Review of Logix: The Missing Part

Finally got around to taking Logix for a spin and it turned out to be exactly what I hoped for!

Logix is a 1st person linear puzzle game with 40 puzzle "rooms", but instead of giving you a gun or a magical power, the way you interact with the environment in Logix is by connecting input cubes to output cubes and then placing other cubes on pressure plates. Okay I'm not doing it justice! Restart.

Essentially what you are doing when connecting cubes is to establish the logic of the room. Before you activate a pressure plate, you have to let the system know what the pressure plate does by connecting the output cube of that pressure plate to the input cube of what you want to activate (platforms/lasers/so forth). The puzzles then come to life in the variety of activator cubes (for the pressure plates) as well as the variety of pressure plates, output cubes, input cubes and moderator cubes. All of these names are made up by me by the way, there's no narrator or story.

I'm having a hard time comparing this to any other game, but the one that springs to mind is Re:Touring. It at least gave me a similar sense of having to program the logic into the puzzle before being able to solve it.

Overall I greatly enjoyed this game. It is by no means a perfectly built game, as there were at least 2 rooms where I found an unintended logic, but the underlying idea is too cool to skip in my opinion. So if you enjoyed Re:Touring or would just like to try something different - a puzzle game that experiments a bit with the formula - then Logix: The Missing Part is an absolute must buy.

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u/Azecap — 2 days ago

Review of Puzzle Parasite

Have you ever solved a puzzle by whacking a bat at it? Maybe I've done it once or twice in real life, but Puzzle Parasite was probably the first time where it was the intended solution.

In puzzle parasite you arrive at an alien planet with the purpose of... hmm... something something minerals..? The story is not the selling point let's be honest. Anyways your pal Trent has packed a nice bat for you, which turns out to be more than a little useful, because on this unexplored planet there are a sort of powercores? gems? MINERALS? Anyways, these orbs of various colors are keys that need to reach their appropriately colored slots on the walls. In most cases this will be accomplished by picking up the orb and giving it a good whacking with your new favorite bat, but if that were all it wouldn't be much of a puzzle of course, so each color of orb has its own rules for how you interact with them. One swaps colors with nearby orbs, one explodes if you pick it up, but can absolutely be whacked with your bat, one is IMMUNE to your bat, and so on. In addition to the "slots of progress"™️there are also a type of activator crystals, which can be activated with an orb of appropriate color, and will do everything from turning on an elevator or a thingy that changes the color of a nearby orb, to interacting with the usual assortment of laser walls ranging from walls that remove the color of orbs to walls that straight up murders you or explodes your orb.

All of this serves to create a bunch of logic gates, that make up each puzzle room. At the beginning of each room you will get a little interaction between Trent and another friend Delilah, which serves as the story. It was serviceable and did give a bit of an eerie vibe that I appreciated, but as mentioned you probably shouldn't play this one for the story. When you complete each room you are magically teleported to the next room, which I found to detract from the overall feel of continuity. I would have appreciated it significantly more if activating the locks opened a gate/portal/hallway to the next puzzle rather than just a more or less un-adressed blackout followed by appearing in the next room.

Overall, I enjoyed the game. I liked the way you interact with the puzzle elements, and was quite satisfied by the variety of puzzles, although I have to say they were not terribly difficult. As a result the game was on the shorter side, coming in at roughly 3 hours for the single player experience. The game also has a coop mode which took roughly 2h15m to complete. This was actually where the game shone in my opinion, because it was hilarious to run around whacking orbs with a friend, murdering each other with lasers, trying to time your actions and so on.

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u/Azecap — 19 days ago
▲ 249 r/Denmark

Nu er der igen Pepsi Cola med fuld sukker i Danmark

Til de som har været ligeså frustrerede som mig over den tragedie af en sodavand som Pepsi Cola har været de sidste par år, så er der endelig godt nyt. Jeg stødte i dag på sådan en fætter her. Den er med fuld sukker og smager nøjagtigt som jeg husker Pepsi fra fordums tid!

Folket har stemt med pengepungen, så nu kan man finde "Pepsi Original Taste" rundt omkring og altså også på Pepsi's hjemmeside hvorfra billedet er taget. Hurra!

u/Azecap — 1 month ago