhi/Thulla?

Background: ye game online banai hai humne (small team) — par sach mein curious hoon Lahore ke perspective se kya wahi nostalgia hai ya alag traditions hain.

reddit.com
u/Arslanchaudhry — 3 months ago

Karachi waale — kya tum bhi bachpan mein gali aur shaadiyon pe Bhabhi/Thulla khelte the?

Genuine nostalgia question for Karachi specifically — because the gaming/card-playing culture here was its own thing.

Mujhe yaad hai, North Nazimabad ka mohalla, har Eid pe cousins ka aana, aur 3 baje ki dopahar mein shuru hone wali Bhabhi ki baazi jo kabhi raat 11 baje tak chalti thi. Ammi cheekhti rehti theen "khana thanda ho raha hai," koi sunta nahi tha.

Karachi mein particular thi ye thing — I feel like Lahoris had cricket, Pindi waale had different family dynamics, but Karachi cousins would just sit and play Bhabhi for hours.

Kya tumhare mohalle/family mein bhi yehi traditions thi? Aur tum kaunse area se ho?

(Choti si chooti dev disclosure: yahi game online banaya hai humne, link comments mein agar koi try karna chahta hai. But sach mein curious hoon Karachi specific yaadein sunne ke liye.)

reddit.com
u/Arslanchaudhry — 3 months ago

Postmortem: launched a niche cultural card game with $0 budget — here's what 30 days taught me

Posting an honest 30-day postmortem in case it's useful to anyone here building niche/cultural games.

The game: Online trick-taking card game (a South Asian classic). Free, virtual coins only, Android only.

Team: 3 people, evenings and weekends

Budget: $0 ads, $25 Play Store dev fee, that's it

Tech: [Unity], multiplayer

What worked:

- Hyper-targeted communities (small platform-specific subs > big general ones)

- ASO rewrite: dropping "The Gateway" from the title for actual keywords doubled organic Play Store impressions in 10 days

- Personal asks to friends for reviews (got to 20 reviews in week 1 — Play Store visibility shifted noticeably)

- WhatsApp seeding to friend groups beat every social channel for actual installs

What didn't:

- Posting in r/AndroidGaming without proper [DEV] flair — instant removal (lesson learned)

- Instagram single-image posts (way underperformed carousels)

- Trying to game trending hashtags

What I'd do differently:

- Build to 20 reviews *before* publishing the store listing publicly

- Skip splitting effort across 6 platforms; pick 2 and dominate

Game link in comments. Happy to talk shop about anything specific — multiplayer architecture, ASO, the cultural-niche thing, whatever.

reddit.com
u/Arslanchaudhry — 3 months ago

Anyone here familiar with Bhabhi / Get Away / "Donkey"? Made a faithful online version after years of hunting for one

Long-time lurker in card-game communities. Wanted to ask if anyone here knows the trick-taking game called Bhabhi, Bhabi, Thulla, Get Away, or Donkey depending on region — it's played in millions of South Asian households but I've never seen it discussed in serious card-game circles.

Quick rules summary in case you've played it under a different name:

- 52-card deck, dealt evenly between 2-4 players

- Whoever holds Ace of Spades opens

- Must follow suit if able; if not, you "throw off" and the player with the highest card of the lead suit picks up the entire pile

- Last player still holding cards loses ("the Bhabhi/Donkey")

It's structurally similar to games like President or Last Card but with the unique pile-pickup punishment instead of penalty cards.

Reason I'm posting: spent 3 months building a faithful online version because every existing mobile version watered the rules down or wrapped real-money gambling around it. Free, no real money, authentic rules.

Curious if anyone here:

- Has played this game under any name

- Has compared notes with similar trick-takers (would love rule comparisons)

- Has thoughts on what's missing from online card-game implementations generally

(Link in comments if anyone wants to try and give rules feedback.)

reddit.com
u/Arslanchaudhry — 3 months ago