Zerospace should offer multiple different RTS game modes for it's multiplayer.
The multiplayer for Zerospace is a smash hit for some, but for others it drives them away due to overcomplexity and readability.
Adding alternative RTS game modes to Zerospace would help attract new players, keep existing players invested in the game, grow the community, and justify consumer purchase investment.
Zerospace did a excellent job casting a wide net into the RTS community/genre, but it needs to firmly establish itself in the niches and subniches for the long term success and growth.
> 1) Traditional
- No Mercenaries
- No Towers
- No Hero Units.
This is the core foundation of Zerospace, it should be able to stand on it's own without anything extra on top of it.
A pure authentic RTS gameplay experience, where all the Zerospace races can shine as they are.
> 2) Traditional Hero
- No Mercenaries.
- No Towers.
The core foundation of Zerospace, but with the Hero Units. It should be able to stand on it's own.
Another pure authentic RTS gameplay experience, where all the Zerospace races and the Hero Units can shine as they are.
> 3) Hero Units Only
- No Mercenaries.
- No Regular Units.
All Zerospace Hero Units vs All Zerospace Hero Units.
> 4) Mercenaries Only
- No Hero Units.
- No Regular Units.
All Zerospace Mercenaries vs All Zerospace Mercenaries.