u/Azal_of_Forossa

Trader Pod + Turret action change

EDIT: Clarification talking about Killing Floor 3, should be obvious but just adding it here.

Is not being able to instantly buy at the mid wave trader pod, and instantly turn on turrets intended or not? Since launch we could hold e and run into a trader pod and instantly resupply and it'd instantly queue up another purchase so you could buy 1-2 times very quickly, it was useful when you're the last one left and having to kit and clear a high difficulty wave by yourself. Same with turrets, hold e and run into them and they'd instantly turn on.

You can't do that anymore. If you run into a turret or Trader Pod it'll now start the progress bar instead.

I've asked on the Discord and here a few times and never got any answers, would like to know if this is a bug or if the change is actually a bug fix and it's gonna stay this way going forward.

reddit.com
u/Azal_of_Forossa — 4 days ago
▲ 16 r/nmrih

Got 3 merits for booting up the game?

Booted the game up and was greeted with this, assuming it's a bug? I already earned my 3 merits from the weekly and was at 8 before I went to bed last night.

I skimmed the dev blog but skipped over that spot, dunno how because it's bold letters, but I figured out why, lol. It also literally said it in the bottom left of the screen.

u/Azal_of_Forossa — 2 months ago
▲ 19 r/nmrih

The radios turn into sirens while infected

I know I'm probably not playing great but I found this pretty cool.

u/Azal_of_Forossa — 2 months ago

No new specialist on the roadmap going in to 2027.

Kinda depressed about it, would have loved to see Mrs. Foster in KF3. I understand gameplay is a priority with new content, which I'm really happy about we need more bosses and stuff, but it'd have been nice to see more KF1/KF2 characters be brought over.

u/Azal_of_Forossa — 3 months ago