Ohhhh my god Already

Ohhhh my god Already

So fucking hype, i didn't expect him so soon. I don't even like Sinclair but he looks awesome.

u/Big_Nebula_455 — 9 days ago

Is it not kinda crazy that other dimensions just exist and there is a means to pass through them but no one gives a shit.

Like it's definitely something different from mirror worlds. We are told so little about them though.

With Dimension shredder ego gear you can just straight up pass through dimensions.

Are they just like really boring i feel like lce should care more 😭

u/Big_Nebula_455 — 27 days ago

The new ego is for sure made for an id that doesn't exist yet.

So the new ego came out. It looks pretty good, rolls surprisingly well and the damage should be decent with attack weight.

But from the passive it's clear that this ego is designed to help some burn charge hybrid releasing at some point. At 3+ charge potency it'll boost the damage of base attack skills that inflict burn, which as of right now, is not possible at all. His charge ids don't inflict burn and his burn ids don't gain potency.

That's actually left me pretty excited for a future burn charge id, I'm shocked we don't have that combo yet.

u/Big_Nebula_455 — 1 month ago

Move-in reg Gregor.

So as expected it's nothing insane. What it is, is a good damage boost for AEDD greg, and that already is very appreciated. The ego itself will become stronger with charge potency, which is really neat actually. The damage looks alright.

The passive is a nice boost too, and additional bind is never anything to complain about.

Overall, it's nice, but probably won't be anything to write home about unless the numbers are really inflated.

u/Big_Nebula_455 — 2 months ago

Fuck it man, i don't give a shit anymore, just put him in rupture anyway.

I know everyone calls him a bad rupture id, but lowk he was doing alright for himself, you just have to be able to inflict enough count with your other ids and he can do decently.

u/Big_Nebula_455 — 2 months ago

This id is so ass my god

So obviously everyone knows W corp Meursault is kinda ass. Usable at uptie 4 but still rather underwhelming.

But every id is good in mirror dungeon at least so surely he won't be that bad there?

He's still ass, he does no damage and this took way longer then any competent id would've took like 2 hours less. Skill 3 was doing like 2000 damage at most on floor 15. I mean still possible but that's just because mirror dungeon isn't very difficult in general.

This id has like nothing going for it man, bad damage, bad kit in general, mediocre rolls, shitty animations.

u/Big_Nebula_455 — 2 months ago

Forgot to mention the charge upscale yesterday.

Technically charge content. Second charge announcer since The W corp PA system.

That's kinda cool i guess. They have cute voices.

u/Big_Nebula_455 — 2 months ago

A look into the evolution of charge skill 3s throughout Limbus.

​

So since the beginning of Limbus, Charge has been known for one thing above all. The big nuke skill 3s, which spend your charge count for a huge damage pay off.

Now, as time has changed, the skills themselves have also evolved. In this post i will start with the most simple skill 3 we started with in Limbus, and see where charge has ended up.

For this post i will mainly be focusing on damage dealing skill 3s. So i won't be going over things like W corp Meursault or Faust S-3

W corp Don Quixote and W corp Ryoshu.

These two fit very comfortably into the first kind of charge skill 3s. Simple big damage nukes.

Don has a very simple skill 3. When she has 10 charge count she'll gain a lot of coin power. This is enough to deal a nice amount of damage, but by season one standards, this damage was incredible.

W corp Ryoshu is more of the same, but just refined a bit more. She can use the skill earlier, by spending hp rather then charge count, and has some extra additional damage for the final coin.

These skills aren't very interesting, but they are strong. Skills that have little depth, but gave good results.

Of course though, Charge potency would be introduced later, which would go on to try and add some more depth to charge. Lets have a look at the first example of charge potency, which is W corp Outis.

This skill is rather basic. Spend charge count to gain coin power as expected. However, charge potency allows you to use the skill much earlier, without any punishment, like using up your hp, as Ryoshu's does. This is nice! But unfortunately this is about all potency actually does for the skill.

Beyond potency though, the skill also gives Load to your allies. Now despite this seeming very strong, load is actually incredibly mediocre. The damage buff is not particularly notable for the Resonance you want for it, and it can be unreliable on what allies will actually gain load. Overall a weak effect, but at least gives the skill more depth then the totally selfish skill 3s that came before this. A step in the right direction in terms of making charge do more.

I'll skip Multicrack Faust for a moment, to talk about Red eyes and penitence first. Now this might seem like another step back, as this id doesn't have any interaction with charge potency like the ids that came before it. But this id was actually the first time in which a charge id would have a skill 3-2. Now instead of just buffing up the skill 3, through the use of charge count, you will use a different skill.

As for the 3-2 in question. It's good! Does some solid enough damage on the final coin, along with nice support too! Inflicts debuffs and heals. This is really appreciated to give the skill 3 some more actual utility beyond damage.

However Returning to Multicrack Faust, i would like to talk about her along with Reindeer Hong lu, as these two ids are rather similar in how their skill 3s and kits in general work.

Unlike a traditional skill 3 on a charge id, these special fellas use their skill 3s as another source of charge count and spend charge with their skill 2 for big damage. This is an interesting approach, and does have its own strengths.

Obviously the skill 3 does less damage, but the skill 2s compensate for this, while being morw frequent then a skill 3.

This approach works, but project moon has seemed to deviate away from it in future ids. Though i wouldn't be surprised if they return to it.

After these attempts, project moon seemed a little stumped on how to continue. How do we do more with charge, all they do is big nuke skills with their skill 3, how can we improve that?!

So obviously their solution was to just give the ids more skill 3s. Qoh Don has a very powerful skill 3, stronger then every other on the team even and with attack weight, but this was not enough to make the id exceptional still. So project moon gave her a super busted ego, with the incredible effect of granting her another skill 3! How incredible. This managed to make her the strongest charge id (at least the strongest primarily charge focused id).

They would take this to the next level with W corp Heathcliff not soon after, who would only have to use his clashable guard for a skill 3. However. This would not end up nearly as powerful as what was done with Don Quixote for a few reasons. The skill 3 simply isn't as strong, and relies on having more charge potency for big damage. Additionally, you have to wait two full turns of doing almost nothing to gain this skill 3. It's a real shame, since he's such a cool id, but this gimmick just doesn't feel as great to use as it should've been.

Finally, we come to the last stage of charge skill 3s, the ones released in season 7. Now the main thing to note about these skill 3s is that charge potency is an incredibly important part of their kits, with project moon seemingly having figured out how to make it do more for these big nuke skills.

Gregor cannot use his skill 3-2 unless he has 3 potency, and the skill gains a massive boost in power from this, because of the attack weight gained from it.

Yi sang gains a coin reuse on his skill 3-2 at five charge potency. This may seem a bit high, but it's not too difficult to reach in actuality, as this id ramps very quickly.

Beyond that... there's not much to say about these skill 3s. For such modern ids there's not much to say. They benefit well from potency sure, but otherwise, they're very simple, not even especially stronger skill 3s compared to what came before.

There isn't really a conclusion to this post for that reason. There still a lot of room to grow for charge ids even with project moon having tried a bunch already.

u/Big_Nebula_455 — 2 months ago

My hypothetical threadspin 5 for red eyes open Ryoshu, which aims to try and buff up reap Ryoshu.

This is my first time creating something like this, so if it makes no sense, is really bad for whatever reason or has awkward wording please do tell me!

I just made this since i really do love this id and she has had a really unfortunate fall off.

u/Big_Nebula_455 — 2 months ago

If project moon were to really lean into a team combining two different status together for charge, similar to tremor scorch, what do you think would be a good combo for charge?

u/Big_Nebula_455 — 2 months ago
▲ 29 r/Chargesociety+1 crossposts

The (3rd) BEST charge ego in Limbus company.

Now, last week it seemed as if no one could stop talking about the dimension shredder ego, talking about how Yi sang couldn't fuel it with his id, and that this was such a huge flaw with his design. And i agree! It's a bit silly that in a full charge team he can't very easily use this ego!

But this also doesn't matter, because dimension shredder Yi sang is MID AS FUCK. Spends all your charge to do mediocre damage, and delayed rupture count. The passive, while nice is not very necessary for dimension shredder yi sang the id, as his charge count gain is already nuts. The best part is rolling really high.

But enough about that ego, it's been talked to death about already. What I'd instead like to discuss is an actually good and very much unappreciated ego, Dimension shredder Hong Lu. I will go over all of it's strengths, and why it manages to be so good in a charge team, along with it's best users.

(1)-the cost

Now, the main problem people had with yi Sangs dinky little dimension shredder is that it requires sloth to use, which as we know is a fake sin affinity and as such not available for charge. Hong lu does not face this problem, with this HE being rather cheap to use at just 3 gluttony and 3 pride. These are not the most popular sin affinities for charge, but they are definitely far more accessible than sloth. You can get pride very easily from dimension shredder yi Sangs skill ones, and gluttony from a pleathora of charge skill ones.

(2)-the numbers

This ego rolls 28 on awakening. This is pretty good, especially for the price. Obviously there are higher rolls, but very often 28 will more then be enough for scary high clashing skills. Additionally, the corrosion (which is actually worth using and discussing) rolls a solid 34! Very nice.

(3)-ego effects.

Now for the actually interesting part. The egos effects! Firstly, you gain 5 charge count and some next turn haste. Nothing spectacular, but it's pretty nice to have. Then you inflict some dimensional rift and fragile. The rift is whatever, but fragile is always nice to have. Unfortunately hong Lu's main charge id reindeer, isn't known for it's speed, but this can still have it's uses if you get a lucky speed range, or for whatever reason use the ego two turns in a row benefiting from the haste.

Now the passive is actually very strong as well. It will give you charge count when hitting an enemy with any negative effects on them. This should realistically be, nearly all the time, so up to 4 extra charge count is always nice to have every turn. The passive also gives you a sort of extra life, if you happen to die while having any charge count, by spending all of your charge count to heal 1% for every charge spent. This can be kinda helpful for story content, letting hong Lu fight a little longer.

Now i talked about the corrosion being worth while earlier, and here's why. At threadspin 3, you'll only have one attack weight, making it pretty safe to go for some times. Although it'll take a fair bit of sp, it'll inflict the same effects+ haste gain as the awakening but better. Additionally, it will actually SPEND charge to do this. This can be pretty helpful in ramping up Ring Lu and Reindeer faster, if you're lacking a skill that spends charge at this point.

Conclusion

I know i hyped up this ego a lot at the start of this, but in all fairness, it's nothing exceptional, which is the main reason it's not talked about as often, or as good as Don Quixote's telepole or Qoh ego. It's Just incredibly solid overall, and that is actually it's best strength. Simple strong effects, good clashing, cheap to use, and very reliable. It's good for all of his charge ids, and always nice to have. You will very rarely be unhappy using this ego i think.

u/Big_Nebula_455 — 2 months ago

W corp Meursault vs Rhino Meursault. Who is better?

For this I'll be assuming both are at uptie four, level 60, and have access to whatever ego you want to use.

Comparison one. Basic stats.

Rhino Meursault- hp 275, speed range 3-5* defense level 65. One stagger threshold at 40% hp. fatal to pierce and resistant to blunt.

W corp Meursault. Hp 243, speed range 4-8 defense level 64. Two stagger thresholds at 60% and 30% hp. Blunt fatal and resists pierce.

Rhino Meursaults speed range is bad but with his passive he can get a speed range of up to 3-17. This is not gonna happen realistically in actual gameplay., so you'll likely get at most 3-11. This is still pretty decent. Overall, although W corp Meursault has a better speed range, i think that with the help of his passive Rhino Meursault is still solid better in terms of just his basic attributes.

A point for rhino.

Comparison two! Sin affinities

W corp Meursault has an envy skill one, gloom skill two, and pride skill 3. Guard is envy.

Rhino Meursault also has an envy skill one, gloom skill 2 and envy guard, but a lust skill 3.

Pride is slightly more useful for fueling a bunch of ego useful for charge like the love and hate ego.

Point for W corp Meursault.

Comparison 3. Clashing

W corp Meursault has 11/11/13 unconditionally. This is incredibly bad. However with conditionals, (which are quite easy to reach by the way) he instead rolls 11/14/17. This is still not very good. But as this is a Meursault id with shitty rolls i will take into account regret. This makes it into 12/19/24. Definitely not bad, but takes the use of an ego.

Rhino Meursault has 11/14/15 unconditionally. A little better now. With conditionals you get 13/14/21. Weak skill 2 but not terrible. And with regret you get 14/19/26.

However, you may also not want to use regret, and instead use electric screaming. In this case rhino is still better.

Rhino Meursault definitely takes this round

Comparison 4. Mirror dungeon.

W corp Meursault is better. Rupture charge is better then bleed charge and Meursault can benefit from W corp ego gifts.

Point for W corp.

Comparison 5-actual usefulness of their kit to charge.

Okay so this is the most important probably. How good actually are these identites kits on charge. W corp Meursault is a kinda tanky id, that needs very little charge for his conditionals. One slash fragility on skill 2 and defense level down. This is alright, but nothing special, and very reliant on Meursaults speed that turn. His skills don't do much damage. His passive is bad.

Rhino Meursault is a very tanky id (helped by being blunt resistant) with a strong guard that also gives him charge count. He also gains some aggro with his passive, meaning as a tank he's pretty good! He also does damage mediocre damage, and inflicting bleed count is not very useful, unless you're doing some sort of charge bleed hybrid team. His passive is alright.

Overall it's honestly hard to say. W corp Meursaults debuffs can be quite useful at times, making allies do more damage, but only if he's faster then a majority of them. His speed range is good for this however, making him less unreliable then you might expect. Also means he won't often be out speeded by the enemy.

Rhino Meursault is a pretty strong tank for charge teams who can become unreliably speedy with enough charge count. He has superior clashing and hp, but not really as much utility.

But in all honesty if you're using Meursault on charge you're using him because of his ego, not because of the ids themselves. So honestly i think I'll say Rhino is better. He lives longer, can tank hits for other more important allies on the team. You miss out on the debuffs W corp provides, but those aren't that important anyway.

TLDR; they both aren't that great, but i think Rhino is better just by having better clashing and health overall. Also a blunt resistance is nice.

u/Big_Nebula_455 — 3 months ago

Deranged ramblings (rant) about how much of a stupid wasted opportunity unique charge is.

​

This post probably won't be structured very well, i thought up this idea while trying to sleep last night.

Right so Charge doesn't do anything on it's own except be spent by skills. So the idea of making unique types of charge with their own effects seems like a great one.

The first time Unique charge was used was for Red Eyes and penitence Ryoshu, and she gains two different types of charge called Red eyes and penitence. She cannot gain potency, as she instead has two instances of count. It's actually very cool! She has separate conditions for each, and they have different effects. More bleed for red eyes and more sp healing for penitence. The additional sp and bleed isn't much but is expected to be limited for the first time. Things can only get better from here right?

Of course not. Instead they just make it literally just reskinned charge the next three times they do it. This is such a bafflingly stupid decision, i just do not get it. They made an actually interesting and useful new form of charge and now have never used it again.

But y'know technically they're not all just reskinned charge! No no they went out of their way to make sure that Kodya had something different. Instead she gains no potency, and doesn't lose count at the end of turn....the only things that actually differentiate charge from other status similar to charge such as what the bloodfiends do in their kits, or the new dawn office ids.

It's just infuriating to me that project moon had a good idea, utilized it in a good way the first time around, and then do absolutely nothing with it in the future. This pisses me off so bad.

TLDR; unique charge was a cool idea, was well done on reap Ryoshu and then was never interested or well handled ever again.

u/Big_Nebula_455 — 3 months ago

Yeah he's pretty good.

​

Just tried him out in railway 2. He's strong, simple and fun.

His skill 3 does quite a good bit of damage, and his skill one is also very strong with the coin reuse, so using his evade often at high sp is a pretty good strategy.

He appreciates the dimension shredder ego, but he doesn't need it either. It's nice to have but he won't fall apart as an id if you can't fuel it.

His rupture is bad.

I'm quite happy with him :D

u/Big_Nebula_455 — 3 months ago
▲ 16 r/Chargesociety+1 crossposts

Combining Charge, with Tremor??! More likely then you think.

Just pretend these tremor ids are uptied and leveled 💔

So recently there's been an awful lot of complaints over this New Yi sang id not being able to fuel his own dimension shredder ego. And y'know, this is kinda valid. It's a real shame that he can't.

So i got to thinking of how i could try and make this possible. Of course the problem is that charge lacks sloth. And what team is known for sloth? Obviously tremor! I then started to look through tremor identities, and was greeted by a rather wonderful realization.

Sinners that don't have great charge ids, actually have some very strong tremor ids! Namely Ishmael, Meursault and Sinclair. This way, you'll experience less opportunity cost, then if you had replaced say, W corp Heathcliff with thumb apprentice for example.

I also decided to include outis, since she's just quite strong, inflicts a lot of tremor count and has a great selection of sin affinities that charge lack.

Now, i have clearly yet to actually try this team out. However, i will hopefully be able to in time, and imagine that i will be pretty successful with it. ✨✨✨✨

u/Big_Nebula_455 — 3 months ago

So next season got delayed. Y'know what that means..

C'mon Project moon, y'know you wanna give some more mid bullshit R corp ids don't you? That's like your favorite type of id to release during dead Months.

u/Big_Nebula_455 — 3 months ago

BIG NEWS FOR CHARGE

Dimension shredder Yi-Sang, awesome stuff. Means I don't have to use W corp Yi sang anymore, this is awesome.

No idea how the id will actually work but it'll look cool at least, going by how it appeared in the story.

u/Big_Nebula_455 — 3 months ago

I love The W corp Announcer so much.

It's the only announcer i use most of the time. I just think their voicelines are really charming, and i like how nice it is when i do well🥰

has such a nice voice too! Makes my experience much better.

u/Big_Nebula_455 — 3 months ago

With the upcoming Walpurgis releasing in Just a few days, i thought I'd offer some advice about the charge ids and ego available.

Hey everyone. This post will discuss what you should prioritize sharding during this walpurgis in terms of charge. I won't really talk about anything besides QOH Don Quixote, QOH Don Quixote ego, red eyes and penitence Ryoshu and Kodya.

First of all, the lowest priority to shard would be The Ego. Now of course it's not bad, it's quite strong, and especially with QOH Don it can be very powerful! Offers very useful passive effects such as giving an additional skill 3. Damage is also great. However, you'd probably still be better off sharding an actual id rather then just buffing one of your ids with an ego. (Assuming you even have QOH don.) Strong, but the others should be the main priority.

Next would unfortunately be Red eyes and penitence Ryoshu. This is a strong id which can offer quite beneficial healing and sp healing to the team, while dealing good damage too. However she is held back by a few things. Firstly her numbers simply aren't as good as the next two ids, as she is a fair bit older then those two. Additionally she suffers from not being able to gain charge count after using her enhanced skill 3 which can hold her back from keeping up with the damage of other ids on your team. She's still quite good, but honestly W corp Ryoshu is only a little worse and you're still totally fine with her.

QOH don Quixote is a big step up from the last two in priority i would say. She is much stronger then W corp Don, having better damage, clashing and actually being able to gain Charge potency.

Her main gimmick relies on being able to get an envy Resonance of 4 in order to deal more damage and quickly change between her + and - minus sp forms. This encourages you to use an envy charge hybrid team, including some team members like Middle sinclair and Ishmael. However even outside of these teams, you'll still be able to hit the Resonance requirements often. (Though she won't be at her peak.)

Overall, she's a very strong id, that can do amazingly in longer fights which give her a lot of time to ramp up. Also if you have the ego she's just even better. (She's also very good in mirror dungeon. She counts as a charge, rupture and sinking id!)

Okay yeah but obviously Kodya is the highest priority. I don't think i need to talk about her that much. She clashes very high, she does strong damage, her sinking application is nuts and can melt the enemies sp even outside of a full sinking team, and she's easy to use as well. The only real thing holding her back is that she doesn't have charge potency, and even worse, it is fixed at one so she can't even gain potency in mirror dungeon. This makes her not that good in mirror dungeon. Besides that yeah she's insane.

Hope this can help people out a little bit, especially newer charge players.

u/Big_Nebula_455 — 3 months ago

A very bizarre, and very unfortunate Ego: Telepole Faust.

In general, Charge ego tend to be quite mediocre. You get some stand outs of course like Telepole Don Quixote and Electric screaming Meursault. These two are powerful because of what support they offer to the team. But overall, Charge ego are quite selfish.

Telepole Faust tries to reach a middle ground between greatly benefiting Faust, and helping her team. To limiteds success.

Firstly the cost. Cheap HE ego with Envy being easy to come across. One wrath isn't difficult either accomplished by just using a reindeer on your team. Even 3 lust isn't quite as difficult as expected. Can be obtained with the ring duo, Red eyes Ryoshu or Multicrack Fausts skill 1. It's not that difficult to fuel this ego.

The awakening rolls a 28 and has three attack weight. This is pretty good! No complaints here. As for the actual skill effects. Three same turn paralyze can be Incredibly useful in a pinch and might honestly be the strongest effect of the ego.

On heads hit you'll gain 10 charge count, 7 on tails. This is alright, enough to probably let you fire off a skill 3. Finally, also on heads hit, you will give two random allies haste and envy power up next turn. This isn't a bad effect by any means, but the fact that it's only two, and you won't have any say in who gets these buffs makes it less reliable. Additionally, this isn't envy damage up. It's envy power up. Instead of giving you 10% more damage, it'll instead just add one more final power to your envy skills.

The corrosion isn't worth talking about. It's just what you'd expect from a corrosion. Slightly Bigger numbers but you can't select a target. Weird that it's a plus coin corrosion though!

Now the most interesting and flawed part of the ego in modern Limbus is the ego passive. It's quite unique. The first effect is nothing special but extra damage is always nice to have. However, the second effect is much more interesting. Skills consuming -2 charge count is not just a net positive like you might expect.

While it is useful in letting you conserve more charge count after spending it, there is one huge downside. Because of how Charge potency works with ids, you will need more time to ramp up. This is best seen on Multicrack Faust, who will spend 10 count with her skill 2 normally, which will make her gain another charge potency. However with this passive in effect, you would only spend 8 count, and this need to use another skill 2.

This passive is kinda what has doomed this ego in modern limbus. It just makes her charge ids slower to ramp up, leading to it being an active detriment at times. It's a shame, because i do like this ego, but it's honestly just kinda underpowered, to the point where the best thing about it, the three paralyze has nothing to actually do with charge. Hopefully threadspin 5 can breathe new life into it eventually.

TLDR;mid charge ego with a really unfortunate passive that makes it not good to run with any charge Faust except W corp.

u/Big_Nebula_455 — 3 months ago