u/ApartmentNew8223

Animators Needed - Our Trailer Was Featured on IGN’s GameTrailers Channel

Animators Needed - Our Trailer Was Featured on IGN’s GameTrailers Channel

We’re working on World of Magic: Rise of Magic, an open-world Medieval Punk RPG set in 2037, where magic replaced science and society has regressed into a sword-and-spell driven world. The core of the game is a real-time spell system with deep elemental combinations and adaptive enemies that react to your combat style.

Our trailer has already been featured on IGN’s GameTrailers channel, and the project is now growing beyond its original scope.

We’re currently looking for an experienced animator to help us bring combat to the next level, specifically focusing on high-quality combat animations (melee, spellcasting, and responsive action systems). The goal is to make fights feel impactful, readable, and dynamic, matching the ambitious vision of the game.

If you enjoy working on expressive combat systems and want to contribute to a stylized but AAA-aiming indie RPG, we’d love to hear from you.

Please send your portfolio to the following email: packofgoldd@gmail.com

u/ApartmentNew8223 — 11 days ago

I Started this RPG alone - Now It’s on IGN’s GameTrailers Channel

https://preview.redd.it/gvy4ghlj4o0h1.png?width=3117&format=png&auto=webp&s=d0910637a042273b6c00cf3db40b01f5a4819722

Hey everyone,

I started making my game solo, and now it has already been featured by IGN on the GameTrailers channel.

World of Magic: Rise of Magic -

it’s a Medieval Punk open-world RPG set in 2037. In this world, mages wiped out the scientists, and only wealthy or extremely powerful mages have access to advanced technology and electronics. Because of that, humanity lives like it’s the Middle Ages again, fighting mostly with swords.

The core of the game is its spell system - you can combine spells together and infuse them in real time with natural elements from Earth.

You’ll need to adapt your spell combinations against different enemies, because they learn your tactics and start developing ways to counter the elements you rely on in combat (for example, water can extinguish fire).

Before I even realized it, different specialists joined the project, and now we’re an 8-person team building an Open World RPG while trying to push the visuals toward AAA quality with basically a pocket-sized budget.

reddit.com
u/ApartmentNew8223 — 11 days ago
▲ 11 r/gamedev

How to get on IGN / GameTrailers and get more views than most others

Most posts about IGN / GameTrailers focus on how to get your trailer on their channel. But in my experience, that’s only half the problem.

The real question is:

>How do you get on their channel on the first attempt and make sure your video gets a lot of views?

Because looking at a lot of uploads there, many don’t even break 2–4k views, even on a million-subscriber channel.

We had our game World of Magic: Rise of Magic featured recently, and it passed 10k+ views in under 24 hours. (hopefully at 100k+ by the time you’re reading this).
So I tried to break down what likely influenced.

Youtube Trailer

What’s important here:

  1. IGN likes it when it’s a new premiere, so make a new trailer that you haven’t uploaded anywhere else before.
  2. In the press kit, prepare clean and eye-catching thumbnails - this is the first thing IGN’s audience will see, and for IGN as a channel it also matters for boosting reach (and for you as well). They can decide themselves which thumbnails they prefer.
  3. Attach your logo separately of course.
  4. Probably the most important - the first 5–10 seconds of your trailer! This is where it’s decided whether people keep watching or not - and it’s also a key factor for IGN editors when deciding whether your trailer is worth continuing to watch and feature further. Nobody wants to hurt their channel’s performance metrics.

So, press kit with thumbnails, trailer, logo.
Send it to trailers@ign.com and videowire@ign.com.

Getting your trailer on their channel is only step one. The real goal is making your trailer behave like a native high-performing YouTube video. Put extra effort into the first 10 seconds, and create (or commission) strong thumbnails

Hope it helps someone - good luck.

u/ApartmentNew8223 — 12 days ago