
u/Arthrun0531

Release v13.5 of Default Beta has been released! Fixed Block of Redstone texture!!!
Downloads:
Link (Requires Programmer Art!)
Changes
-Changed all of the blocks added in r1.6.1.
-Changed Oak, Birch, Spruce, and Jungle Wood (Bark) models
-Changed models for vertical Dispensers and Droppers
-Replaced tooltip names for Smooth Stone, Sandstone, and Quartz to Slabs
Fixes
-Fixed Block of Redstone texture
Sugar Canes always are tinted for almost 13 years.
I just saw a post here that the Dappled Forest Sugar Canes look red. It is because Sugar Canes are biome-tinted. Now, some of the comments said it was Bedrock-only. Wait, Bedrock-only? Then why is Sugar Cane tinted in Java??? Plus, tinted Sugar Canes came at Java in r1.7.2 in 2013! Almost 13 years! and Bedrock at Pocket Edition alpha v0.9.0 in 2014! So Sugar Canes are tinted in both editions! First image would be the tinted version and second would be the untinted version.
Release v13 of Default Beta has been released!!! terrain.png!!!
Downloads
Link (Requires Programmer Art!)
Changes
- Added terrain.png, which makes most of block models added before 13w02a get changed!
- Changed models for Snowy Grass and Mycelium models, now uses the top texture on their normal form.
- Removed cullfacing on Stairs, Fences, Fence Gates, Pistons, Sticky Pistons, Snow, Oak and Iron Doors, and Dragon Eggs.
- Changed models for Uncolored Glass Panes and Iron Bars, post models now uses + shape instead of •!
- Changed Credits sequence to the old one.
- Renamed achievement message from "(Player) has made an advancement (Advancement) to (Player) has just earned an achievement (Achievement).
- Changed "Unknown" to "Mark Twain" in the post credit text.
- Removed tooltip name for End Stone.
- Removed crackling sound for Furnaces.
- Can now be played in 1.21.4+!
- Added 3 versions for block item forms!
- Changed Sulfur and Cinnabar blocksets.
- Changed Sulfur Cube outer texture.
- Changed Copper Chests to match pre-1.21.11 texture.
- Chests are now like pre-Beta 1.8 again!
- Removed shading inside Cauldrons, Flower Pots, and Hoppers!
- Water in Water Cauldron are now opaque.
- Lava and Powder Snow Cauldrons now use their 1.17 versions.
- Renaming White Stained Glass with 'Locked chest' now turns it into a Chest item!
- Fixed Emerald to Ruby renamings!
- Added Fast Grass Blocks option to PolyTone!
Some more differences between Golden Days and the W.I.P Default Beta update
Updates for the next Default Beta update!
List of changes:
Blocks:
-Most of the block textures now use terrain.png! With UVs, I can change the textures by simply changing the order in the same image!
-Snow Grass Block Top textures are now tinted, with PolyTone-only Fast Grass!
-Oak, Spruce, and Birch horizontal Logs now use the r1.3.1 accurate model!
-Most of orientable blocks now no longer rotates it's top textures!
-Red Beds now use their accurate block models!
-Beds that were added in r1.12 now use their entity textures!
-Pistons, Sticky Pistons, Farmlands, Doors, Stairs, and Snow no longer use block cullfacing!
-Chests now use their full-block models!
-Oak and Cobblestone Stair models are now accurate + r1.2.1 upside-down Stairs!
-All Signs now also use their entity textures!
-Farmlands, Snow, and Pressure Plates now are large when dropped!
-Changed bitten Cake models!
Items:
-Renaming White Stained Glass to "Locked chest" now uses the Chest item model!
-Fixed models for renaming Emeralds to "Ruby"!
-Changed some inventory models for Beta 1.8-added blocks!
Entities:
-All player models will now always use their wide models, and all body, arms, and legs no longer supports overlays!
Other:
-Replaced the selections for the Create New World screen with menu buttons!
-Credits now use their Beta 1.9 Prerelease 6 version!
Plans:
-Change all complex models: Redstone Wires, Fences, Glass Panes, Iron Bars, Repeaters, and Comparators.
What are the IDs for items between Indev 0.31 20091231-2147 to 20100109-2000?
These were the versions before they got functionalities. These are the items in your inventory. Helmets, Apple, Chestplates, Iron Sword, Leggings, Quiver, Boots, and Iron Shovel. You can't save on this version; why also I can't access the world save file. The Final Indev Data Values are also different, the IDs for armor are more far than the Iron Tools. Do items before have no ID or got their IDs switched? Someone explain.
How accurate is Alpha Below?
Hello. I saw a lot a videos about this mod called Alpha Below. So this adds a dimension called the Alpha Dimension. You can enter the dimension once you see a Petrified Cobblestone in the Bedrock layer and go below it. You would see some leftovers made by former players. It was based on version Alpha v1.0.2. How accurate is it?
Every differences from Alpha v1.0.2
Sounds - Sounds are still modern except for the old door sounds, bows and arrows...
Music - Music for some reason exists in this mod. Wait, Musics were never played until Alpha v1.0.14!
World Gen - Some trees look strange. Some look like the ones from Classic 0.0.14a, no big trees too! Desert exists in this mod, and Winter Mode is mixed with the Normal Mode, which also didn't exist until Alpha v1.0.3! Blue Roses... wait, BLUE ROSES IN 2010? Deserts generate with Dead Bushes, which did not exist until Beta 1.6. Caves also look very strange here.
Blocks & Items - Snow Layer texture is so smooth. Stone textures use the Release 1.0.0 version. Furnace top textures use the modern Cobblestone texture instead of the Stone texture. Some block texture rotations are strange here. Which is the fucking north??? Rubies in 2010? Wasn't it on 2012? Also the gear textures are modern. Water is animated, but Lava isn't. What the hell? The Boat items look very strange here and placed ones look like ones from Release 1.9, but oarless...
Structures - The camp looks so goo-- WAIT. NETHERRACK IN ALPHA v1.0.2???
GUI - The Oxygen bar, for some reason is a pixel high-off...
How accurate from 1/10?
It's...
4/10 accurate. Doesn't look like the version anyways.
The original Paper Minecraft is gone.
What happened to the popular scratch game of all time?
During Infdev 20100624 and Beta 1.1_02, do you do pixels arts or not? If you do, how do you make pixel arts?
Since those versions, colored wool were removed before Beta 1.2. So how do you make pixel arts with only White Wool?