u/Ashamed_Trick453

▲ 16 r/godot+1 crossposts

Getting Dumped: In Game vs In Engine

In the wise words of Houdini: 'If you don't want people to notice that you swapped the player character with an AnimatedSprite2D, move the camera.'

I had to build my own cutscene system with seamless transitions between gameplay and cinematics, and I couldn't find much information on the topic. I figured that instead of trying to force the cutscene system to work with my character's state machine, I would just hide the character and use an AnimatedSprite2D instead. This also has the added bonus of allowing me to make them children of a Path2D, giving me precise control over their movement direction.

u/Ashamed_Trick453 — 9 days ago