Image 1 — A look into the evolution of charge skill 3s throughout Limbus.
Image 2 — A look into the evolution of charge skill 3s throughout Limbus.
Image 3 — A look into the evolution of charge skill 3s throughout Limbus.
Image 4 — A look into the evolution of charge skill 3s throughout Limbus.
Image 5 — A look into the evolution of charge skill 3s throughout Limbus.
Image 6 — A look into the evolution of charge skill 3s throughout Limbus.
Image 7 — A look into the evolution of charge skill 3s throughout Limbus.
Image 8 — A look into the evolution of charge skill 3s throughout Limbus.
Image 9 — A look into the evolution of charge skill 3s throughout Limbus.
Image 10 — A look into the evolution of charge skill 3s throughout Limbus.

A look into the evolution of charge skill 3s throughout Limbus.

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So since the beginning of Limbus, Charge has been known for one thing above all. The big nuke skill 3s, which spend your charge count for a huge damage pay off.

Now, as time has changed, the skills themselves have also evolved. In this post i will start with the most simple skill 3 we started with in Limbus, and see where charge has ended up.

For this post i will mainly be focusing on damage dealing skill 3s. So i won't be going over things like W corp Meursault or Faust S-3

W corp Don Quixote and W corp Ryoshu.

These two fit very comfortably into the first kind of charge skill 3s. Simple big damage nukes.

Don has a very simple skill 3. When she has 10 charge count she'll gain a lot of coin power. This is enough to deal a nice amount of damage, but by season one standards, this damage was incredible.

W corp Ryoshu is more of the same, but just refined a bit more. She can use the skill earlier, by spending hp rather then charge count, and has some extra additional damage for the final coin.

These skills aren't very interesting, but they are strong. Skills that have little depth, but gave good results.

Of course though, Charge potency would be introduced later, which would go on to try and add some more depth to charge. Lets have a look at the first example of charge potency, which is W corp Outis.

This skill is rather basic. Spend charge count to gain coin power as expected. However, charge potency allows you to use the skill much earlier, without any punishment, like using up your hp, as Ryoshu's does. This is nice! But unfortunately this is about all potency actually does for the skill.

Beyond potency though, the skill also gives Load to your allies. Now despite this seeming very strong, load is actually incredibly mediocre. The damage buff is not particularly notable for the Resonance you want for it, and it can be unreliable on what allies will actually gain load. Overall a weak effect, but at least gives the skill more depth then the totally selfish skill 3s that came before this. A step in the right direction in terms of making charge do more.

I'll skip Multicrack Faust for a moment, to talk about Red eyes and penitence first. Now this might seem like another step back, as this id doesn't have any interaction with charge potency like the ids that came before it. But this id was actually the first time in which a charge id would have a skill 3-2. Now instead of just buffing up the skill 3, through the use of charge count, you will use a different skill.

As for the 3-2 in question. It's good! Does some solid enough damage on the final coin, along with nice support too! Inflicts debuffs and heals. This is really appreciated to give the skill 3 some more actual utility beyond damage.

However Returning to Multicrack Faust, i would like to talk about her along with Reindeer Hong lu, as these two ids are rather similar in how their skill 3s and kits in general work.

Unlike a traditional skill 3 on a charge id, these special fellas use their skill 3s as another source of charge count and spend charge with their skill 2 for big damage. This is an interesting approach, and does have its own strengths.

Obviously the skill 3 does less damage, but the skill 2s compensate for this, while being morw frequent then a skill 3.

This approach works, but project moon has seemed to deviate away from it in future ids. Though i wouldn't be surprised if they return to it.

After these attempts, project moon seemed a little stumped on how to continue. How do we do more with charge, all they do is big nuke skills with their skill 3, how can we improve that?!

So obviously their solution was to just give the ids more skill 3s. Qoh Don has a very powerful skill 3, stronger then every other on the team even and with attack weight, but this was not enough to make the id exceptional still. So project moon gave her a super busted ego, with the incredible effect of granting her another skill 3! How incredible. This managed to make her the strongest charge id (at least the strongest primarily charge focused id).

They would take this to the next level with W corp Heathcliff not soon after, who would only have to use his clashable guard for a skill 3. However. This would not end up nearly as powerful as what was done with Don Quixote for a few reasons. The skill 3 simply isn't as strong, and relies on having more charge potency for big damage. Additionally, you have to wait two full turns of doing almost nothing to gain this skill 3. It's a real shame, since he's such a cool id, but this gimmick just doesn't feel as great to use as it should've been.

Finally, we come to the last stage of charge skill 3s, the ones released in season 7. Now the main thing to note about these skill 3s is that charge potency is an incredibly important part of their kits, with project moon seemingly having figured out how to make it do more for these big nuke skills.

Gregor cannot use his skill 3-2 unless he has 3 potency, and the skill gains a massive boost in power from this, because of the attack weight gained from it.

Yi sang gains a coin reuse on his skill 3-2 at five charge potency. This may seem a bit high, but it's not too difficult to reach in actuality, as this id ramps very quickly.

Beyond that... there's not much to say about these skill 3s. For such modern ids there's not much to say. They benefit well from potency sure, but otherwise, they're very simple, not even especially stronger skill 3s compared to what came before.

There isn't really a conclusion to this post for that reason. There still a lot of room to grow for charge ids even with project moon having tried a bunch already.

u/Big_Nebula_455 — 2 days ago

My hypothetical threadspin 5 for red eyes open Ryoshu, which aims to try and buff up reap Ryoshu.

This is my first time creating something like this, so if it makes no sense, is really bad for whatever reason or has awkward wording please do tell me!

I just made this since i really do love this id and she has had a really unfortunate fall off.

u/Big_Nebula_455 — 8 days ago

If project moon were to really lean into a team combining two different status together for charge, similar to tremor scorch, what do you think would be a good combo for charge?

u/Big_Nebula_455 — 13 days ago
▲ 29 r/Chargesociety+1 crossposts

The (3rd) BEST charge ego in Limbus company.

Now, last week it seemed as if no one could stop talking about the dimension shredder ego, talking about how Yi sang couldn't fuel it with his id, and that this was such a huge flaw with his design. And i agree! It's a bit silly that in a full charge team he can't very easily use this ego!

But this also doesn't matter, because dimension shredder Yi sang is MID AS FUCK. Spends all your charge to do mediocre damage, and delayed rupture count. The passive, while nice is not very necessary for dimension shredder yi sang the id, as his charge count gain is already nuts. The best part is rolling really high.

But enough about that ego, it's been talked to death about already. What I'd instead like to discuss is an actually good and very much unappreciated ego, Dimension shredder Hong Lu. I will go over all of it's strengths, and why it manages to be so good in a charge team, along with it's best users.

(1)-the cost

Now, the main problem people had with yi Sangs dinky little dimension shredder is that it requires sloth to use, which as we know is a fake sin affinity and as such not available for charge. Hong lu does not face this problem, with this HE being rather cheap to use at just 3 gluttony and 3 pride. These are not the most popular sin affinities for charge, but they are definitely far more accessible than sloth. You can get pride very easily from dimension shredder yi Sangs skill ones, and gluttony from a pleathora of charge skill ones.

(2)-the numbers

This ego rolls 28 on awakening. This is pretty good, especially for the price. Obviously there are higher rolls, but very often 28 will more then be enough for scary high clashing skills. Additionally, the corrosion (which is actually worth using and discussing) rolls a solid 34! Very nice.

(3)-ego effects.

Now for the actually interesting part. The egos effects! Firstly, you gain 5 charge count and some next turn haste. Nothing spectacular, but it's pretty nice to have. Then you inflict some dimensional rift and fragile. The rift is whatever, but fragile is always nice to have. Unfortunately hong Lu's main charge id reindeer, isn't known for it's speed, but this can still have it's uses if you get a lucky speed range, or for whatever reason use the ego two turns in a row benefiting from the haste.

Now the passive is actually very strong as well. It will give you charge count when hitting an enemy with any negative effects on them. This should realistically be, nearly all the time, so up to 4 extra charge count is always nice to have every turn. The passive also gives you a sort of extra life, if you happen to die while having any charge count, by spending all of your charge count to heal 1% for every charge spent. This can be kinda helpful for story content, letting hong Lu fight a little longer.

Now i talked about the corrosion being worth while earlier, and here's why. At threadspin 3, you'll only have one attack weight, making it pretty safe to go for some times. Although it'll take a fair bit of sp, it'll inflict the same effects+ haste gain as the awakening but better. Additionally, it will actually SPEND charge to do this. This can be pretty helpful in ramping up Ring Lu and Reindeer faster, if you're lacking a skill that spends charge at this point.

Conclusion

I know i hyped up this ego a lot at the start of this, but in all fairness, it's nothing exceptional, which is the main reason it's not talked about as often, or as good as Don Quixote's telepole or Qoh ego. It's Just incredibly solid overall, and that is actually it's best strength. Simple strong effects, good clashing, cheap to use, and very reliable. It's good for all of his charge ids, and always nice to have. You will very rarely be unhappy using this ego i think.

u/Big_Nebula_455 — 13 days ago

W corp Meursault vs Rhino Meursault. Who is better?

For this I'll be assuming both are at uptie four, level 60, and have access to whatever ego you want to use.

Comparison one. Basic stats.

Rhino Meursault- hp 275, speed range 3-5* defense level 65. One stagger threshold at 40% hp. fatal to pierce and resistant to blunt.

W corp Meursault. Hp 243, speed range 4-8 defense level 64. Two stagger thresholds at 60% and 30% hp. Blunt fatal and resists pierce.

Rhino Meursaults speed range is bad but with his passive he can get a speed range of up to 3-17. This is not gonna happen realistically in actual gameplay., so you'll likely get at most 3-11. This is still pretty decent. Overall, although W corp Meursault has a better speed range, i think that with the help of his passive Rhino Meursault is still solid better in terms of just his basic attributes.

A point for rhino.

Comparison two! Sin affinities

W corp Meursault has an envy skill one, gloom skill two, and pride skill 3. Guard is envy.

Rhino Meursault also has an envy skill one, gloom skill 2 and envy guard, but a lust skill 3.

Pride is slightly more useful for fueling a bunch of ego useful for charge like the love and hate ego.

Point for W corp Meursault.

Comparison 3. Clashing

W corp Meursault has 11/11/13 unconditionally. This is incredibly bad. However with conditionals, (which are quite easy to reach by the way) he instead rolls 11/14/17. This is still not very good. But as this is a Meursault id with shitty rolls i will take into account regret. This makes it into 12/19/24. Definitely not bad, but takes the use of an ego.

Rhino Meursault has 11/14/15 unconditionally. A little better now. With conditionals you get 13/14/21. Weak skill 2 but not terrible. And with regret you get 14/19/26.

However, you may also not want to use regret, and instead use electric screaming. In this case rhino is still better.

Rhino Meursault definitely takes this round

Comparison 4. Mirror dungeon.

W corp Meursault is better. Rupture charge is better then bleed charge and Meursault can benefit from W corp ego gifts.

Point for W corp.

Comparison 5-actual usefulness of their kit to charge.

Okay so this is the most important probably. How good actually are these identites kits on charge. W corp Meursault is a kinda tanky id, that needs very little charge for his conditionals. One slash fragility on skill 2 and defense level down. This is alright, but nothing special, and very reliant on Meursaults speed that turn. His skills don't do much damage. His passive is bad.

Rhino Meursault is a very tanky id (helped by being blunt resistant) with a strong guard that also gives him charge count. He also gains some aggro with his passive, meaning as a tank he's pretty good! He also does damage mediocre damage, and inflicting bleed count is not very useful, unless you're doing some sort of charge bleed hybrid team. His passive is alright.

Overall it's honestly hard to say. W corp Meursaults debuffs can be quite useful at times, making allies do more damage, but only if he's faster then a majority of them. His speed range is good for this however, making him less unreliable then you might expect. Also means he won't often be out speeded by the enemy.

Rhino Meursault is a pretty strong tank for charge teams who can become unreliably speedy with enough charge count. He has superior clashing and hp, but not really as much utility.

But in all honesty if you're using Meursault on charge you're using him because of his ego, not because of the ids themselves. So honestly i think I'll say Rhino is better. He lives longer, can tank hits for other more important allies on the team. You miss out on the debuffs W corp provides, but those aren't that important anyway.

TLDR; they both aren't that great, but i think Rhino is better just by having better clashing and health overall. Also a blunt resistance is nice.

u/Big_Nebula_455 — 25 days ago

Deranged ramblings (rant) about how much of a stupid wasted opportunity unique charge is.

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This post probably won't be structured very well, i thought up this idea while trying to sleep last night.

Right so Charge doesn't do anything on it's own except be spent by skills. So the idea of making unique types of charge with their own effects seems like a great one.

The first time Unique charge was used was for Red Eyes and penitence Ryoshu, and she gains two different types of charge called Red eyes and penitence. She cannot gain potency, as she instead has two instances of count. It's actually very cool! She has separate conditions for each, and they have different effects. More bleed for red eyes and more sp healing for penitence. The additional sp and bleed isn't much but is expected to be limited for the first time. Things can only get better from here right?

Of course not. Instead they just make it literally just reskinned charge the next three times they do it. This is such a bafflingly stupid decision, i just do not get it. They made an actually interesting and useful new form of charge and now have never used it again.

But y'know technically they're not all just reskinned charge! No no they went out of their way to make sure that Kodya had something different. Instead she gains no potency, and doesn't lose count at the end of turn....the only things that actually differentiate charge from other status similar to charge such as what the bloodfiends do in their kits, or the new dawn office ids.

It's just infuriating to me that project moon had a good idea, utilized it in a good way the first time around, and then do absolutely nothing with it in the future. This pisses me off so bad.

TLDR; unique charge was a cool idea, was well done on reap Ryoshu and then was never interested or well handled ever again.

u/Big_Nebula_455 — 28 days ago

Yeah he's pretty good.

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Just tried him out in railway 2. He's strong, simple and fun.

His skill 3 does quite a good bit of damage, and his skill one is also very strong with the coin reuse, so using his evade often at high sp is a pretty good strategy.

He appreciates the dimension shredder ego, but he doesn't need it either. It's nice to have but he won't fall apart as an id if you can't fuel it.

His rupture is bad.

I'm quite happy with him :D

u/Big_Nebula_455 — 28 days ago
▲ 16 r/Chargesociety+1 crossposts

Combining Charge, with Tremor??! More likely then you think.

Just pretend these tremor ids are uptied and leveled 💔

So recently there's been an awful lot of complaints over this New Yi sang id not being able to fuel his own dimension shredder ego. And y'know, this is kinda valid. It's a real shame that he can't.

So i got to thinking of how i could try and make this possible. Of course the problem is that charge lacks sloth. And what team is known for sloth? Obviously tremor! I then started to look through tremor identities, and was greeted by a rather wonderful realization.

Sinners that don't have great charge ids, actually have some very strong tremor ids! Namely Ishmael, Meursault and Sinclair. This way, you'll experience less opportunity cost, then if you had replaced say, W corp Heathcliff with thumb apprentice for example.

I also decided to include outis, since she's just quite strong, inflicts a lot of tremor count and has a great selection of sin affinities that charge lack.

Now, i have clearly yet to actually try this team out. However, i will hopefully be able to in time, and imagine that i will be pretty successful with it. ✨✨✨✨

u/Big_Nebula_455 — 1 month ago

So next season got delayed. Y'know what that means..

C'mon Project moon, y'know you wanna give some more mid bullshit R corp ids don't you? That's like your favorite type of id to release during dead Months.

u/Big_Nebula_455 — 1 month ago

BIG NEWS FOR CHARGE

Dimension shredder Yi-Sang, awesome stuff. Means I don't have to use W corp Yi sang anymore, this is awesome.

No idea how the id will actually work but it'll look cool at least, going by how it appeared in the story.

u/Big_Nebula_455 — 1 month ago

I love The W corp Announcer so much.

It's the only announcer i use most of the time. I just think their voicelines are really charming, and i like how nice it is when i do well🥰

has such a nice voice too! Makes my experience much better.

u/Big_Nebula_455 — 1 month ago

With the upcoming Walpurgis releasing in Just a few days, i thought I'd offer some advice about the charge ids and ego available.

Hey everyone. This post will discuss what you should prioritize sharding during this walpurgis in terms of charge. I won't really talk about anything besides QOH Don Quixote, QOH Don Quixote ego, red eyes and penitence Ryoshu and Kodya.

First of all, the lowest priority to shard would be The Ego. Now of course it's not bad, it's quite strong, and especially with QOH Don it can be very powerful! Offers very useful passive effects such as giving an additional skill 3. Damage is also great. However, you'd probably still be better off sharding an actual id rather then just buffing one of your ids with an ego. (Assuming you even have QOH don.) Strong, but the others should be the main priority.

Next would unfortunately be Red eyes and penitence Ryoshu. This is a strong id which can offer quite beneficial healing and sp healing to the team, while dealing good damage too. However she is held back by a few things. Firstly her numbers simply aren't as good as the next two ids, as she is a fair bit older then those two. Additionally she suffers from not being able to gain charge count after using her enhanced skill 3 which can hold her back from keeping up with the damage of other ids on your team. She's still quite good, but honestly W corp Ryoshu is only a little worse and you're still totally fine with her.

QOH don Quixote is a big step up from the last two in priority i would say. She is much stronger then W corp Don, having better damage, clashing and actually being able to gain Charge potency.

Her main gimmick relies on being able to get an envy Resonance of 4 in order to deal more damage and quickly change between her + and - minus sp forms. This encourages you to use an envy charge hybrid team, including some team members like Middle sinclair and Ishmael. However even outside of these teams, you'll still be able to hit the Resonance requirements often. (Though she won't be at her peak.)

Overall, she's a very strong id, that can do amazingly in longer fights which give her a lot of time to ramp up. Also if you have the ego she's just even better. (She's also very good in mirror dungeon. She counts as a charge, rupture and sinking id!)

Okay yeah but obviously Kodya is the highest priority. I don't think i need to talk about her that much. She clashes very high, she does strong damage, her sinking application is nuts and can melt the enemies sp even outside of a full sinking team, and she's easy to use as well. The only real thing holding her back is that she doesn't have charge potency, and even worse, it is fixed at one so she can't even gain potency in mirror dungeon. This makes her not that good in mirror dungeon. Besides that yeah she's insane.

Hope this can help people out a little bit, especially newer charge players.

u/Big_Nebula_455 — 2 months ago

A very bizarre, and very unfortunate Ego: Telepole Faust.

In general, Charge ego tend to be quite mediocre. You get some stand outs of course like Telepole Don Quixote and Electric screaming Meursault. These two are powerful because of what support they offer to the team. But overall, Charge ego are quite selfish.

Telepole Faust tries to reach a middle ground between greatly benefiting Faust, and helping her team. To limiteds success.

Firstly the cost. Cheap HE ego with Envy being easy to come across. One wrath isn't difficult either accomplished by just using a reindeer on your team. Even 3 lust isn't quite as difficult as expected. Can be obtained with the ring duo, Red eyes Ryoshu or Multicrack Fausts skill 1. It's not that difficult to fuel this ego.

The awakening rolls a 28 and has three attack weight. This is pretty good! No complaints here. As for the actual skill effects. Three same turn paralyze can be Incredibly useful in a pinch and might honestly be the strongest effect of the ego.

On heads hit you'll gain 10 charge count, 7 on tails. This is alright, enough to probably let you fire off a skill 3. Finally, also on heads hit, you will give two random allies haste and envy power up next turn. This isn't a bad effect by any means, but the fact that it's only two, and you won't have any say in who gets these buffs makes it less reliable. Additionally, this isn't envy damage up. It's envy power up. Instead of giving you 10% more damage, it'll instead just add one more final power to your envy skills.

The corrosion isn't worth talking about. It's just what you'd expect from a corrosion. Slightly Bigger numbers but you can't select a target. Weird that it's a plus coin corrosion though!

Now the most interesting and flawed part of the ego in modern Limbus is the ego passive. It's quite unique. The first effect is nothing special but extra damage is always nice to have. However, the second effect is much more interesting. Skills consuming -2 charge count is not just a net positive like you might expect.

While it is useful in letting you conserve more charge count after spending it, there is one huge downside. Because of how Charge potency works with ids, you will need more time to ramp up. This is best seen on Multicrack Faust, who will spend 10 count with her skill 2 normally, which will make her gain another charge potency. However with this passive in effect, you would only spend 8 count, and this need to use another skill 2.

This passive is kinda what has doomed this ego in modern limbus. It just makes her charge ids slower to ramp up, leading to it being an active detriment at times. It's a shame, because i do like this ego, but it's honestly just kinda underpowered, to the point where the best thing about it, the three paralyze has nothing to actually do with charge. Hopefully threadspin 5 can breathe new life into it eventually.

TLDR;mid charge ego with a really unfortunate passive that makes it not good to run with any charge Faust except W corp.

u/Big_Nebula_455 — 2 months ago

AGHHHHHH WHY DOESN'T IT WORK

Just pulled this ego, saw that sexy passive it had, and decided i needed to try this.

I guessss it makes sense. Heathcliff is considered "immobilized" rather then staggered during overcharge. But still, it would've been so incredible💔

Just making sure no one else is getting their hopes in the future.

u/Big_Nebula_455 — 2 months ago

With me aquiring R corp Rodion and Rosepanner Rodion in the same day, i draw closer to completing my charge collection.

I now only have 2 charge ids left before i will have the whole status complete for the time being. I'm quite excited to use Reindeer Rodion more, she's quite fun! Rosepanner...might end up rotting but I'll try and make her work at least. I'll give her a fair shot.

(Spending 400 shards on R corp Rodion while Thumb has just released was only a little bit painful 😭)

u/Big_Nebula_455 — 2 months ago

Charge id predictions and copium.

Hello.

I would love to have more charge ids to play around with, so i will speculate on some ids i think could be added in the future. I'll mention how likely i think they are to be added, and a general idea of when they would be added.

Starting with one that is incredibly likely: Wayfarer corp.

Wayfarer corp is set up to be a replacement for W corp following it's fall, and with their general aesthetic, it seems quite save to assume that they would be charge. In the intervallo twining threads, we see the wayfarer character Alan using some sort of technology to punch Kira super fast. Not sure exactly what that's about, but could perhaps be related to their kit. It's a bit hard to speculate on what they would do, as we've hardly seen them do much in battle, but if i had to guess, maybe they'll be kinda Supportive charge ids.

I think it's obvious that we would get this id during the twining threads bokgak. I would honestly say Outis would be a pretty likely candidate. She's quite similar to Alan actually so her getting his identity wouldn't surprise me. Additionally, while not a bad id, W corp Outis is a bit old by this point (💔)

While on the topic of W Corp. I think that at this point, we will still get more W corp, but only ONE more. As of now, W corp is the biggest single faction in the game I'm pretty sure, and already has quite a lot of Identities.

However, we know that in the future, the fall of W corp will be quite an important plot point, and we have yet to get a line 5 clean up crew id. Because of this i think that by the time we reach the second smoke war in the story of Limbus, we'll be receiving a final W corp id. This feels quite likely to me at least, but if it seems like cope do tell me. As for the sinner, the options are limited, and anyone would work really. I personally hope for Ishmael to get the L5 id.

If i had to guess then the second smoke war would probably occur around Canto 12, or after.

Relating to the Smoke war is R CORP.

Much of what i said about W corp applies here also. They were quite involved in the first smoke war so it's a no brainer. Probably those other kinds of animals teased during canto 8. Same stuff i already mentioned, would probably happen around canto 12 or after, but more standard fair r corps could also release. Personal hopes for me would be a Rabbit Sinclair, Rhino Gregor at least.

More of an out there prediction is that Très association would be charge ids. Now this is a bit of a stretch, but i believe that if we ever get to see them in Limbus, they would be charge ids. We don't have any association fixer ids who do charge, and their whole thing is around workshops, which could have technology fitting charge. Would be cool. Of course I'd definitely want an id for Yi-sang from this association, along with maybe one for Heathcliff too.

Even more of a stretch is specifically an id based on blind obsession which would be used by N corp. This might seem odd, but i could definitely see this being a charge id. Ryoshus ego gains Charge, and it would be easy to tack onto an id that wouldn't be Dual status otherwise. Additionally it would be really cool so I'm gonna believe. (Ignore the fact that N corp doesn't have access to Dream devouring stilt current, just ignore that please.) Give it to Ishmael i guess.

Finally, I've ran out of ideas, so I'll talk about Walpurgis now. I've honestly ran out of motivation for this post by now, but just.

For Lobotomy corporation, Project moon could slap charge onto whatever kit they feel like, they've done that before.

For Ruina, there's a bunch of stuff, such as R corp again. But also stuff like Cane office or Gaze office.

u/Big_Nebula_455 — 2 months ago

He pisses me off so bad

Get a charge id already you pitiful little creature. You're ruining the vibe Sinclair.

Hate this guy.

u/Big_Nebula_455 — 2 months ago

That new Meursault ego is really cool, and i think it would be awesome if they could incorporate it into threadspin 5 in order to make threadspin 5 feel more worthwhile.

This was just the first idea to come to my head (though tbh i don't really feel like giving Cinq Meursault bleed would do much for him, so i imagine they'd have to do something more interesting with it for this example.)

u/Big_Nebula_455 — 2 months ago

Can someone tell me just how good this ego is on charge? Beem meaning to shard it, but it'd be nice to know just how much I'm missing out on.

Meursault looks so cute as a fluffy sheep...✨

u/Big_Nebula_455 — 2 months ago

Tierlist slop...

Yeah honestly i understand that Tier lists are pretty lazy content a lot of the time, but i thought it might be a good way to get my thoughts out on a lot of specific charge ids. The ids are vaguely ranked within the tiers, but i didn't put much thought into the exact order.

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To explain each tier, and some of the specific ids within them.

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Rosepanner Meursault tier is just charge ids that really don't do anything interesting or useful with charge. Of these Rabbit Heathcliff is at least a pretty decent id and Gregor can be good in mirror dungeon.

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The tier above might be a bit controversial, and i definitely don't think these ids are bad. But compared to the rest I don't think they quite stack up. W corp Yi sang is a good rupture id, but outside of rupture, his damage is really weak. The rest of the ids are strong. As a new player, i really appreciated W corp Yi-sang and W corp Hong Lu as i had access to less ids. If you're just building charge for the first time and need more ids in your team, invest into these. They'll still do you well.

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Strong charge ids is exactly what it sounds like. Good ids. W corp Meursault and Rhino Meursault have mediocre clashing and damage, but good sin affinities for charge and are this high just by being Meursault ids. Chains of others is that good. Reindeer Hong lu and Rodion are kinda weird ids, but are both very fun and surprisingly strong. Multicrack Heathcliff is great support but less useful since. Aedd Gregor can fulfill his same role now but better. W Don is still quite a strong id years after release, but her heads hit conditionals make her a bit frustrating and unreliable.

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Great charge ids bring something more then the ids in the tier below that makes them more worthwhile to bring. W corp Ryoshu has a very strong skill 2 and 3, and the slash fragility is quite useful and easy to inflict, while also having an evade. Red eyes brings very useful healing with her skill 3, and can deal very high damage too (the better option for Ryoshu i personally think). Multicrack Faust is just a generally strong charge id, who can deal very good damage very quickly with her skill 2 and 3. Without some ego support though her ramp up is slow. Queen of hatred don is a surprisingly simple id who gets incredibly powerful when used correctly. The ego is very useful to have but she does alright without it. W corp Heathcliff was almost in the tier above it, but unfortunately i think he's just a bit unreliable with him needing to waste some turns in overcharge. Still though he's so strong, and a demon in mirror dungeon.

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The top tier feels self explanatory. These ids are just cracked in general while also happening to have charge in their kits in a meaningful way (except for Kodya. You can kinda just ignore her charge and she'll still be a monster.) gregor though is different. He's just an actual insanely good charge support with cracked damage at the same time.

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u/Big_Nebula_455 — 2 months ago