r/blenderTutorials

▲ 8 r/blenderTutorials+2 crossposts

Modelagem 3D no Blender

Meu gato Zico está ganhando vida!

Ainda está apenas uns 40% pronto.

Falta corpo, membros, uma cor bonita e uma animação legal.

#blender3D

u/guardiadokhala — 2 days ago
▲ 95 r/blenderTutorials+1 crossposts

Dynamic Bike Rig 🚲

My new Tutorial is out now 😀

In this tutorial I will teach you, how to rig a complex looking Bicycle Suspension System. How to use multiple IK chains and how to combine them with a piston. And how to easily set up the front fork suspension. 

You can watch it here:

https://youtu.be/xLbKFbKJqeA 

Cheers ✌️

u/DemNikoArt — 3 days ago
▲ 160 r/blenderTutorials+1 crossposts

Stylized Blur in Blender. Surprisingly simple with compositor. A Vector Blur node in the Compositor with a Noise Texture hooked directly into the Speed input. Instead of relying on actual motion and rendering, this technique forces screen-space pixels to stretch based on the 2D noise pattern.

u/PlayfulUse6949 — 4 days ago
▲ 11 r/blenderTutorials+2 crossposts

My brother and I got tired of fixing UVs and topology for client work, so we spent 4 months building an AI texturing add-on. Here is ReskinIT.

Hey Blender fam,

I'm an architect. My brother is a developer. We built ReskinIT because we kept hitting the same wall on client work models showing up with messedup UVs, awkward topology, and no time to manually fix every variation we wanted to explore. We needed something that could move fast through look-dev without burning a day per direction.

So we made it ourselves. 4 months of iteration. Too much coffee. A few sibling arguments. It's live today.

The brain is multimodal. ReskinIT runs on a multimodal foundation model text and images are tokenized into the same embedding space and reasoned about together. When you give it a reference image AND a prompt, it doesn't process them in isolation. It learns the relationships between them. "Worn leather, 1940s pilot's jacket" connects to specific surface regions on your mesh because language and visual texture share the same internal representation. The interface is just: tell it what you want.

Persona system. Specialized "art director" personas sit on top of the model Firearms knows muzzle wear, Automotive knows panel gaps and chrome, Mecha knows hard-surface paneling, Nature knows organic flow. Pick one, you're asking a specialist.

Smart Prompt. Staring at a grey mesh with no idea what to type? Hit Smart Prompt. ReskinIT reads your geometry and writes a descriptive prompt for you.

Cold Start. Untextured grey mesh? AO and curvature bake in the background, feed in as conditioning. The output respects your geometry's folds, edges, and form.

Refine, don't regenerate. In the demo video, there's a Blender T-shirt with "5.1" on the back. I change the prompt to "5.2" only that detail updates. Lighting, wear, palette, the rest of the texture all preserved. You don't lose your work to make a small change.

Use it as a sketch, or take it to final. We don't pretend ReskinIT replaces every step of your texturing pipeline. Some days we use it for fast ideation three or four directions in five minutes, then pick one and polish manually. Other days the output ships as-is. Both are valid. That flexibility is the whole point it inspires before it commits.

NVIDIA and labs like them pour millions into AI material research. ReskinIT is two brothers, one apartment. No funding, no team, no compute farm. And it's here, in a Blender panel, today.

If you want to try it out, we put it up on Superhive here:https://superhivemarket.com/products/reskinit. We're doing a 50% off launch price through June 18th to get it into people's hands. Happy to answer any questions or take your harsh feedback in the comments!

u/daniels1589 — 4 days ago
▲ 3 r/blenderTutorials+2 crossposts

I got tired of repetitive workflows, so it’s time Blender becomes smart

I love Blender and I wanted to give it an upgrade, so I found a way to speed up the repetitive tasks.

I'm sharing a demo of a smart AI assistant that lives directly inside the viewport to automate the grunt work. It doesn’t make the model for you. Instead it just acts as a co-pilot setting up the scene, lighting, spawning duplicates, etc. so you can focus on the actual design. In this demo, I’m telling it what to do (apply materials, reverse animations, scale objects) and it executes instantly.

I’m trying to gauge if this is something the community actually wants. Would you use a tool like this to speed up your workflow? If there's enough interest, I’m going to develop this full-time into a legitimate product.

The tool will be totally free, but you do have to bring your own API key to run it.

I just put together a page with the demo video and an early access sign-up. Let me know your thoughts! sequenceai.ca/products/sequence-3d/

Please dont be mean.

u/tayyab3245 — 4 days ago

Learning Blender

I want to learn bender

I know the basics of blender like 2-3 things only,

I wanna learn it to make cgi realstic film

I am confused how to learn blender more

Give me some some channels or tutorials

That could help me clearly everything as indie film maker

Dont tell me watching Blender guru

reddit.com
u/Extreme-March-3510 — 4 days ago
▲ 26 r/blenderTutorials+1 crossposts

How to use the Index in Geometry Nodes (Blender 4.5)

The Index is one of those things in Geometry Nodes that seems simple but unlocks a ton once it clicks. It just gives you the number of each point, edge, face, or instance, and from there you can drive almost anything per-element.

In this tutorial I go over what the Index actually is, how to feed it into other nodes, and a few practical ways to use it to control selections, offsets, and effects across your geometry.

If you've ever wanted finer control over individual elements instead of treating everything the same, this should help.

https://youtu.be/8fFZlGU4TgU

Happy to answer any questions in the comments 👍

youtu.be
u/TDBlenderMan — 5 days ago
▲ 0 r/blenderTutorials+1 crossposts

Cant find the render icon

I am following ”blenderguru” ‘s donut tutorial and I can‘t seem to render it. From the video the render icon should be around the red circle I drew but I can’t find it on my screen. I clicked the arrow button in the red circle to check if all toolkits are visible, and they are. So I went to the ”rendering” section to try to color my donut but in “rendering“ section it becomes a picture (can’t toggle around) and can’t select specific 3d models. I am stuck. Please help me!

https://preview.redd.it/h221k59en15h1.jpg?width=2677&format=pjpg&auto=webp&s=c9271abf642cb02d7f0f9066b1e0d453d691e506

reddit.com
u/ImpressiveTap9163 — 7 days ago

Procedural Prismatic Mosaic Cube — Shader Tutorial

I put together a tutorial walking through how to build a procedural prismatic mosaic material entirely with nodes. It covers the shader basics and how the node setup comes together, so you can apply the same material to any object in your own projects.

If you're getting into Blender's shader editor, this is a good one for understanding how procedural materials work from the ground up.

Watch here: https://youtu.be/FNRKf5Q3AYA

Happy to answer any questions about the node setup in the comments.

youtu.be
u/TDBlenderMan — 8 days ago
▲ 104 r/blenderTutorials+1 crossposts

Modeling a 3D cell door in Blender timelapse

full free tutorial on Patreon SaTales, all materials there are also free and we are planning to add even more free 3D models, tutorials and materials

u/s_andra_91 — 10 days ago