Image 1 — Looks like we will actually be losing the unlimited chat.
Image 2 — Looks like we will actually be losing the unlimited chat.
▲ 280 r/codex

Looks like we will actually be losing the unlimited chat.

I took the first screenshot on the day of dot releasing, and i noticed its been edited sometime since then. The second image is what im seeing now.

They have also removed stealth removed all lingo of ”5x, 10x and 25x” for the plans. There is no longer any official ”usage amount” written anywhere. Perhaps im not finding the correct page? I looked into the ”more info pages” where used to be..

u/Bioleague — 9 days ago
▲ 6 r/fabmarket+2 crossposts

UE5 Plugin that creates FAB ready asset overview maps!

After working on and eventually releasing my modular building kit on Fab, I quickly came to realise that creating the assets and demo scene was only part of the work. I experienced and identified a pain point:

Fab requires a clear overview map that shows customers exactly what is included in the product. Building that map manually meant placing hundreds of assets, organizing them into sections, creating labels, adjusting spacing, setting up lighting, and making everything presentation ready.

Building it manually took far too long and it was extremely boring work.

That made me wonder:

Why not build a tool that speeds up the entire workflow? - So I created Overview Studio.

Overview Studio lets you select an existing product folder directly from the Content Browser, scan its assets, configure the presentation, and generate a polished, fully editable overview showroom in minutes.

It can present:

• Static and skeletal meshes
• Materials, material instances, textures and decals.
• Animations
• Niagara and Cascade systems
• Sounds
• Compatible Actor Blueprints

Assets can be organized by type, hierarchy, or folder structure. The plugin also generates labels, section headings, presentation geometry, lighting helpers, and consistent spacing automatically.

It includes multiple material preview shapes, ten lighting presets, ten companion post-process presets, reusable local configurations, live lighting controls, and support for safely updating previously generated overview maps.

Everything is created inside the selected product folder, with no external asset packs or runtime dependencies required.

The result remains completely editable, so the layout, lighting, labels, spacing, and asset presentation can still be adjusted before publishing.

I originally built Overview Studio to solve a pain point in my own Fab publishing workflow. Hopefully, it can now save other asset creators and Unreal Engine Fab publishers the same amount of repetitive work and time.

Please watch the video to see the complete workflow in action.

Available on Fab: https://www.fab.com/listings/2e2bd083-fbcc-4082-92fe-51d9ff2379e7

youtu.be
u/Bioleague — 2 months ago

I need feedback on the look of my material for my stylised cardboard castle

Ive been working on building a modular cardboard castle for quite some time now.. Pretty much everything is ready, but I can’t help but shake the feeling that the material feels flat? Im using a procedural triplanar material that i made, and i feel like i lose the ”height” of the ”corrugation” and ”tear damage” on some axis..

Any tips for fixing this? Do you guys see it aswell, or am i being too critical?

u/Bioleague — 4 months ago