u/Asisreo1

Imprisoned in the Moon and Earthbending on Bumi, Unleashed.

Let's say that I cast Imprisoned in the Moon, targeting my Bumi, Unleashed and making it into a land. I then earthbend him with Toph, Hardheaded Teacher and turn him into a Earthbent land. I then remove Imprisoned from the Moon off of Bumi.

Is he still a land? And if I deal combat damage with him, is that an avenue for infinite combats?

I know its roundabout and Ashaya would make it less headache-y, but I had a debate with a former judge and even when I pulled up Wizard's information on earthbending and how it specifically turns the land into a land creature, they insist it loses the land type when imprisoned in the moon is removed, while I insist its still a land even when imprisoned in the moon is removed.

If I'm wrong, can you please explain what I'm getting tripped up by? If I'm right, how would I be able to explain this in a way that is whole and convincing?

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u/Asisreo1 — 5 days ago
▲ 208 r/EDH

Precons can teach very valuable lessons on deckbuilding I think more people should learn from.

I've been playing for a bit now, about when precons started to become respectable out of the box and I've noticed that many modern precons have developed a deckbuilding philosophy that not only works in a lower bracket environment, but thrives.

I think self-made decks are great, but I think people have a bracket 4/5 mindset for brackets 2/3 and end up making a deck worse. Most notably, I think many deck builders go way too hard on their singular theme. For example, in a bracket 4 aristocrat deck, players will stuff their decks with aristocrat synergies to win as fast as possible, with all the good fixings of a well-rounded competitive deck like interaction, card draw, and interaction. That's good in bracket 4 because you're allowed to win as fast as possible.

The problem is that in bracket 2, you can't win as fast, so you'll end up in situation where you're playing super inefficient cards but still with the philosophy of stuffing your deck with an extremely focused gameplan. I think precons in bracket 2 are good at this, which is ironic because their apparent "unfocused" approach is their main criticism.

For example, I was playing with my silverquill precon and, don't get me wrong, there's some obvious upgradeable cards, but I naively thought "Why would I use [[Ajanji's Chosen]], this is an aura's deck, I should replace it with an aura." Not realizing how good it is to have something like a token generator during the 4-player section so that I have good blockers/attackers in the 1v1. Or that [[Eldrazi Conscription]] is the 1v1 finisher that can win against the exhausted last player, turning a two-more-turns win that's susceptible to a boardwipe into a "no, you're dead to killian now" situation which might be enough to win the game.

Another example is the Ashling precon that my sister has with such diverse elementals with interaction, overrun, token spam, ping effects that while it isn't all just a single gameplan, it works very well in situations where you need to adjust your strategy.

TL;DR: I think precons, while obviously in need of upgrades, can really teach players important deckbuilding philosophies even to players experienced in high-level play.

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u/Asisreo1 — 1 month ago