![[Standard] Darklight in Standard?](https://external-preview.redd.it/3jbsqMblRU8V4x4vKTYJXwe-cf1ucXk5lsOkajEaM1o.jpeg?width=320&crop=smart&auto=webp&s=945b536777e54ff9816acdbdd927e78f0282001a)
[Standard] Darklight in Standard?
So I've been messing around with Darklight Pheonix, and I've arrived at a deck thats pretty fun while also winning a good amount of the time... in bo1. I think there may be something here, but there are two big problems I need help solving.
1: We need a plan for graveyard hate. This is the reason I've kept to bo1 thus far. I dont know how the deck functions when there's a RIP in play.
2: There needs to be a compelling reason to play Darklight instead of Bringer of the Last Gift combo. If we're putting effort into filling the graveyard, it would be better to just win the game instead of attacking with 3/2s.
For problem one, I know other formats like modern use [[Pheonix Fleet airship]] to beat GY hate, but I dont think thats viable in standard. Saccing stuff is a genuine hurdle, we cant do it every turn for free like they can. Maybe we could try building up cards in hand and then bouncing the RIP, discarding the Pheonixes, and having a big turn that way, but I think that plan is too vulnerable to the opponent doing anything. I think the answer might be to have a plan to mill the opponent instead. If we shift to a more controlling build we could run [[Singularity Rupture]] maindeck and then have some Riverchurns in the sideboard to combo them out. That might solve problem 2 as well, a control deck doesnt overlap with Bringer combo as much.
Those two issues are what I want the most input on but obviously I'd love to hear more generic suggestions as well.