u/ArthurJack_AW

How can rationalize close-quarters combat between ships in space science fiction?

In science fiction films, ships almost always engage in combat within visual range. The reason beyond the story is visual tension. I want to imagine a setting that could rationalize this situation, like in the Gundam series where particles generated by the reactor interfere with radar signals, causing battles to return to visual range. However, overusing this setting seems to require explaining why radio communications aren't interfered with, creating a dilemma of patching one hole only to create more. Or do you think it would be better to abandon the concept of close-range combat altogether?

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u/ArthurJack_AW — 9 days ago

If a shipmaster be unable to fully utilize their abilities if promoted to a larger ship with a significantly different combat style?

I was discussing this with a friend before. that under Mahkee 'Chava's command, Scorrin's Blade achieved brilliant results. Would promoting Mahkee to a more advanced ship (like a Covenant battlecruiser) better utilize her naval talents?

However, I also received an objection: the Hekar Taa-pattern's high-speed maneuverability and its preference for naval operations over large-scale deployments mean that if Mahkee commands a battlecruiser, she would have to coordinate much larger ground forces (battlecruisers have ten times the ground combat force of the Hekar Taa-pattern), thus wasting her talents.

Do you think a captain's performance could be affected by "the ship not matching their combat style"?

I think this will be particularly evident in the Remnant of the Covenant, because elite warriors seem to rotate frequently between different roles, and they don't seem to have specific training mechanisms for different roles. It's almost like, if you do well in role A, we'll promote you to a higher-ranking role B, but it might not be related to your previous job.

Imagine a marshal with 30 years of ground combat experience suddenly being asked to command a ship.

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u/ArthurJack_AW — 9 days ago

Some science fiction works use a design where thrusters are mounted at the bow to propel the entire hull. If the ship's center of mass is concentrated as much as possible at the bow, does this design result in better control?

u/ArthurJack_AW — 18 days ago

source: https://en.gundam-official.com/mecha/dybdyxthggvpqui798a0hu4i

Originally a spacefaring ship named Will-o'-the-Wisp owned by Maruba. It was requisitioned when Orga founded Tekkadan and renamed Isaribi. Battleships equipped with Ahab Reactors other than those of Gjallarhorn are assault armored ships used during the Calamity War, and this one is operated after being modified. Although it has multiple gun batteries, they are not decisive against Nanolaminate Armor, so its main method of attack is charging with its sturdy frontal armor.

u/ArthurJack_AW — 19 days ago

Recent information suggests that the Victory of Samothrace's role will initially be filled by a larger ship, potentially causing a plot discrepancy. However, over 300 design modifications to the Victory of Samothrace, which modification do you think would bring the Victory of Samothrace closer to its novel counterpart?

The air squadron should be a minor issue, as its aircraft are relatively small compared to behemoths like the C709. There should be ample space.

The biggest controversy lies in the Victory of Samothrace's description as the only ship large enough to accommodate the SARISSA. To achieve this, it might require hull cutting to insert new sections and possibly new reactors.

or say issue of other large aircraft carriers having their internal space occupied by hangar or hull structures, making it difficult to install the necessary capacitors and rails.

and thickening the armor plates could make the ship more visually conspicuous, allowing the enemy to misjudge its size. What do you think?

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u/ArthurJack_AW — 24 days ago