


Painterly SDF Renderer inspired by Dreams PS4
Working on an SDF renderer for Godot using raymarching with a mix between hard surfaces and a soft, painterly look, heavily inspired by Dreams.
More updates will probably follow
u/Blurwerk — 10 days ago



Working on an SDF renderer for Godot using raymarching with a mix between hard surfaces and a soft, painterly look, heavily inspired by Dreams.
More updates will probably follow