





https://youtu.be/y3YE4unTpqU?si=TaVRqTffPZOIxZy1
Sure they have free updates, and had a extraordinary bounce back from the early stages of NMS, unfortunately for this game to really put it in the high gear, we need to change a few things. NPC behavior is one of them. Why are they so dumb and have no "life" to their actions if any actions at all?
What sense is there to have a Pirate Raid occur, if there is no raid to be had? No on-foot pirates that actually take over the trade/terminal station(turning it into a pirate station)? No fighting back from any of the on-foot NPCs, Instead you get pilots that "Help" you defeat the pirates but literally do 0 damage to the pirates and just get in your way. This happens in more than 1 way.
There are absolutely no life in the NPCs in NMS, and it's sad. If there were NPCs that acted like how they do in Skyrim/Oblivion/GTA/Red Dead it would take this game to the next level. Right now, it's just dog fights with lackluster "on-foot" combat vs the same NPCs. What is the point to min max and buy new upgrades and multi-tools just to insta gib the same mobs. Even on max difficulty/hardcore gameplay- it's too easy with all things considered.
I want to go to a planet/trade stations/random buildings where you see more on-foot things occurring. Pirates that actually land their ship, get out and FIGHT with guns/melee. Random NPCs that just show up on foot next to you or on your planet where they are moving around and mining something or scanning around looking for life. NPCs that walk into a trade station and go to the terminal. or NPCs that can actively take over a building or station of any kind with odds of winning or losing in the scenarios given.
If they don't fix this, it would leave me to believe that LNF will be very similar. Clunky lifeless NPCs that don't have any form of decent ai to give them a goal or mission or to be unique. NMS is an amazing game for what it is but there are so many things that leave you thinking this game should in fact have good on-foot combat mechanics seeing how the upgrading of multi-tools is a key factor to the game's mechanics. Let's go Sean! I know it can be done. These NPCs are Stiff, and lifeless with no unique qualities that don't do anything cool.
I find it very un-immersive when I'm fighting a Dreadnought and destroy their entire fleet and turrets and boosters just to get greeted by the captain of the ship, holding a clipboard giving me a thumbs up.... after all that? no hostility? The inside of the dreadnought should be filled with NPCs trying to take my head off or escape with their lives. not giving me a warm welcome with a wave and thumbs up while holding a clipboard or staring at a wall.
My only gripe with NMS is that, and how race tracks don't work on multiplayer coupled with the terrain manipulator causing weird glitches to happen on multiplayer/desync.
So Desync and NPC functions.