u/BeaverBotics2

What should the Carmageddon Franchise do going forward.....if it should do anything?

This is something that has been on my mind since Rogue Shift came out, a game that has had a polarizing reaction in the community (I'm on the "I REALLY don't like it" side), and with the game not doing well at all, it makes me wonder what the series could do in a future game going forward to bring the series back? Or alternatively.....should the series be allowed to rest for good.

Look, as much as we love the earlier titles, that style of game may not hold up well to modern audiences in a highly competitive landscape, and it's very likely the old formula isn't going to work anymore. So I do wonder what the Carmageddon franchise could do to spice things up without losing the core of what made the series fun to begin with. Maybe it could be doing more with the characters and the world, or evolving the gameplay in some way to make it able to compete with contemporary games. I feel there are many ideas the series could do evolve the series without losing what made the early games popular to begin with. And it's not like new ideas aren't a bad thing, the concept of an event driven Carmageddon with roguelike gameplay is a neat idea on paper.

Rogue Shift ultimately was an attempt to modernize the series, but unlike other successful reboot attempts, they basically threw away everything that made these games have a fanbase in the first place, no matter how niche it may be, and didn't really provide anything new that was substantial to draw in new fans. I mean besides the loss of the series' dark/crude humor, dystopian setting and open world gameplay, the game lacked personality with it's bland zombie setting and zero characters (even compared to older games), had mid gameplay that got old and repetitive fast, and the poor handling on launch was just icing on the cake (seriously, for a game that tried so hard to be a serious racer in a franchise that was never a serious racer, good car controls should be the #1 thing to get correct right out of the gate, no amount of post launch patching will fix that).

But I also wonder if maybe Carmageddon just doesn't have a place in the modern gaming landscape anymore, especially with how the satire and carnage doesn't have the same bite as before, not to mention with how cynical the world, and media in general overall, has become. Running people over with a car isn't as novel to people as it once was, and sadly the series doesn't have as much staying power as other franchises, especially with it not having any characters that really stand out in comparison to other games. I genuinely thought Max Damage would be the end of the series for a long time, and made peace with that, but after seeing what we got when they tried rebooting it, there is a cynical, asshole part of me that wonders if Max Damage SHOULD have been the end of the series......

I love these games, but I do believe that if any future entries can't innovate without at least keeping the spirit of the classic games, then maybe it's time to let Carmageddon rest for good and let it be a find relic of the 90s......

Sorry for the depressing post that may or may not be poorly worded, but this is something that has been on my mind lately and I wanted to get these thoughts out to fellow Carmageddon nerds.......

Feel free to discuss in the comments, please just keep things civil.

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u/BeaverBotics2 — 5 days ago

Perhaps....SPEED is the answer!

Playing around with Siamese Dream in the Carmageddon Max Damage Overhaul Mod. This car is so unstable, I love it.

(I also wanted an excuse to use CTTR N-Gin lines, the VO work in that game is peak)

u/BeaverBotics2 — 24 days ago

Body Slamming Die-Anna

I've been playing through Shotgun Bastard's Carmageddon Max Damage Overhaul Mod (which if you haven't tried it yet, do it, it makes an already good game even better), and got this gem of a kill while using Crazor.

Stuff like this is why I love Carmageddon

(Well.......1, 2, TDR2000 and Max Damage at least. Rogue Shift was a mediocre slap in the face and should never have used the Carma name).

u/BeaverBotics2 — 27 days ago

I still believe the Flatout/Wreckfest devs could make a great Carmageddon game....

If not them, at least a team who understands demolition derby/physics based combat.

u/BeaverBotics2 — 1 month ago
▲ 95 r/tf2

Some TF2 Weapon balance ideas I threw together because I was bored, tried to keep things simple. I dunno figured they would at least make the weapon fun/usable, but I'm no game design expert and these ideas could just be straight up bad, I just wanted to throw some ideas out.

The sandman would have it's stun completely removed and focus entirely on damage. Since enemies are no longer stun locked I figured it would be fine to bring the Sandman/Cleaver combo back since it would take more skill to pull off.

The fragment stat for "all fire damage" is similar to the phlog in that all weapons count, hence why it's a higher value. If only fire damage from the fragment counted, the needed damage would be switched to around 500-600.

u/BeaverBotics2 — 2 months ago

WARNING: this post will get pretty negative

I wish this game didn't get canned. It was being made during the height of the Battlebots reboot hype and was super promising. The demo released in 2019 was super fun and extremely well received by both fans and bot builders, not to mention it filled a genre niche that was way open, as Robot Arena 2 was almost 2 decades old at the time and RA3 was a complete disaster. With most Combat Robot games focusing on the building element, it was cool to see a game take on a more fighting game style with the sole focus being on the gameplay, something more pickup and play. Me and many other people wanted to see the game happened, going so far as to donate money towards this game during it's kickstarter/patreon days with hopes the game would be completed......

Only for the team to instead scrap all of it, take down the demo, spend months on radio silence while still taking people's money, then try and sell us some new game no one asked for called "Smash Punks", which was a team based multiplayer game you could tell was trying so hard to capitalize on games like Overwatch, Rocket League and Splatoon. Then they acted surprised when people didn't want to support them anymore and the game just died with a whimper. They had something that worked, people liked it and wanted to support it, and they just scrapped it because they wanted to be another Rocket League. Not even indie devs are safe from chasing multiplayer game trends and failing hard.

To this day most of the guys I know played Robot Champions, both in and out of the battlebot community, miss it dearly. Lesson here is if you have something that works, don't just throw it away, and don't take people's money promising to make something, then turn around and make something completely different from what they were promised.

Also don't back games on kickstarter, you will get screwed.

(PS - Before anyone asks, yes I know about Robot Rumble 2, no I don't care for it)

u/BeaverBotics2 — 2 months ago