▲ 7 r/RSPS

Is there an OSRS client I can run locally and play completely by myself that would allow me to mod certain aspects of the game assuming I know how?

I like OSRS but would prefer an experience that doesn't have me competing with other players, and especially bots for resources, mobs, nodes, etc.

So if possible I'd like a way to play the game offline, locally so to say.
Now I know this is possible, I just don't know how it works exactly and how difficult it will be to pull off.

But in addition to just playing the game by myself, I was wondering if there's any avenues for me that also allow me to make some changes to how certain aspects of the game works.

Things like giving myself more sprint stamina, or allowing all items to stack in one's inventory.

If this is possible but difficult I'm willing to learn.
If this is not possible I'll just have to deal with it :(

Does what I'm saying make sense?
Thank you in advance for the help.

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u/BdBalthazar — 10 days ago
▲ 671 r/memeframe

I'm pretty sure I'm the one who chooses here.

It's definitely a significantly better system than we started out with, but it can still be a bit of a slog.

On top of that I still haven't gotten the Flame Ephemera -_-

u/BdBalthazar — 19 days ago
▲ 231 r/memeframe

View from the Top slaps so hard, I need more of it.

I'm sure there's more to the Genre than just "Jazz"
But I don't have the ear or musical knowledge to know the specifics.

I really hope we'll get more when Tau releases and it wasn't just a one-off.

u/BdBalthazar — 1 month ago
▲ 2.6k r/memeframe

Wait until they meet Orion and Sirius

Was thinking about this one all day at work.

u/BdBalthazar — 2 months ago

How much do you tell your players about your world at/before Session 0?

I'm working on a new campaign right now, and occasionally share some information/lore that would be considered common knowledge with the players who will eventually be playing in it.

But I'm wondering how generous I should be with certain things.

In previous campaigns I would tell my players about;

  • The different countries they could be from.
  • The different gods and religions they could follow.
  • And just general information anyone in-universe would naturally know.

I generally avoid telling them about criminal organisations unless they were actually interested in being part of one.

So what about you?
Are you more forthcoming with your players?
Or perhaps deliberately as vague and tight-lipped as possible?

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u/BdBalthazar — 2 months ago

Rogue or whipless Summoner?

I'm getting ready to start a new playthrough, but have been on the fence about what class I'd play.

I've played Calamity as Melee and Magic.
And I've played Ranged in Vanilla.

But I've never played Rogue, and I've never played Summoner long enough for it to count.

All I remember from the short time I played Summoner (stopped playing before killing even a single boss) was that I did not like using the whip.

I've seen discussions like this where the overwhelming response seemed to be Summoner > Rogue, but those were without the catch of factoring in Whips or not.

Which of the 2 does more damage is not really an issue for me so "X is way stronger than Y" is not really relevant here.

Both sound fun for their own reasons,
but for Rogue I worry I'll neglect the Stealth gimmick and just spam throw.
And for Summoner I worry that letting the summons do all the work will get boring.
So some outside opinions might help me make the decision.

Note:
I mentioned that I stopped playing Summoner one time before even killing a single boss.
I want to make clear this had little to do with Summoner and more with me starting a new run immediately after a long previous run, so I was kinda just burned out.

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u/BdBalthazar — 3 months ago
▲ 9 r/wonderdraft+1 crossposts

Dungeon Masters, At one stage of your campaign's development do you make your world map?

I'm slowly starting to work on my next campaign, but am conflicted on the order in which I should go about it.

On one hand I want to make the map of the city the campaign will take place in so I'll have a frame of reference when fleshing everything out.

But on the other hand making the map now means any changes to the worldbuilding could result in the map needing revisions.

So my question to the Dungeon Masters is;
When do you start/make your map when working on a new campaign?

  • Do you make the map first and adapt the story your telling to the result?
  • Do you make the map and campaign in tandem, slowly working on both at the same time?
  • Do you flesh out your setting first and then make your map based on that setting?
  • Something else I can't think of right now?
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u/BdBalthazar — 3 months ago