u/Wise-Environment-345

▲ 3 r/blenderTutorials+1 crossposts

How to properly slice a volume for dds file format

I work at a Planetarium that uses a rendering software called Digistar to project onto a dome. I want to make my own volumetrics for this using blender. Unfortunately Digistar uses dds files for rendering volumetrics which notoriously has zero support for in Blender. I came up with a technique using geometry nodes to "slice" my volume and render each slice as a png image. Using texassemble I can compile all of the pngs into a single dds volume which I can import into Digistar.

My problem is, although the shape of the volume is maintained, I lose all of the detail added by the density of the volume, as slicing it obviously decreases the total volume. Also this method only works for volumes contained by a cube. So, I was wondering if there was a better way to slice volumes like this while still keeping the density detail.

u/Wise-Environment-345 — 7 days ago

Help with Hard Surface model

How would yall go about modeling this character's head? The visor I can do myself I'm mainly wondering about the indents on the sides of the head. My best attempt was using edge creasing and bridging edge loops but it always leads to messy topology.

u/Wise-Environment-345 — 18 days ago