Silent player could be really good if they explained it with FNC
It would be cool if the silent player in the game would be explained by FNC (full-dive non-conformaty), this makes the player using a full dive system have some kind of problem like a lost of a sense.
Our player could just not speak because of FNC, and the characters discovering, recognizing and interacting with this would made the dialogue more genuine and dynamic, instead of they just completely ignoring the main character doesn't speak or our dialogue options being "nod" and "shake your head".
Saying this just from demo, so it maybe will be a lore reason. Just thought about it and I think it makes sense and wanted to share.
Liked the demo, hope the full game will be good.