

Breacher 8 needs some rework, in my opinion
I get it, it is supposed to be a bulky, unconventional and very situational weapon. But I tried using it and I ran into some problems that I think could use some fixes:
The game doesn't always check if the shoot button is being held during some other animation (for example, swapping from melee to a weapon, or swapping from another weapon < funnily enough it works when swapping from secondary to breacher, but doesn't work when swapping from breacher to secondary). This results in SUPER clunky experience where, for example, you swing your sword, swap to the breacher holding mouse click and expecting it to start charging right away and.... it doesn't. So you have to carefully wait for the weapon draw animation to finish, and only then you can start charging it. Please don't tell me this is intentional
I could be wrong here because I don't have a stock breacher to test. So oils with the "decrease reload time" bonus instead decrease the breacher's charging time, sure, that's a good thing. But it feels like the initial "rack" animation before shells start to load, is not affected by that bonus. So you still have to wait a long time before you could fire the first shot. Currently my breacher has Compo Oil and Launcher Oil on it, maybe I'm not understanding something
Why can't I rebind next and previous weapon keys?
Right now mouse wheel down is "previous weapon", and it drives me crazy. I want to bind mwheeldown to "next weapon", like in literally any other FPS game out there!