
Huge benchmark update
I hope the new GPT 5.6 Sol max and pro brings a major improvement in AI capabilities

I hope the new GPT 5.6 Sol max and pro brings a major improvement in AI capabilities
Hi, I created Creature Compass that adds clean creature markers to Hytale's native world map.
It helps players spot nearby wildlife, threats, NPCs, and special creatures without turning exploration into a noisy minimap clone. Markers use Hytale's built-in world map system, server-side range limits, category filters, player toggles, and performance-safe update throttling.
https://www.curseforge.com/hytale/mods/creature-compass
Thank You
Tibo : "We built the Codex App with models that were okayish at front-end.
Wait to see what we can do when we finally improve front-end capabilities significantly in our models. That day will be something."
Codex improvements seem promising, let's see
elon musk recently posted that in the future, humanity might spend a trillion times a trillion dollars on making antimatter.
idk, maybe that is the kind of thing that helps mankind travel to the first nearby star systems.
but even then, places like proxima centauri are still insanely far. even if we somehow reach 30% the speed of light, it would still take years and years to get there.
the funniest part is, maybe none of this happens in our generation🥀 but we still contribute anyway.
Hey guys, i'm hiba one of the developers of Bedrock graphics platform
We’re building Bedrock Graphics ,a place for Minecraft Bedrock players and creators to discover and publish graphics-related content like texture packs, shaders, RTX packs, Vibrant Visuals packs, and utilities.
Site: https://bedrockgraphics.com
A lot of Bedrock graphics content is scattered across different places, so we’re trying to make discovery and publishing cleaner for both players and creators.
Organize graphics-related content for Minecraft Bedrock like Shader Labs in Minecraft Java
The site is still early, and we’re looking for honest feedback from the Bedrock community. What would make you trust a pack before downloading it? And if you create packs, what tools would make publishing easier?
If this grows well, we’re also planning to build a client/launcher for Minecraft Bedrock, similar to Modrinth, to make installing and managing packs much easier.
Any feedback, criticism, or feature ideas are welcom
Hey guys, i'm hiba one of the developers of Bedrock graphics platform
We’re building Bedrock Graphics ,a place for Minecraft Bedrock players and creators to discover and publish graphics-related content like texture packs, shaders, RTX packs, Vibrant Visuals packs, and utilities.
Site: https://bedrockgraphics.com
discord : https://discord.gg/WwUEe7hYBz
A lot of Bedrock graphics content is scattered across different places, so we’re trying to make discovery and publishing cleaner for both players and creators.
Organize graphics-related content for Minecraft Bedrock like Shader Labs in Minecraft Java
The site is still early, and we’re looking for honest feedback from the Bedrock community. What would make you trust a pack before downloading it? And if you create packs, what tools would make publishing easier?
If this grows well, we’re also planning to build a client/launcher for Minecraft Bedrock, similar to Modrinth, to make installing and managing packs much easier.
Any feedback, criticism, or feature ideas are welcome
What does Codex currently consume the weekly limit when we are out of the 5hour limit window while running tasks?
sad ):
I limit went 68% to 62% of my weekly limit after exceeding the 5hour limit