Development Update 0.2.0 and Gamescom 2026

Late blog repost, this one's from two weeks ago. Whole bunch of stuff this time!

  • Merch!
  • Swamp area mostly done!
  • Spear!
  • Better Blessing tooltips!
  • Map markers!
  • In-game glossary explaining the world!
  • Dojo!
  • German Localization!
  • Gamescom 2026!
  • 0.2.0 releasing early September!!

Check out the blog post for details!

radicalfishgames.com
u/AxelPaxel — 13 days ago
▲ 119 r/Stellaris

Can't I be both lithoid and thermophile?

I'm trying to make an empire inspired by the Mycon from Star Control 2, who are lithoid/silicon-based thermophiles, and the Calamitous Birth origin would fit with the idea I had. But when I pick this portrait from the Lithoid portraits I can't pick a Volcanic homeworld, and when I pick it from the Thermophile portraits I can't pick the Calamitous Birth origin - says I'm not a Lithoid. Can't I be both?

u/AxelPaxel — 2 months ago
▲ 191 r/Stellaris

(Modded) Turns out nerve stapling your own species can cause issues.

I'm a Devouring Wilderness and finished Purity, and had the idea to try nerve stapling every specialized worker subspecies I've created for that +15% job efficiency and so they don't create leaders, leaving only the talented erudite researchers as leaders. Unfortunately, being nerve stapled makes them count as pre-sapients, which get hunted and eaten, because I'm a Devouring Wilderness. Alas, poor tomatoheads...

I don't think it's possible to nerve staple your own species in an unmodded game, and I expect issues like this is the reason why.

u/AxelPaxel — 3 months ago

Clothing equippable items & Year 2 status update

There's a new dev update on the official discord!

Sarah wrote the following:

>Hello everyone,

>Dang, it has been awhile since our last Dev update. We will try to get back into the habit of making more regular dev updates.

>

>Year 2 Progress Update:

>We've had our heads down focused on building year 2. Tim has been writing the story and making cutscenes for all the story events. I've been building the backend of some new features and systems. We still have a LOT of work to do, sorry that it takes so long and that you have to wait. My intention is that the year 2 update will provide a whole 'nother games worth of content (30-50 hrs of play time) + infinite play/years after the end of year 2 concludes the story. I hope the wait will be worth it.

>

>Next Beta/Update Plan:

>We're gonna take a break from year 2 stuff for the next few weeks and work on the next regular update which I plan to release a beta for by the end of June and if all goes well, push to live in July. The Clothing items will be a part of this update. We have a list of things we want to do that are not year 2 related but help improve the game (skills rework? cooking rework?). + more cosmetic stuff, tweaks, balance, bug fixes, and possibly more localizations.

>

>Introducing the new Clothing system! We've turned clothing into inventory items that you can put into equipment slots in the inventory menu. We want to add more clothing to the game in the future and this change helps make it more exciting to be able to craft, purchase or find new clothes in game.

>

>Open the [discord] thread for more...

discord.com
u/AxelPaxel — 3 months ago