u/ArkhangelskAstrakhan

Not quite building tip: Building in units of 1.6 or 2.4, not 2
▲ 42 r/avorion

Not quite building tip: Building in units of 1.6 or 2.4, not 2

I'm not pretending to be a great ship designer, I'm really not. But I do think this might work wonders for some of you who are looking more into the building aspect of this game.

Avorion's default scale and grid sizes are set to 0.25. This is fine if you're mostly building crafts with 2+m blocks, but you lose a lot of flexibility when it comes to greebling or making ships with wonky geometry, simply because 10 doesn't divide into smaller integers all that well. If you mainly go for builds that involve a lot of halving, using 1.6 as your base unit is great because you can halve your blocks 5 times (1.6 -> 0.8 -> 0.4 -> 0.2 -> 0.1 -> 0.05) before you hit the decimal place limit. If you use a lot of halves and thirds, you can build in 2.4 with 0.15 increments or 0.2 increments to get a ton of different block sizes.

https://preview.redd.it/aiz2glpyh9kh1.png?width=1178&format=png&auto=webp&s=18c3fe2e39a53356e8db7925a14348e1191f7ac2

https://preview.redd.it/sg6bf7cmi9kh1.png?width=519&format=png&auto=webp&s=d45cae6d4615babd74d476b981aee09841b68362

Red: 2-tall blocks at 0.25 intervals, blue: 2.4-tall blocks at 0.15 and 0.2 intervals each

This works well for breaking up surfaces too, as you have more options in cutting up a 1.2m wide surface as opposed to a 1m surface into neat proportions. One downside is that scaling up builds might be a bit trickier (2.4 -> 4.8 -> 9.6 -> 19.2 instead of 2 -> 4 -> 8 -> 16) but this is an inconvenience I'm willing to take, if this isn't your cup of tea totally understandable.

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▲ 138 r/avorion

I was today years old when I learned this technique

Basically put a corner block (or whatever piece that doesn't overlap too much) onto your desired location and transform it into the intended block. How have I not noticed this until now

u/ArkhangelskAstrakhan — 7 days ago
▲ 39 r/avorion

Question about multipliers to weapons

I was going to use the weapon on the left until I saw the "+48% damage" multiplier at the bottom. Does this just randomly appear on the weapons you either create, roll or come across? Also, do they stack on top of the 6719 and 6491 DPS numbers or are the DPS stats already representing the added DPS?

u/ArkhangelskAstrakhan — 8 days ago
▲ 128 r/avorion

"We have Imperial Navy Fleet at home"

The Imperial Fleet:

Jokes aside, mad respect to y'all that can actually make replicas in this game

u/ArkhangelskAstrakhan — 9 days ago
▲ 3 r/STAR_CCM+1 crossposts

Is a powder mixing simulation viable in STAR-CCM+?

I've been trying (without much luck) to create a simulation setup that involves 1. liquid mixing, 2. liquid+powder mixing, and 3. powder mixing, where all three cases involve one or two phases in a cylindrical mixer with a rotating paddle in the center. Now 1 and 2 are easy (I just have to figure out whether to use EMP or LMP based on the results) but 3 is killing me. DEM is impossible because the amount of particles involved is in the billions; LMP doesn't seem to be too viable due to the simulation being a pure particle simulation (I think) and EMP with the Modified Johnson granular pressure model keeps blowing up. Is this even viable or possible in STAR-CCM+? Should I use a different tool for this?

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u/ArkhangelskAstrakhan — 1 month ago