u/Any_Confection_7137

▲ 11 r/ironlung+1 crossposts

Hi everyone. I'm a solo indie developer making a game about a submersible on a hellish ice planet.

Here is a small fan-made trailer for my game. It's not fully finished yet, just a bit left to do, but I couldn't wait and decided to share it. Dedicated to fans of similar genre games. Claustrophobic atmosphere. Despair. Deep-sea horror.
I have a very severe phobia of depths and the seafloor. It's not thalassophobia in the full sense—I'm specifically terrified of the bottom. Its substance, even the mere thought of touching the seabed, is horrifying to me. The game is made in Godot.

u/Any_Confection_7137 — 4 days ago

Working on a sub-surface horror game. Here is the main menu loop.

Hey everyone! I’m solo-developing a deep-sea horror game where you pilot a claustrophobic submersible "SanctuM-6") deep beneath the ice sheet.
The game takes place at a depth of 238 kilometers, on the ocean floor of the planet Cocytus. Humanity has found Hell. Literally. The game is set in a planetary system of 8 worlds within the Eridanus Supervoid. Most terrifyingly of all, God has already abandoned this universe.
Gameplay footage coming soon. Dedicated to all fans of the genre.
PS: A small Easter egg for genre fans. Look closely.
This is a sneak peek at the main menu. Let me know what you think of the atmosphere!

u/Any_Confection_7137 — 9 days ago

I turned my personal fear of the seabed floor into a claustrophobic horror game on Ganymede. What do you think?

Hi everyone! I’m a solo indie developer working on a first-person psychological horror game. Currently, it's about 40% finished. The game features a fully 3D interactive map system.
To be honest, I have a very specific and intense phobia: a deep fear of the ocean or seabed floor. It’s not just general thalassophobia (fear of deep water)—it’s specifically about the seabed floor itself, its surface, and what lies down there. I couldn't even find an exact name for this specific phobia online. That's why I'm channeling this exact terror into the game.
The game takes place on Ganymede, deep inside a subterranean ice cave. You are 236 kilometers down, sealed inside a brutally cramped bathyscaphe. Crushing pressure and absolute, suffocating darkness. Tight, claustrophobic tunnels. The only thing keeping you alive is the thin metal hull of your vessel.
Life shouldn't be possible here... yet, it is?
Your mission: Find out why communication was lost with the legendary expedition group "Mark S.M." Recover the black box. And we’ll come back for you.
I have a complete, finalized story and a solid vision for all the core mechanics I'm implementing.
I’d love to hear your thoughts, feedback, or any ideas you might have! (Screenshots attached)

u/Any_Confection_7137 — 13 days ago