















I was playing Minecraft Survival Mode on Peaceful late at night trying to get that old eerie Minecraft feeling again the feeling where the world is completely silent except for cave sounds, random mob noises in the distance, and the weird feeling that you’re alone but somehow being watched at the same time. I was walking through forests and abandoned caves with low brightness, and it honestly brought back memories from when I was younger hearing all those Herobrine stories and fake sightings on YouTube. Back then it felt like Herobrine was everywhere in the Minecraft community. People were making videos, creepypastas, mods, “sightings,” and theories nonstop. Then I realized I genuinely haven’t heard anybody talk about him in years. It made me wonder if Herobrine is still relevant in the community at all or if he’s basically become one of those old internet legends people forgot about. I wouldn’t say forgot but maybe fading or am I just getting old and not seeing it any more?
(Yes, I’m 21 and still playing Minecraft. I’ve been playing since I was maybe 6.)
I don't understand how this happened, this mountain range is colossal. There are deep valleys ontop of it.
I knew from memory it was big, but this surpasses my memory three times over. Not sure if I should build here, sometimes nature is enough.
Saw this video by ImNotaCasualty where they made modern mobs like the goat look like they came out during Minecraft old days. Is there a public texture pack that does this? Been playing with Golden Days but that pack doesn't change mobs past 1.13. Would be cool if there was a texture pack that applied the same design philosophy of Alpha and Beta Minecraft with the modern mobs.
In memoriam to the very atmospheric Void Fog. Allow the darkness of the fog and the crackle of the fire to lull you to bed...rock.
Here's some screenshots of new interiors and expanded roads and houses, hope you like it :D
i cheated in some of the ore blocks but thats it, get mad if u care
I do really believe his music is an important contributor to that runaway success of the game early on. Not the only reason, of course. But I think we all have very distinct memories of our first little shitshack where we've made it through the night and Sweden slowly rolls in, or out exploring in the sun and Oxygene's synths start singing during the midday and disappear within a blink. There's not a whole lot that sticks with me from the early days of playing this game nearly 20 years on, just vague impressions and flashes of walking around one of my builds or a memorable death, but the moments of first hearing a given Rosenfeld track certainly do.
I don't play full vanilla modern Minecraft very often, but when I do it strikes me just how diminished his role is within the landscape of the game. I was playing on my mates' Bedrock server for about maybe 50-60 hours before getting bored (turns out not much has really fundamentally changed about the game in the past 3 years since my last go at a server with them and the way we play doesn't really result in anyone sticking around long-term), and I think by the end I had heard Volume Alpha music maybe twice. His stuff plays more frequently in the main menu, still not that often, but in-game it's just nothing but the newer music, which doesn't hold that air of melancholy and solitude in the slightest. I'm not saying this to disrespect the newer musicians, in a vacuum their stuff is fine. But it doesn't have the magic.
So I was curious why it seems to play less and less over the years and looked it up. Tony Soprano puts it best. It's literally just corporate arrogance thinking they can get one up over one of the guys that helped establish the brand that they make billions off of because he doesn't want to be treated like a cheap prostitute. Genuinely was not hard to just let him keep the licensing for the soundtrack out of some sort of acknowledgement of his talents, but nope. It sucks, because we're probably never going to get that third soundtrack, and I wouldn't even be surprised if they eventually push his music out of the game entirely, the way things are going.
I thought I would make my own if it would be cool
this isn't making fun of the other art but I had a dumb idea and had to draw it
Took me a bit to figure this out since Indev+ is officially MultiMC-only on desktop. Posting in case anyone else finds it useful.
Runs great and works with controller (hence pointer, not overlay.)
Plenty of guides for amethyst, I used this one: https://youtu.be/ocv-0ZgwKxU
Also had to play around with RAM as I believe iPhone 17 onwards has a limitation on allocation despite having the best RAM. That video has a RAM fix in the playlist.
And I saw a bug on GitHub: Apparently it can break for some if you manually set RAM between 2 and 4? So check that.
Anyway got Claude to summarise what I did, (inb4 "waaa AI bad", this is all I can be bothered to do rn, feel free to ask questions if you can't get it working.)
EDIT: infdev+ (with an F) proving a lot harder to figure out.
**What you need:**
- Amethyst installed and working on iPhone
- `inf-20100618` installed in Amethyst (launch it once so base files exist)
- A Mac/PC to do the jar merge (or just get AI to edit for you or use editor on your phone)
**Step 1 — Download Indev+**
Grab `Indev+.jar` from legacy-plus.dejvoss.cz/downloads
**Step 2 — Get the base jar off your phone**
Files app → On My iPhone → Amethyst → `.minecraft` → `versions` → `inf-20100618` → AirDrop `inf-20100618.jar` to your Mac.
**Step 3 — Merge the jars (on Mac, in Terminal)**
A `.jar` is just a zip. Run:
```
mkdir merged
cd merged
unzip ../inf-20100618.jar
unzip -o ../Indev+.jar
rm -rf META-INF
zip -r ../indev-plus.jar .
cd ..
```
The `-o` on the second unzip makes mod files overwrite base files. You now have `indev-plus.jar`.
**Step 4 — Create the version JSON**
Make a file called `indev-plus.json` with exactly this:
```
{
"assetIndex": {"id": "pre-1.6"},
"assets": "pre-1.6",
"id": "indev-plus",
"javaVersion": {"component": "jre-legacy", "majorVersion": 8},
"mainClass": "net.minecraft.launchwrapper.Launch",
"minecraftArguments": "${auth_player_name} ${auth_session} --gameDir ${game_directory} --assetsDir ${game_assets} --tweakClass net.minecraft.launchwrapper.AlphaVanillaTweaker",
"minimumLauncherVersion": 7,
"type": "old_alpha",
"inheritsFrom": "inf-20100618"
}
```
The `inheritsFrom` line pulls libraries from inf-20100618 so you don't have to repeat the whole list.
**Step 5 — Put the files on your phone**
AirDrop both `indev-plus.jar` and `indev-plus.json` to your iPhone.
In Files: On My iPhone → Amethyst → `.minecraft` → `versions` → create a new folder called `indev-plus` → move both files into it.
**Step 6 — Update launcher_profiles.json**
At `.minecraft/launcher_profiles.json`, make it look like this:
```
{
"selectedProfile": "indev-plus",
"profiles": {
"inf": {
"name": "inf",
"lastVersionId": "inf-20100618"
},
"indev-plus": {
"name": "indev-plus",
"lastVersionId": "indev-plus"
}
}
}
```
**Step 7 — Launch**
Amethyst → version picker → `indev-plus` → play.
**Troubleshooting:**
- Hangs at Mojang screen → delete `.minecraft/options.txt`
- Doesn't appear in version list → folder name and JSON filename must both be exactly `indev-plus`
- Crashes → check `.minecraft/latestlog.txt`
**Notes:**
- Indev+ multiplayer doesn't work properly (mod limitation)
- The mod is no longer updated but considered a "finished product"
Same approach works for Classic+, Infdev+/Minecraft Infinite, and Alpha Recrafted — just swap the base version (`c0.0.13a` for Classic+, `a1.1.2_01` for Alpha Recrafted, etc.).
I'm planning to add infdev+ and BTA next.
so. after 11.18h of playing. and my save 24.99MB large. im gonan upgrade. from 1.7.3 beta to 1.8beta im scared of loosing my cunsk but. i hope i wont lose it
Ya, it's pumpkin time
enjoy this shoddy game of thrones parody lol..
full video here