u/Asylumbeats

Looking for Roblox R15 weapon packs

Hey guys, I’m currently looking for R15 weapon packs, specifically sniper rifles and shotguns if you know any good packs or if you sell them, please let me know. It would be greatly appreciated. Thank you guys so much.

reddit.com
u/Asylumbeats — 8 days ago

Looking for R15 weapon packs

Hey guys, I’m looking for R15 weapon packs that include sniper rifle and shotgun if anyone knows or is selling weapon packs please let me know!

reddit.com
u/Asylumbeats — 8 days ago

Anyone Know Good R15 FPS Gun Packs?

Does anybody know where I can buy good R15 compatible FPS guns/weapons for Roblox?
Looking for modern weapon assets/frameworks with:
• ADS / aim down sights
• Smooth first person animations
• Weapon sway/movement
• Good viewmodels
• Better support for two handed weapons
Our current setup seems built around older R6 weapons and we’re trying to avoid rebuilding everything the wrong way long term.
If anyone has links, creators, marketplaces, or recommendations please drop them below.

reddit.com
u/Asylumbeats — 8 days ago
▲ 2 r/RobloxDevelopers+1 crossposts

Looking for Experienced Roblox FPS Developer (Combat/Gun System Polish)

Currently looking for an experienced Roblox FPS developer to help polish and improve combat systems for a Roblox PvP shooter tied to our character IP/brand, Slugburn.

Main things we’re looking to improve:
• weapon positioning/viewmodels
• proper ADS/aim-down-sights with zoom
• smoother aiming/combat feel
• aim assist / target assist
• recoil polish
• weapon animations

The core game already exists — we’re specifically looking for someone who understands modern FPS feel and can help make the gunplay feel smoother and more polished overall.

This would be milestone/fixed-pay work only (not hourly).

If interested, please send examples of Roblox FPS/shooter work you’ve done, especially anything involving gun systems, recoil, ADS, aim assist, or first-person combat mechanics.

reddit.com
u/Asylumbeats — 13 days ago

Started a character driven brand called Slugburn about a month ago. It sits between animation, streetwear and gaming. It Moved way faster than I expected. Around 20k followers already and one animation went over 3M views.

Now I’m trying to turn that attention into products. Starting with a t shirt just to test if people will actually buy. Plan is to have products show up inside the animations instead of just posting them separately.

Longer term I want to get into collectibles. Thinking squishy or blind bag style with different versions of the character, and eventually a more premium piece like a plush crossbody bag if the character that I already have prototyped and 3D rendered.

Where I’m stuck is manufacturing. Hard to tell what’s legit vs cheap quality, especially with something like a squishy or toy.

If anyone’s gone from content into physical products, how did you actually find solid manufacturers?

reddit.com
u/Asylumbeats — 24 days ago