
Enemy ideas!
Loose ideas for their mechanics-
Metalchemist- Act 2 Hallway fight. Whenever you gain block, it heals 2 HP. Rotates between a heavy attack, multiattack, and gaining strength.
Wax Guardian- Act 3 Hallway fight. Whenever you hit it, it loses 2 strength permanently. Starts off by buffing itself to gain 30 strength, then rotates between a medium attack, attacking twice, and gaining more strength and some block.
Wandering Blade- Act 3 Hallway fight. Rotates between a heavy attack that adds wounds to your deck, weak multiattack that hits a whole bunch of times, and gaining a small amount of strength. When it dies, it immediately hits you back for 25.