
animating emission based on colour
hi all.
probably a long shot, but i thought i’d give it a go.
i’ve got the attached texture for some of my ships, as the “impulse” engines.
what i’d like to know, is if there i any way i can somehow separate the colours, i think there’s only 3/4 different colours, and have them each attached to a different emission shader, so that i can use a driver to basically have each colour pulse at different rates?