Combine camera animations
To build on yesterday's camera animation tip, here's how you can combine several camera animations into one.
To build on yesterday's camera animation tip, here's how you can combine several camera animations into one.
Alternatively watch the horizontal YT video: https://youtu.be/a_Td8d-zHuo
I made a new video about how to use Exoside's Quad Remesher as well as Kushiro's add-on "Curve Face Colour" for a very easy and reliable boolean to subdivision topology workflow in Blender.
In this video we look at 11 methods for keeping corners of 3d models sharp in Blender, and we briefly go over how Normals work.
With this technique, it's easy to add details to the surface. No more tedious connecting of geometry. No booleans. Just some modifiers. And you can apply the modifiers once you want to export the model.
It seems that the Box Carve tool (part of Bool Tool) was improved quite a bit in Blender 5.2, have you noticed?
Just discovered this: The free Booltron cutter add-on lets you work non-destructively on Curve and Text objects.
Here's a 1-minute how-to for the new Thin Wall feature, and which settings to adjust for maximum effect.
Hello dear fellow scifi readers! I'm looking for some recommendations, as the last few books I've read, I did not finish.
To give you some idea of what I really like and am looking for:
I've already read and enjoyed:
What I didn't enjoy:
TLDR: Overall, I enjoyed the Expanse, Larry Niven's Known Space books and Vernor Vinge's books the most. Military space sci-fi (like the Old Man War sequels) is not my thing.
Hoping for some recommendations to break this cycle of not finishing books... thanks in advance!
EDIT: Whoa, didn't expect so many recommendations! Thanks so much, I have enough to read for a year, I think!
In this video we look at setting up the nodes for tearing cloth apart in Blender 5.2. Longer video on my YouTube channel.
In this video we look at different methods of making panel cuts as well as for placing details on the surface, in Blender.
Placing details on a surface is easy with the Instance on Elements modifier (and node) that was added in Blender 5.0.
Blender just got a really powerful new cloth physics system in Blender 5.2 (still in Beta but released soon). It uses Geometry Nodes, but you don't need to mess with those if you don't want to. It's actually pretty easy to use. And it now allows for easy cloth tearing, something that was quite difficult or required special paid add-ons before.
Sculpting sharp corners perfectly can be tricky, but the Curve Stroke Method is the solution. If you'd like to learn more about Hard Surface sculpting, check out my course which has a 50% discount at the moment, until Sunday night: 3DSecrets.com
Curves are very useful modeling tools! There's a few ways you can create them in Blender.
Sometimes you want instances along an Array to deform, sometimes you want them to preserve their shape. Here's how to do both!