u/BippotheHippo

Spearhead Team Campaign

Spearhead Team Campaign

Just a quick one.

I've cooked up a super-quick campaign to play with my buddy over the next few months that I would like to share.

We each have lots of spearheads, and we wanted another way to use multiple of them outside of a double (or triple) battle, so we decided on a "Pokémon style battle" where loosing armies are eliminated and surviving armies can play on with certain hindering restrictions like having "reinforcements" and "once-per-battle" abilities only once-per-campaign.

We also have really been loving city of ash's relic system, so I've implemented it into F&J / S&B with different starting relic combinations, as well as a new horizontal deployment zone I stole from the city of ash campaign. (in the case of deployment 3 and battle tactics scoring, Long = short and short = long in terms of battlefield edge.)

CC welcome.

u/BippotheHippo — 4 days ago

Has anyone tried the "Rule Module" DESOLATION OF THE MORTAL REALMS?

I keep forgetting about this when I have games so I've never actually tried it before, has anyone used this rule module before?
If so, how did it impact a usual game of spearhead? and would you like to see Games Workshop make more rule modules in the future?

https://assets.warhammer-community.com/eng_08-08_aos_other_rules_spearhead_rules_module_desolation_of_the_mortal_realms-ttpg1obflk-vw3epzd1yc.pdf

u/BippotheHippo — 8 days ago
▲ 42 r/OrrukWarclans+1 crossposts

Custom Spearhead || Orruk Warclans - Big Waaagh!

Hi Everyone,
Just another quick one for you.

Been having loads of fun playing against my last Beasts of Chaos spearhead I made for my buddy, and I really wanted to put together a spearhead that I am surprised nobody has done yet (to my knowledge) a Big Waaagh! spearhead!

//////////////////////////////////////////

Some design Choices;

I pretty much pulled the battle traits straight from 3rds "WAAAGH! POWER" with jus a bit of culling to make it more simple and toned down, as I love the idea of Orruks getting stronger over time. (and 4ths Big Waaagh! unfortunately nothing compared to 3rd) and while it is quite swingy I found it really fun in the tests games I've played with it.

I also really wanted it to feel like two spearheads in one while still making it 50% Ironjawz 50% Kruleboyz, but I couldn't decide what sub-faction to take the general slot. So for this spearhead, it's actually your Regiment Ability that dictates your general for that game.

By Choosing Leader of Gork, your general is The Tuskboss and you get the start with your Weridbrute wreckers on turn 1, Plus and all Ironjawz units gain more Waaagh! points for slaying units.

By Choosing Leader of Mork, your general is the Swampcaller and you get your Boltboyz on turn 1, plus more Waaagh! points for Slaying units with Kruleboyz.

the other major impact by having your Regiment Ability dictate your general, is it also dictates who gets your Enhancement.

A few combos I tried was the obvious, Leader of Gork + Destroyer against hoard armies and really try to rake up Waaagh! points early with your Tuskboss and Weridbrutes, while keeping your Gutruppaz in the back so hopefully capitalize on late game damage output with them and your Boltboyz. Another one was Leader of Mork + Rally the Warclans, and almost "Castle" with your Gitruppaz and Ardboyz with your Tuskboss doing objectives and your Boltboyz covering fire.

The Roster:

even though it hasn't happed in spearhead yet (correct me if I'm wrong), I went with 6 unique war scrolls so I could have an even split between Ironjawz and Kruleboyz (1 General, 1 basic troop, 1 elite unit).
I toyed around with a couple of different unit options, like instead if Tuskboss and Weridbrutes, I had Ardboy Bigboss and Mawgrunters, and instead of Swampcaller and Boltboys I had Killaboss on foot and a Marshcrawler, but they seemed ether way to weak or way too strong. ultimately, I believe the roster I landed on to be the best middle ground for spearhead from my experience.

But why Tuskboss? isn't that too OP for Spearhead?
Yes, Absolutely. That's why I nerfed it quite a lot from its original Warscroll by dropping two whole melee weapons completely (Killa Choppers and Maw-Grunter Trotters) and removing Unstoppable Momentum. I did add a new ability in Head of the Stampede, giving a once,+1 rend to another Ironjawz unit on a charge. It can still be powerful if you roll well, but also not super reliable without 15+ points of Waaagh Power (and if your doing Gork + Destroyer combo to build Waaagh! points fast, you might not have much of a Tuskboss left to capitalize on it.

//////////////////////////////////////////

Just like my last custom spearhead, while I have play tested it multiple times and made a lot of nerfs already, this is not designed to be taken super seriously, just a fun way of spicing up spearhead a bit by putting some different models on the table and having a good time with your friends.

As always, C&C is always welcome on my custom stuff. I have a few more custom spearheads planned out (one for Seraphon and another for Stormcast) so I'll post them out in a few months if they become anything.

Thanks for reading.

u/BippotheHippo — 26 days ago

I am not 100% sure if I am comprehending this ability correctly.

How I think it was intended; You give the Thexa token to an enemy if able on one "end of any turn" phase, the token stays with that unit for a whole turn, and if Jorvan is still on the battlefield on the next "end of any turn" phase you inflict D3 mortals and return Thexa to Jorvan.
Assuming Jorvan survives the entire battle, you can potentially inflict mortals once per battle round and max 4 times per battle.

However the way it is worded I can see it being interpreted as "give Thexa to an enemy unit, do D3 mortals immediately, return Thexa." all in the same phase. essentially having the capability to do mortals twice as often.
Further to that, what would even be the point in even physically moving Thexa in the first place if it just comes back immediately...

I might be over analysing this, I'm pretty sure the former is the way it is intended to be played but I've been wrong about stuff like this before, and I've already seen people play it the latter.

How has everyone else been playing it?

u/BippotheHippo — 2 months ago

I have always loved the blasted hallowheart set and wanted to see how it looked over the city of ash board, and I was surprised to see how well it actually fits. If it's left unglued, you can pull the joins apart and reassemble then in so many different ways, leaving lots of potential layouts.

Will probably be completely unbalanced if actually played like this, but it's fun knowing they fit the footprint. Will probably still do it for a laugh though.

Bonus domicile shell fits well as well.

u/BippotheHippo — 2 months ago