r/blenderTutorials

▲ 128 r/blenderTutorials+1 crossposts

Delete the default cube? Yes or no?

I just made a quick tutorial showing how to save your own Blender Startup File.

So before I publish it, I need to settle the most important question:

Do you delete the default cube, or does it stay in your scene forever?

Vote below 👇

u/Efficient_Field_733 — 16 hours ago
▲ 7 r/blenderTutorials+2 crossposts

I need your help! (Beta Testers Wanted 🧪)

I’m currently getting it ready for a wider release and I'm looking for 3D animators, VFX artists, and creators to jump in, test it out, and help me break things.

If you want to try the beta and grab the Blender plugin, drop a comment below or hop into our Discord to get the files! I’d love to hear your feedback on the UI, tracking smoothness, and what features you'd want to see next.

🔗 Join the VirtualCam Beta Discord: https://discord.gg/4fz7e6rSn

u/Brutalt69 — 8 hours ago
▲ 16 r/blenderTutorials+2 crossposts

Introducing True Depth V3 Addon for Blender 5.x! Now featuring 3D Perspective Mode, 3D Printing Suite and 360 HDRI Studio

Hey fellow Creators, the latest update of True Depth addon is officially here and is more powerful than ever before! Effortlessly transform flat images into detailed 3D reliefs or fully navigable 3D Perspective Scene Projections! Easily convert your meshes into solid watertight print ready models and export them effortlessly as STLs! Take full control of your scene lighting with integrated 360 HDRI domes and 360° Dome Depth Mapping - all through fast, local GPU, AI-based workflow integrated natively into Blender!

👉 Check the full break-down video here: https://youtu.be/t0E73yLSdGo

u/Defonten — 12 hours ago
▲ 45 r/blenderTutorials+1 crossposts

Making a car follow a curve and adapt its suspension to the terrain in Blender. 🚗💨

What would you like to see next? 👀

u/Efficient_Field_733 — 2 days ago
▲ 0 r/blenderTutorials+1 crossposts

Want to organise your messy collections easily? AI or Algorithms? Here’s the solution and without subscriptions and hidden fees.

Sign in using any ChatGPT account (Free ones included), And use the add-on and organise the collections with one button, And add a note for the AI to organise it however you want.

What if you were working in an airplane ^.^?

- use the algorithm model, it’s instant and does the job really great and fast. And it’s going to be updated very often.

What if my free ChatGPT account reached its limit?

- you can make a new ChatGPT account or sign in with a different one, Plus organising doesn’t take much qouta.

What OpenAI models are there?

- Almost all of the ones available including 5.6 sol, terra, luna.

Are you going to add Gemini soon?

- yes, but for now Google restricts this option, So we’ll stick with OpenAI for now.

From today to 30th of the next month, the add-on is on sale and discount for its initial release, Afterwards it’ll be 20$ (one time purchase).

Check it out here at superhivemarket:

https://superhivemarket.com/products/collection-organizer

reddit.com
u/MrEbrahimXD — 2 days ago
▲ 43 r/blenderTutorials+1 crossposts

How to rig a car in Blender

Starting my Blender tutorial series. The first one: How to rig a car.
Follow me on Instagram @ e3dlab.blender

u/Efficient_Field_733 — 3 days ago
▲ 22 r/blenderTutorials+2 crossposts

Turning concepts into cinematic advertisements.

Turning concepts into cinematic advertisements.
This showreel showcases a selection of my CGI work, featuring product visuals, simulations, dynamic camera movements, and high-quality rendering designed for modern brands and social media campaigns.
Open to CGI & VFX collaborations.

#blender #3denvironment #vfx #blendervfx #assets #addon #geometrynode #blender3d #cgiads #productadvertisment

u/Enormous21 — 3 days ago
▲ 43 r/blenderTutorials+1 crossposts

How to Fix the Auto-Closing Stroke Bug in Blender 5.2

Unlike previous versions, Blender 5.2 closes filled strokes while you're drawing them. This is what you need to do if you're annoyed by this new default behavior. (Don't forget to enable sound in the video)

u/MumuMundo — 4 days ago
▲ 24 r/blenderTutorials+1 crossposts

The final journey through the Japanese Labyrinth.

The final journey through the Japanese Labyrinth.
Fast-paced cinematic camera movements reveal the true scale and complexity of the environment, while carefully crafted lighting, composition, and depth bring every corner of the labyrinth to life. Built to feel immersive, mysterious, and worthy of exploration.
What would you discover if you stepped inside? 🍂⛩️

✨ Top Blender Products:
Japanese Labyrinth Modular Pack (Infinity Castle):
https://superhivemarket.com/products/japanese-labyrinth-modular-pack?ref=825

#Blender #3DArt #EnvironmentDesign #CGI #Cinematic #Japanese #GameArt #LevelDesign #Procedural #3DEnvironment

u/Enormous21 — 4 days ago
▲ 32 r/blenderTutorials+4 crossposts

Les fractales arrivent dans Blender (nativement!) 🎉

Depuis l'introduction du node repeat dans les Geometry Nodes, il est enfin possible de créer des fractales complexes directement dans Blender, sans plugin externe.

Au programme:
- Le fonctionnement du node repeat
- Modélisation procédurale de formes fractales
- Textures et gradients procéduraux
- Import depuis JWildfire et Mandelbulb3D
L’article complet : https://www.blog.francis-leguen.com/fractales-avec-blender-aussi/

Et pour ceux qui préfèrent les fractales prêtes à poser au mur, j'en explore certaines sur ma boutique en ligne.

#Blender #Fractales #GeometryNodes

u/zebronos — 5 days ago
▲ 136 r/blenderTutorials+1 crossposts

Twisted Cable in Blender Tutorial

I created a youtube video on how to make Twisted Cable in Blender easily for beginners. If anyone want to learn check my channel I attached the link

youtube video for clear Tutorial YouTube Tutorial

u/RenderNerd — 8 days ago
▲ 19 r/blenderTutorials+1 crossposts

How I can create arms ?

I want to create arms but I know nothing 🙂
I mean I know how to use blender a little but I don’t know how to create those type of arms
I want like explanation not just sculpture a cylinder 🫠
So is there tutorial or something ?

u/AhmedSamy_Offical — 7 days ago
▲ 19 r/blenderTutorials+2 crossposts

Weight Painting

I wonder if anyone can help with rigging my character?

It seems that even when removing weight painting, the left leg is tearing the right leg apart and vice versatility. Also there are other issues such as the arms affecting the hips.

Usually when I’ve added a rigify basic human rig it auto weights quite well, I’m not sure what the issue is here. I have applied all transforms to both the model and the armature.

When I try to erase weight painting from areas I don’t want, it won’t erase and still remains and deep blue colour instead of black.

Any pointers, or maybe direction in where I can learn to do this properly?

Thank you!

u/Lin-Kong-Long — 7 days ago
▲ 3 r/blenderTutorials+1 crossposts

How to properly slice a volume for dds file format

I work at a Planetarium that uses a rendering software called Digistar to project onto a dome. I want to make my own volumetrics for this using blender. Unfortunately Digistar uses dds files for rendering volumetrics which notoriously has zero support for in Blender. I came up with a technique using geometry nodes to "slice" my volume and render each slice as a png image. Using texassemble I can compile all of the pngs into a single dds volume which I can import into Digistar.

My problem is, although the shape of the volume is maintained, I lose all of the detail added by the density of the volume, as slicing it obviously decreases the total volume. Also this method only works for volumes contained by a cube. So, I was wondering if there was a better way to slice volumes like this while still keeping the density detail.

u/Wise-Environment-345 — 7 days ago
▲ 462 r/blenderTutorials+1 crossposts

1-minute How-to for the new Thin Wall material feature

Here's a 1-minute how-to for the new Thin Wall feature, and which settings to adjust for maximum effect.

u/BlenderSecrets — 10 days ago

Scene Assembly

Stage 04 — Scene Assembly

Most of the primary assets are now in place, so this pass is all about bringing the environment together.

I'm checking scale consistency, spacing, silhouette, and how each asset supports the overall composition. Small adjustments at this stage usually make a bigger difference than adding more detail.

Do you assemble your scene as soon as an asset is finished, or do you wait until every model is completed before putting everything together?

u/venom3d_art — 8 days ago