Where to learn actual show design/flow

Hi all, can anyone point me to some resources where I can actually learn basics of lighting design/concepts for a live music show? I don't mean like names of lights or DMX addressing or any of that stuff (which is mostly what I've found in online tutorials and most of this sub). I mean stuff like...do I go to blackout between every song, how much movement is too much movement, should blinders be aimed right at the audience or above their heads? I'm sure once I have 20+ shows under my belt I'll have worked out some of these answers, but I'm looking for some general pointers as I'm setting up my first shows for my band.

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u/Bjd1207 — 5 days ago

Small DIY Bands - How the heck am i supposed to get a front wash?

So I'm just starting to get into adding lights to our band's act, using our own lighting rigs triggered by MIDI/USB DMX. Nearly all the lighting tutorials out there emphasize the importance of a front wash on your talent. And they all start the same way: "If you can raise your lights, that's the best option, and offset 45* etc. etc." and then they say "if you can't, then try placing them the ground" and then they move on in the tutorial.

Placing them on the ground with no lights coming from above down onto their faces just makes them look creepy or dark in most instances. So my question to all small/DIY touring bands: do you actually have raised front washes and how are you accomplishing it? Do I need to have two stands out front at all shows? Has anyone done this as the middle band on a small stage? Or at a festival with quick changeovers? Do other bands just plug into house lights where available?

TLDR - What does lighting really look like in real life for a small DIY/touring band? What fixtures are you bringing to what venues?

Links/resources welcome as well as answers

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u/Bjd1207 — 1 month ago

The Reliever Store

So obviously there's been some back and forth about the bullpen given the last couple days. One of the common responses to complaints about the lack of spending is "why would a projected 65-win team go sign Devin Williams for $17M/year?" and that is commonly paired with "well what did you want the FO to do? who should they have signed?"

So I attempted to answer that. My quick and dirty method was to take every FA reliever signed this offseason for $5M or less (if you're curious, I used Spotrac and started my list with Kirby Yates, went down until the salaries were under $1M and stopped there). I then looked up their stats, and you can find that full list here: https://docs.google.com/document/d/1QxUWrqaxxWqWFW90zjnJvoywq-_EiSvU1mSheKdGCeI/edit?tab=t.0

41 pitchers in total. 14 of those 41 would be the best reliever on our team (using Brad Lord's 3.31 ERA). Another 14 of those would be better than our average reliever (using 4.90 from fangraphs team stats for our relief pitchers). 13 of them would be worse than average.

So let's say we signed 3 relievers, one from each bucket. The average salary for the "best on team" bucket is $2.53M, for the "better than average" it's $1.92M and for the "worse than average" bucket it is $2.28M

In total that is $6.75M, for 3 relievers. And we'd have one who's best on our team, one who's serviceable, and one who sucks. I don't how many more games this wins us, but its some. And I don't think it's completely unreasonable for a 65-win expected team to spend $7M on relievers, because they can be traded as well. Other teams in our projected win bracket spent at least SOME on a bullpen. There's another somewhat fair argument that we did spend, just on the wrong guys (Cionel Perez, Waldichuck) but both of those were under $1M. Lastly, if I were running a big market team I'd spend at least this amount on relievers no matter WHAT my projected win total looks like, because of exactly what has happened this season with us exceeding expectations. I don't believe it's organizational malpractice to drop $7M on the hope that your team is good, and the opportunity to trade them if not.

u/Bjd1207 — 2 months ago

Help with Rendering - Cutting off 1st beat?

Hi all, new to ableton but fairly experienced in other DAWs. I'm trying to set up backing tracks for our band using Ableton Live 12 and I'm experiencing a strange problem. I'm rendering out my backing tracks and in my project I have 2 bars at the beginning leaving space for the click, audio for this particular track comes in half a beat before measure 3. In playback, everything is perfectly aligned.

When I render, I have my start point sent to 1.1.1 and both project/export are in 48KHz. After I render, if I drag that rendered file back into the project it starts 1 beat early, like it cuts off 1 beat of the 2 bar intro. What am I doing wrong?

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u/Bjd1207 — 3 months ago

Help with Rendering - Cutting off a beat??

Hi all, new to ableton but fairly experienced in other DAWs. I'm trying to set up backing tracks for our band using Ableton Live 12 and I'm experiencing a strange problem. I'm rendering out my backing tracks and in my project I have 2 bars at the beginning leaving space for the click, audio for this particular track comes in half a beat before measure 3. In playback, everything is perfectly aligned.

When I render, I have my start point sent to 1.1.1 and both project/export are in 48KHz. After I render, if I drag that rendered file back into the project it starts 1 beat early, like it cuts off 1 beat of the 2 bar intro. What am I doing wrong?

reddit.com
u/Bjd1207 — 3 months ago