Weight: calling for experts
I never cared about the weight honestly (wrongly!) mostly because I don’t know the side effects.
Can an expert explain me why weight it’s important?
I never cared about the weight honestly (wrongly!) mostly because I don’t know the side effects.
Can an expert explain me why weight it’s important?
I’m assuming most of you already have the vendors you care about at level 3. Personally, I only have Handshake and Banshee left to reach level 4, then I’m basically set.
I’m not a huge fan of tasks, so most of the time I just move around looking for PvP. Otherwise, I’d just play PvE mode. I also sell items to vendors to level them up slowly. I’m not in a rush.
But lately, because of the lack of PvP, I’m starting to lose motivation a bit.
What do you usually do in Warfare mode? What does your typical WARFARE session look like?
For me, I log in, check the map, look for red circles, fly there, but by the time I arrive it feels like everything is already over. Or I just can’t really make an impact. When I’m lucky, I find someone and actually have fun. (both if i kill or get killed, no matter)
Where am I going wrong? How do you usually approach Warfare mode?
Thanks a lot ;)
Expert needed. How to use this?
Can this be attached on the top on another scope?
How do you feel about Warfare mode after the last patch?
More PvP? Less?
Is the night obstructing PvP or favoring it?
Smarter AI are favoring PVP ?
Hey guys,
New GZW Build Room video is up.
This time I recreated a realistic M4A1 URGI Specter build using actual Gray Zone Warfare parts.
MK16 DDC rail, SpecterDR, AN/PEQ, black Surefire, FDE furniture, PMAG, M855A1.
It took a lot of time to find references, watch videos, record the in-game action, and make the 3D animation, but I really enjoyed the process and I hope you will enjoy the final result too.
As always, thank you for the feedback on the previous builds. It really helps me improve the series, build after build.
I would love to hear what you think :)
AI are better.
AI are more fun to kill.
Everybody shooting.
More sounds > More track > More PVP.
WARFARE better x10000 % :)
GZW is not perfect yet, but I honestly believe in this game.
It feels tactical, grounded, immersive, and made by devs who actually care about what they are building.
No silly skins. No arcade nonsense. Just keep it dangerous, realistic, and tense.
I made this video because I genuinely respect MADFINGER Games and the direction they are taking.
Hope you guys can help me get it in front of them too.
See you in the Zone!
I just uploaded a new Gray Zone Warfare video, this time built like a small contract mission inside Sapphire hotel.
honestly this was one of my best runs so far. The pacing, the tension, the CQB, and the whole situation felt really good to play and edit.
The idea is simple: three hostiles confirmed, two PMCs moving through the building, clearing floor by floor until the job is done.
I’m still trying to improve this format and make these clips feel more like short tactical stories, not just random gameplay.
as always, thanks a lot to everyone who keeps giving feedback. It is genuinely helping me make the videos cleaner, more cinematic, and hopefully more interesting to watch.
Cant mount the SSD cause this little black thing is blocking it
Sorry for asking again, but this is still not clear to me.
Since there is only one VOIP button, how does it work when I am in a squad?
If I hold push to talk and speak to my squad radio, can nearby players also hear me, including enemies?
Or does nearby voice only work when I am not in a squad?
which vendor unlock Pilad P1x42 Red Dot Sight ?
How do you organize your stash for when you die, to avoid the boring process of gearing up from zero again?
Unfortunately, there is no quick loadout system, so I’m wondering how you guys handle it.
Do you keep multiple armor sets ready, meds grouped together, ammo prepared, weapons already modded, etc?
Feel free to share a screenshot of your stash organization too.
Thanks!
hey guys, thanks again for all the feedback on my videos!
I’m actively following it and I can already see the improvement, i guess :)
I’m trying to make these Gray Zone Warfare clips feel more like small tactical stories, with tension, atmosphere, and a bit of Metal Gear style, not just random kills.
This one is about patience, positioning, and using the forest properly against a fully geared PMC.
I hope you like it. Feedback is always welcome.
This morning I reinstalled Tarkov just to give it another try.
I love Gray Zone Warfare, a lot. I bought a new video card for it. But after hours and hours I really miss traditional firefights.
I mean those fights where you actually see the guy shooting at you, a few meters away, and you react in the moment.
In Gray Zone, most fights feel like a war between ghosts. 90% of the time I either shoot someone from a crazy distance, or I get shot by someone I never even saw.
After a while, it gets boring.
The game often feels more like a sniper simulator than a tactical shooter.
How do you deal with that lack of close range, traditional combat?
Hey everyone,
I just dropped a new YouTube video experimenting with a different format, short mini stories told through gameplay, supported by on-screen captions and narration.
Idea is to make something more immersive and cinematic, not just raw gameplay.
Do you think this kind of storytelling can work for Gray Zone Warfare?
Any feedback, suggestions, or ideas to improve it?
My goal is to share this game as much as possible, even in my small way.
Appreciate any thoughts.
If you like this format, feel free to follow me on YouTube :) It’s free, and it gives me a bit of motivation to keep going. Thank you so much :)
Tritanope looks much more realistic than the original.
The green of the grass appears deeper and more natural.
Also, the cyan color of the friendly icon is more vivid, which is good.
Overall, it is a clear win for Tritanope blind mode.