u/BeginningCurious9515

Questions About True Polymorph spells and with gods favored ones

This is a question that came up when I was thinking about what true polymorph form would be the most useful to turn an object into for help and it came with a lot of creatures that were essentially favoured by the gods. Such as every single dragon in 5E, warlocks, Drow Priestess of Lolth, and maybe all celestials and fiends.

If you were to use true polymorph for them either object into creature or Creatures into creature. Would the many deities take offence of you doing such a thing? For example would tiamat or Bahamut take offense that you are making young dragons be basically steeds for wagons? And this send their people you murder you? What about Living Portents which are stated to be embodiments of prophecy sent by deities. Would that get you in trouble? Or is anything fine as long as you don't make a army to like. End the world or something?

Are you fine with such acts?

Edit: I meant if you TURNED a normal object or being into a gods favored being. Not the other way around.

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Is Cormyr more restrictive than Waterdeep? And more relevant questions.

A question that came to me after looking up Cormyr are the laws that the wiki has on them:

Laws of the Kingdom

Main article: Laws of Cormyr

By 1368 DR, the following laws had been posted at all major entry points to Cormyr.[37]

"All persons entering Cormyr must register with the officials of a border garrison."[37]

"Foreign currency can only be used in certain locations. Please exchange your coins for Cormyrean golden lions at your first opportunity."[37]

"Adventurers must acquire a charter before undertaking any operation as a group."[37]

"All weapons must be peace-bonded. The only persons exempt from this law are members of chartered adventuring groups and members of mercenary groups that can offer proof of employment."[37]

"Harming cats is forbidden."[37]

"Bow your head to royalty and the local nobility."[37]

"Purple Dragons have the right to search you upon request."[37]

"Hunting on private land is forbidden."[37]

It's probably because Waterdeep is merely a city state and not an actual kingdom like Cormyr. But the fact that just merely Entering their borders requires you to register with a border garrison, foreign currency is restrictive so your encouraged to use the local currency, and you have to require a charter if you want to adventurer at the group and all weapons are peace bounded unless you are a chartered group and that the purple dragon has the right to searching upon request.

This is probably not even the full law but it's way different than Waterdeep.

Where I think you don't have to register when you enter their borders, and you aren't encouraged to use their local currency or need a charter just to do adventurering or be peace bonded. So Waterdeep is a lot of lenient when it comes to those things. And I wondered about this. Does that mean Cormyr is more restrictive? And due to this is generally safer? Because from what I currently know from the wiki. Adventuring in Cormyr seems like a massive pain in the butt. Are there any other laws that I'm missing here? Any other answers would be great.

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u/BeginningCurious9515 — 3 days ago

The Canon of DnD Official Adventure/Modules and the DnD forgotten realms novels and if they are connected?

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A question that I would like to know. How does the story of the forgotten realms are connected with the official modules and the official novels set within the forgotten realms and the novel world and the game world?

Do the novels assume that all the Modules Event have their events be the intended ending? Such as the Tyranny of dragons with tiamat being brought into the sword coast but fell by Adventurers to stopped her? Out of the Abyss where the Demon lord's were made to murder each other while the player characters go fight the weakened remaining demon lord? Or Rime of the Frost maiden with the avatar of a god? That would mean that those Adventurers have to exist in the novel's lore? If not the player characters but at least Canon characters that took on those events. Do they referred to the events has had happened? What about the other way around with novels character being brought into the modules/game. For example Laeral & Alustriel Silverhand being CR 19 and 21 respectively with Laeral being stated to be a level 19 wizard while Alustriel doesn't have a stated level, she could be level 19 as well or 20. Does that mean if theoretically bring a level 20 player character wizard from the game world into the novel world. That level 20 wizard would be on the similar levels to Silverhands? And it would mean that you could have a party of level 20s to fight Pre godhood Vecna the Archlich who is a CR 26 and have a chance to win?

Or is the Novel and Game world separated? Where in the novel world. The events of modules do happen and the mechanics of 5E are non existent while the game world has 5E mechanics and the events of the novels did happen?

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u/BeginningCurious9515 — 11 days ago

The most powerful settlement within the forgotten realms?

I question that i would like to know. What are the most powerful kingdoms, empires, or city/city states in both history (or today) based on the categories below? For each of them, name the top examples and briefly explain what made them so strong:

Military Might: (Army size, weapons, and battlefield power)

Magical Might: (How many spell casters they have? How much does magic affect their place or the world?)

Economic Might: (Wealth, trade power, and financial influence)

Political Might: (Diplomacy, alliances, and global control)

Resource Might: (Access to valuable natural resources, food, and raw materials)"

You could either list one that fits all four or list them with different settlement if they are the best at it.

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u/BeginningCurious9515 — 13 days ago

Does anyone have the lastest timeline for the forgotten realms adventures? From the earliest timeline to the ending that is eve of ruin for the 2014 era? Anything after 2024 is also appreciated

Does anyone know the chronological timeline of where the 5E modules take place? Like the absolutely completed timeline that includes all modules and not just the big ones? It would be nice to know the timeline of things within the forgotten realms.

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u/BeginningCurious9515 — 20 days ago

What is the standard for being a prodigy in the forgotten realm?

A question about the means of being a prodigy/gifted individual within the forgotten realm. What is the example of the youngest of them?

Like what is the youngest archmage within the world? What about the youngest arch druid? Archpriest? I do know that the current black staff is the youngest black staff within Waterdeep. But I wonder if anyone younger has reached a level of power that normal people would take decades or even centuries.

So like how strong would an average adult wizard magic be?

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u/BeginningCurious9515 — 22 days ago

How are Spell Components and items value determine for spell casting? Especially subject of ones And other relevant questions.

I've seen a lot of how this would work on DnD subreddits but I wanted to know how the forgotten realms would handle it.

For example. For the Spell True Resurrection. You need diamonds worth at least 25,000 gp for the spell to use for them. But. How is that value determined? You could go with the simple "Bought for 25,000 GP" question but then you could buy any diamond for 25,000 GP and it would fit the spell criteria, so it can't be the value that comes from coins spent. It could be that it would be market rate but then what if that same 25,000 GP diamond is now reduced to 15,000 GP? You would need another 10,000 GP diamond to fill it back up? Is it determined by the gods and that they state that this spell needs 25,000 GP worth of diamonds? But then how do they know it's worth 25,000 GP?

Maybe it's a mix of all three? Where it's based on you buying it for 25,000 GP, the market rate also lists it as 25,000 GP and the gods or the spell have determined that it is 25,000 GP?

If that's the case then what about values that are very subjective due to market cost? For example the wish spell lets you create an object worth 25,000 GP or less that isn't a magic item. The Dnd wiki lists Cocoa beans as 100 GP per 1Ib. But in the same wiki, it is stated that they could be exchanged at spice shops at a rate of 100 cocoa beans for 1 gp? So if you were to use the wish spell or other spells that lets you create something but has a HP value limit. Does it let you make 250 pounds of it due to market price? Or 6,250 pounds due to what is stated?

Maybe there's a spell or way that lets you know if an object is worth something to the magic system? Like a detect value spell? Like the Assess value spell from 2nd edition (Although that spell said market value..)?

I would really like to know how it works within the forgotten realms.

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u/BeginningCurious9515 — 23 days ago

To actually bring a soul back from the Fugue Plane. Is Resurrection magic needed? And other relevant questions!

This is a question that I wondered about.

And that is. Resurrection magic works by fixing the body to make it function to live again and then dragging the soul (With their permission) back from the fugue plane and into their bodies. It leads to a question. What if you fix the body without bringing the soul back? By not using a Resurrection spell. For example a beating heart working again by any means that isn't Resurrection magic or effects but the soul has already left the body?

Do they get the option to return to the body? Or we have a soulless living body? Does it count as an undead?

On another note. What about brain death? Where the body is by all definitions the death of the mind? Is the soul still there?

What if a soul is taken from a body while it's still alive? What happens to the body? Is the body still alive?

Is it possible to make a body biologically alive but without a soul? (Is this how spells such as true polymorph on objects into creature?)

What IS a soul in the forgotten realm? I checked the forgotten realms wiki and it doesn't mention anything about it.

Any other information about how the soul relates to or effects the body and vice versa that isn't ask by me in this post would also be great.

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u/BeginningCurious9515 — 24 days ago

How likely would the concept of paper money and true banks exist within the forgotten realm on a wide scale?

Paper does exist within the forgotten realms but exists in either blood notes and Letters of Credit and the Sword Coast Traders’ Bank. But I wonder if the concept of a true bank and paper currency usage would be widespread?

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u/BeginningCurious9515 — 25 days ago

How monumental of an event would a dragon being slain be?

If a party of Adventurers were able to kill an adult dragon. How famous would that make them? What would happen to the dragon's corpse? Would people immediately head to the corpse to harvest it? Do Waterdeep, Baulders Gates, Neverwinter and other cities would be glad to buy a dragon corpse?

After all, during the tyranny of dragon events, multiple corpses of adults or less would be for the taking. I wondered how the sword coast reacted to that?

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u/BeginningCurious9515 — 26 days ago
▲ 2 r/DnD

Questions about True Polymorph

Questions about True Polymorph.

The Spell:

True Polymorph

Source: Player's Handbook

9th-level transmutation

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)

Duration: Concentration, up to 1 hour

Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent.

Shapechangers aren't affected by this spell. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn't affected by this spell.

This spell can't affect a target that has 0 hit points.

Creature into Creature.

If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the target doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.

The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.

The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech unless its new form is capable of such actions.

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

Object into Creature.

You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creature's statistics and resolves all of its actions and movement.

If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.

Creature into Object.

If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form, as long as the object's size is no larger than the creature's size. The creature's statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.

\---

I have some questions for the spell True Polymorph that I would like some answers to and what other people think of it:

  1. When you turn something into a creature that has a blank tag such as the "Small or Medium Humanoid" CR 8 assassin (MM) or the equivalent tag of "Any Race" tag. Do you get to decide what race it is when you True Polymorph into it? This also applies to anything else such as "Any language" and the others. What about appearance? Can you decide what they look like? Their gender? Or even what their equipment looks like?

  2. Do you get the gear from True Polymorph? If so then what happens to the gear from any True Polymorph if it's been Dispelled/Drop to 0 and revert/antimagic spell etcs? For example. Using the same CR 8 Assassin. If such an event occurs. Would their Light Crossbow, Shortsword, Studded Leather Armor also disappear? Or would they remain?

  3. Using the CR 8 assassin stateblock. What about the stats on it that have a die roll to it? For example it's HP 97 (15d8 + 30) and all other things on its stateblock that has a roll. Do you get to roll? use average? Or the DM does them?

  4. If you transform an inanimate object into a creature such as the CR 8 assassin. Is it technically a newborn that knows nothing except for the stuff on its statblock? So in this case. A medium size rock is turned into a CR 8 assassin. It knows everything about its statblock and it's neutral. But it has no memory whatsoever. If I were to use an analogue, it would probably be like if a human being with a fully developed brain and body was suddenly brought into existence. It has all the capabilities of a fully developed brain but it's basically a baby in terms of memory, morals, feelings, etc that it wasn't taught or learned? Or is it just a normal assassin, has a personality of one, and will treat you like any assassin would? On that note. If you turn a creature. For example a CR 0 Cat. And turn it into that assassin. Due to "It retains its alignment and personality." It will basically be a cat in a human body? Would it try to purr or would it understand that it doesn't need to due to the knowledge granted by the statblock? What happens if you revert it? Would it basically be the equivalent of turning an ant into a human and making it live as one but then turning it back into an ant? Infact. What happens if you turn an inanimate object into a person, let that person live it's life and then turn it back into a rock. And then for like. A week. Turn it back into that same person or a different creature. Would it still have is experience? Or would it unfortunately be a newborn?

  5. What happens if you turn an inanimate object into a creature that has either built into it's stats or in lore where it obeys it's creator? Such as a Golem, helm horror, magens and the likes. Do they obey you perfectly even after 1 hour has passed?

  6. What sources do you DMs usually allow for the uses of True Polymorph? Only the base monster manual and the statblock within a module? Including monsters of the multiverse and volo guide to monsters? Or do you let them pick from any stat block within 5E?

  7. What happens if you true polymorph a inanimate object into a creature stateblock that clearly is a being within the world? For example turning a medium size rock into the CR 1/4 Volothamp "Volo" Geddarm? Would it just be a creature that looks like volo, has his stats and everything but not actually them? Or would it actually be a perfect copy of them with memory and so on?

  8. What happens if you turn something into a creature that is part of a hive mind or equivalent? For example turning into a CR 7 mind flayer. What happens if that mind flayer meets with a Elder Brain? Will the elder brain be able to take control of the mond flayer? Or will it be immune?

  9. Can you cut apart a true polymorph target? For example, a creature turned to a block of diamond, can you cut it apart to turn into different diamonds? Can you use it as a material component and a consumable material component? What if it was a object turned into a creature such as a CR 0 Sheep? Can you cut off a body part? Cook it. And then eat it, if you somehow can keep the original body alive?

  10. How does True Polymorph interact with other mechanics. For this example I would be using the Find Familiar spell but it also is a question for Find steed/Greater Steed spell and other mechanics at grant you a creature with a CR. What if you use your true polymorph to turn your CR 0 familiar into another CR 0 creature? In this case would be a CR 0 commoner. Can you still use the Find familiar feature such as dismissing it into a pocket dimension and then summoning it back again, having a link to it to share its hearing and eyes with you, talk to it telepathically and touch range spells?

Having any of these questions answered would be appreciated. And any questions asked that weren't in here but were still responded with an answer would also appreciated.

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u/BeginningCurious9515 — 28 days ago

All official use cases for the wish spell by people?

I have a question about the limitations of the wish spell so that I can see precedent of its use cases. From what I know.

Wish (Source: Player's Handbook) (9th-level conjuration) (Casting Time: 1 action. Range: Self. Components: V. Duration: Instantaneous

Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower (Casted at 8th level). You don’t need to meet any requirements in that spell, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: You create one object of up to 25,000 gp in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell. You grant up to ten creatures that you can see resistance to a damage type you choose. You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich’s life drain attack. You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent’s successful save, a foe’s critical hit, or a friend’s failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll. You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn’t 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.

The examples I found:

• Can make at least a fifth or fourth level spell or lower permanent (A permanent greater invisibility in Tomb of Annihilation and a permanent form via polymorph in Baldur's Gate Descent Into Avernus. Although in dungeon of the mad mage there is a fifth level spell that is permanent due to wish. But from precedent with the former, you can get rid of invisibility one with Dispel Magic so maybe the others can?)

• Repair an Artifact (The Wild Beyond The Witchlight)

• Structure Invulnerability to damage or altercations either a part or the entire structure remains to be seen though (Waterdeep Dungeon of the Mad Mage & Rise of Tiamat and Candle keep mystery)

• Can make the effects of a 9th level spell truly permanent (true polymorph spell form that can't be undone except by the wish spell in Waterdeep dungeon of the mad mage. Although in the same book another permanent true polymorph can be undone by reducing it to 0 HP )

• Dispelled a permanent 8th level spell (A permanent antimagic spell in Waterdeep dragon heist that can be Dispelled with a wish which possibly can also maybe be made permanent with wish but probably not)

• Turn someone back into a child (Within The Wild Beyond The Witchlight you can get turned back into a child and also be sent back in time to when you were a child. Although it was said that it was assisted with the power of the Feywild, the turning to child is probably within wish possibility)

• Leaving a place or entering a place that all other teleportation or transportation spells won't work by using wish (Waterdeep Dungeon of the mad mage)

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u/BeginningCurious9515 — 28 days ago

How Terrible is it to live with Permanent True Sight?

Out of the list of Epic boons within 2014 5E. Boon of True sight is one of them. Which gives you a permanent 60ft of true sight. I know how it works which reveals illusions and true forms and sees into the Ethereal Plane constantly. Not to mention you won't be able to see darkness ever again. How terrible would it be to actually live with it permanently? Unless of course, you can toggle it. Which would be great for anyone that likes to sleep in darkness.

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u/BeginningCurious9515 — 1 month ago

Do very powerful magic casters even lose the wish spell after using it?

I was curious about the limits of the wish spell so I was checking what they could do in 5E but also in previous editions.

But as I was researching. I saw that Halaster and Acererak had many a things that stated to need a wish spell such as wishing to make a structure impervious to damage or alteration, making a beholder permanently invisible and all that stuff. So it seems they regularly use the wish spell for stuff right? So either they got really lucky or those things were before the event with Karsus folly.

So. Can a extremely powerful/skilled spell caster just ignore the stress of wish or are they just really damm lucky?

If so. Would a player character be able to replicate what they do?

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u/BeginningCurious9515 — 1 month ago

How knowledgeable are gods?

My question today is how knowledgeable gods (particularly for the forgotten realms) are with what they know and what they don't. Especially since the spells divination and commune etc exist.

For example. If you want to know magic stuff, would you ask the god of magic? What about nature stuff? Would asking for gods that won't give cryptic answers be worth it if the gods themselves can be knowledgeable? What about asking for stuff from the enemies of a god such as Bahamut got info on the cult of dragons?

What can a god specific portfolio know,, and stuff that aren't related know and not know?

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u/BeginningCurious9515 — 1 month ago

How much can a wizard get away with magic, experimentations, goals etcs before they get noticed?

My question today is.

How much can a Wizard within the forgotten realms, mostly Archmages (beings capable of casting 9th level spells) but also spellcasters in general can they get away with their magic, their experimentations, their goals etcs before they get noticed by any high profile individuals or groups such as the Lord alliance, Harpers, Zhentarim, the gods or other high level spell casters and either ask to join, want to know what going or stopping it and more. Are they fine with it being local? And start to get noticed beyond it?

Like if the spellcaster makes themselves a nice home with private sanctum, guard and ward, teleportation circle and some nice magical servants while making local level magical experimentation like making an alternative version of an existing spell (such as Acid Fireball)?

A Spellcaster makes a business using fabricate to mass produced products to the world?

Or Can an Spellcaster design the equivalent of an internet but at a scale for like a large town. With the hopes of designing one that can scale up to a metropolis like Waterdeep or even the entire world?

Or one where an Spellcaster basically tries to create the equivalent of a philosopher's Stone where the item can convert any material into any different type (Dirt to gold) type of deal?

At what point does their work bring attention to themselves?

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u/BeginningCurious9515 — 1 month ago

Can a Elf and the others elf race be born without having a past life? And more.

It's a lore question I would like to know. Where if it was possible for an elf and by virtue, all the other elf races to be born without a past life and thus their Reverie being nothing or just their own memories.

Is such a thing possible or is every elf born actually a reincarnated soul? On another note. If the part where everyone elf IS a reincarnated soul and must be born with one. Wouldn't that mean there is a finite amount of souls? Or due to some god stuff, there's actually an infinite amount of Elven souls for the physical body to inhabit.

What about being reincarnated as an elf by such as the spell reincarnate? What happens if you Reverie as one or die as one?

If an elf was born without a previous life memory for Reverie. What would they end up like, how would they be treated as and all the other things.

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u/BeginningCurious9515 — 1 month ago

How rare are magic item?

For example. Are common magic items mass produced to the point where you can usually find one in a magic item shop? While uncommon magic item might require you to go to a famous magic item shop or by auction. And rares are auction items. While super rares and legendary are quite kinda impossible to find?

And also how common magic item crafters are?

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u/BeginningCurious9515 — 2 months ago

Waterdeep and others settlements and it's history of being besieged

A question I am currently curious about is the history of times when the city of waterdeep and all other settlements such as Neverwinter and baulder gate had been besieged. Has the city faced an attack at its front doors? How do they defend against it? How well did they do it? How much damage was caused? What ultimately stopped the siege.

It would be appreciated to know how well the city of waterdeep is defended. And also on your people's opinions on if anything in the current Faerun timeline that can siege the city of waterdeep and the others.

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u/BeginningCurious9515 — 2 months ago

Within the world of the forgotten realms. How many leveled individual In lore.

A question I would like answers to. How many leveled individuals in lore? Like. How many level 1 within the world. How rare is being a level 5? 10? It would help with visualizing how rare levelled people are.

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u/BeginningCurious9515 — 2 months ago