
Limited to 176 FPS only in Minecraft, while other games reach full 180 Hz display
I have a laptop with native 180 Hz screen, NVIDIA RTX 5060 and Intel integrated graphics, display runs through Intel.
All DirectX games run perfectly at steady 180 FPS.
Only Minecraft Java (OpenGL/Vulkan) caps at 176 FPS when using V-Sync or frame limit matching the screen.
Unlimited FPS works fine and hits ~360 FPS normally, with regular small frame drops as expected, proving my GPU performs at full capacity.
This happened after an Intel graphics driver update around October 2024. It looks like the new driver enforces rounding to multiples of 8: 180 is not divisible by 8, so it gets reduced to 176. Before that update, Minecraft reached full 180 FPS correctly.
I already tried rolling back drivers, setting NVIDIA as preferred GPU, using NVIDIA Inspector, display mode changes and all possible in-game settings — nothing removes this limit.
Attached screenshots show: capped at 176 FPS, unlimited reaching ~360 FPS, other games stable at 180 Hz, and driver details.
Has anyone else had this exact issue? Is there any way to bypass this rounding rule or restore the old driver behavior? Could this be fixed in future updates from Intel or Minecraft?
Thank you for any help or suggestions.