1-minute How-to for the new Thin Wall material feature
Here's a 1-minute how-to for the new Thin Wall feature, and which settings to adjust for maximum effect.
Here's a 1-minute how-to for the new Thin Wall feature, and which settings to adjust for maximum effect.
Hello dear fellow scifi readers! I'm looking for some recommendations, as the last few books I've read, I did not finish.
To give you some idea of what I really like and am looking for:
I've already read and enjoyed:
What I didn't enjoy:
TLDR: Overall, I enjoyed the Expanse, Larry Niven's Known Space books and Vernor Vinge's books the most. Military space sci-fi (like the Old Man War sequels) is not my thing.
Hoping for some recommendations to break this cycle of not finishing books... thanks in advance!
EDIT: Whoa, didn't expect so many recommendations! Thanks so much, I have enough to read for a year, I think!
In this video we look at setting up the nodes for tearing cloth apart in Blender 5.2. Longer video on my YouTube channel.
In this video we look at different methods of making panel cuts as well as for placing details on the surface, in Blender.
Placing details on a surface is easy with the Instance on Elements modifier (and node) that was added in Blender 5.0.
Blender just got a really powerful new cloth physics system in Blender 5.2 (still in Beta but released soon). It uses Geometry Nodes, but you don't need to mess with those if you don't want to. It's actually pretty easy to use. And it now allows for easy cloth tearing, something that was quite difficult or required special paid add-ons before.
Sculpting sharp corners perfectly can be tricky, but the Curve Stroke Method is the solution. If you'd like to learn more about Hard Surface sculpting, check out my course which has a 50% discount at the moment, until Sunday night: 3DSecrets.com
Curves are very useful modeling tools! There's a few ways you can create them in Blender.
Sometimes you want instances along an Array to deform, sometimes you want them to preserve their shape. Here's how to do both!